09-25-2015, 03:29 AM
I've been playing GT3 and 4 with this emu and have noticed that when in a race, my car's wheels look blocky. This is an issue with both GT3 and 4. In GT4 on sunset and night tracks, light sources flicker and can be seen through walls and other cars.
My current GS settings with one of the latest GIT builds are:
Adapter: Nvidia GeForce GTX 780 Ti
Renderer: OpenGL (Hardware)
Interlacing: Auto
Internal Resolution: 3x Native
Shade Boost enabled
Allow 8-bit textures checked
Texture Filtering: Bilinear (PS2)
CRC Hack Level: Partial
HW Hacks disabled
Hardware Depth and Accurate Date both checked
Blending Unit Accuracy: Medium
If I use D3D11 as the renderer, then the image looks very dark and the glitchy light sources also become a problem in GT3. Regardless of what renderer I use, I get a major slowdown when entering the main straight of SSR5 even at 2x Native.
Anyone know how to at least fix the blocky wheels?
My current GS settings with one of the latest GIT builds are:
Adapter: Nvidia GeForce GTX 780 Ti
Renderer: OpenGL (Hardware)
Interlacing: Auto
Internal Resolution: 3x Native
Shade Boost enabled
Allow 8-bit textures checked
Texture Filtering: Bilinear (PS2)
CRC Hack Level: Partial
HW Hacks disabled
Hardware Depth and Accurate Date both checked
Blending Unit Accuracy: Medium
If I use D3D11 as the renderer, then the image looks very dark and the glitchy light sources also become a problem in GT3. Regardless of what renderer I use, I get a major slowdown when entering the main straight of SSR5 even at 2x Native.
Anyone know how to at least fix the blocky wheels?