Battle Engine Aquila [SLUS 20495] (U)
#1
status=5;
version=1.1.0;
console=PS2;
crc=19DE198E;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 18 02 2013 1.1.0 r5565- Windows
GSdx 5559 SSE41 [12 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [12 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status goes from menus to ingame.

Bugs:

Ingame looks perfect, but menus to get there are totally broken, making saving/resuming a game very hard.

Status
Ingame


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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#3
setting VU clamping to Extra fixes the menus. Upping status to playable.
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#4
PC Specs:

CPU: Intel Core i7 @ 3.8Ghz
GPU: Nvidia GTX 570 1368MB

Build Description: PCSX2 1.1.0 r5852
If other please specify: N/A

BIOS Used: Europe v01.70(27/02/2003) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Playable. Requires VU clamping set to "Extra" to fix menus, FMV's flicker in hardware mode, aside from that it's fine.

Recommended MTVU and a bit of VU Cycle Stealing to bring the game speed up.

Bugs:

N/A

Status
Playable
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