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Best Settings For My Build
#1
Hello everyone,
I've recently started to use PCSX2 with the stable build (1.4.0) and I have been having a great time with the games I played in my childhood, I have bumped into a few hiccups along the way with problems such as stuttering and slowdown, I know there's the probability of the issues stemming from the game as appose to the emulator itself but I would like to know what are the best settings for my current hardware? I will include a text document which includes the DxDiag and thank you in advance.  Smile


Attached Files
.txt   DxDiag.txt (Size: 87,73 KB / Downloads: 67)
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
(04-16-2020, 04:22 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
Do I paste the entire log? Sorry I'm new to this
Reply
#4
[Code]
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016

Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 18363), 64-bit
Physical RAM    =  16324 MB
CPU name        =  Intel® Core™ i5-9400F CPU @ 2.90GHz
Vendor/Model    =  GenuineIntel (stepping 0A)
CPU speed        =  2.903 ghz (6 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding  GS: D:\PCSX2 1.4.0\Plugins\gsdx32-sse2.dll
(GameDB) 9693 games on record (loaded in 140ms)
Windows 10.0.18363
Binding  PAD: D:\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: D:\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding  USB: D:\PCSX2 1.4.0\Plugins\USBnull.dll
Binding  FW: D:\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: D:\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.18363
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 1650 (26.21.14.4575)
isoFile open ok: F:\PS2 Games\hctp de ver10.5 wwe ver.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2226080 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\james\Documents\PCSX2\memcards\HCTP.ps2
McdSlot 1 [File]: C:\Users\james\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.87;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 24475 symbols
ELF (cdrom0:\SLUS_207.87;1) Game CRC = 0xD885B093, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.87;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_207.87;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_207.87;1
0 00100000 00389880 .........................................................
Loaded, cdrom0:¥SLUS_207.87;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Welcome to CodeWarrior for PS2
Disk Type is DVD

Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Disk Type is DVD
loadbuffer: addrres 45d00 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 48900 args 0 arg
loadbuffer: id 26, ret 0
loadbuffer: addrres 4d600 args 0 arg
loadbuffer: id 27, ret 0
loadbuffer: addrres 61d00 args 0 arg
loadbuffer: id 28, ret 2
loadbuffer: addrres 48900 args 0 arg
loadbuffer: id 29, ret 2
loadbuffer: addrres 50e00 args 0 arg
loadbuffer: id 30, ret 0
loadbuffer: addrres 48900 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadbuffer: id 31, ret 0
loadbuffer: addrres 67700 args 0 arg
loadbuffer: id 32, ret 0
loadbuffer: addrres 52900 args 0 arg
loadbuffer: id 33, ret 0
loadbuffer: addrres 46600 args 0 arg
loadbuffer: id 34, ret 0
loadbuffer: addrres 48900 args 0 arg
loadbuffer: id 35, ret 0
loadbuffer: addrres 54600 args 0 arg
loadbuffer: id 36, ret 0
loadbuffer: addrres 54600 args 24 arg maxtrack=16
loadbuffer: id 37, ret 0
loadbuffer: addrres 54600 args 24 arg maxtrack=16
loadbuffer: id 38, ret 0
loadbuffer: addrres bfa00 args 22 arg maxtrack=3
loadbuffer: id 39, ret 0
loadbuffer: addrres 76e00 args 22 arg maxtrack=8
loadbuffer: id 40, ret 0
loadbuffer: addrres c0e00 args 0 arg maxtrack=8
loadbuffer: id 41, ret 0
loadbuffer: addrres c8800 args 0 arg maxtrack=8
loadbuffer: id 42, ret 0
loadbuffer: addrres cf000 args 0 arg maxtrack=8



@@@@ CMPILE DATE Sep 13 2003 TIME 23:39:03 @@@@
IOP memory  Free 0x100f00(max:0x0f9a00)/0x200000
loadbuffer: id 43, ret 0
loadbuffer: addrres eda00 args 105 arg sdinit=0
CRI ADX Driver Ver.8.94(Sep 14 2003 00:12:01)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 47
CRI ADX Driver : PSM Thread Priority  = 47
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
loadbuffer: id 44, ret 0
Frame buffer size set to  640x512 (2560x2048)
libpad: pad port is already open [0][0]
libpad: pad port is already open [0][1]
libpad: pad port is already open [0][2]
libpad: pad port is already open [0][3]
libpad: pad port is already open [1][0]
libpad: pad port is already open [1][1]
libpad: pad port is already open [1][2]
libpad: pad port is already open [1][3]
DVCI: "BGM¥BGM000.AFS" found.
DVCI: "BGM¥BGM001.AFS" found.
DVCI: "BGM¥BGM002.AFS" found.
DVCI: "BGM¥BGM003.AFS" found.
DVCI: "BGM¥BGM004.AFS" found.
DVCI: "BGM¥BGM999.AFS" Not found.
DVCI: "BGM¥CHEER.AFS" found.
DVCI: "BGM¥BG_ENV.AFS" found.
DVCI: "MOVIE¥NMV000.AFS" found.
DVCI: "MOVIE¥NMV001.AFS" found.
DVCI: "MOVIE¥NMV002.AFS" found.
DVCI: "MOVIE¥NMV003.AFS" found.
DVCI: "MOVIE¥NMV999.AFS" Not found.
DVCI: "MOVIE¥LOGOS.AFS" found.
DVCI: "MOVIE¥LOGOS_S.AFS" Not found.
DVCI: "ED0¥ED02.PAC" found.
DVCI: "ED0¥ED03.PAC" found.
DVCI: "ED0¥ED04.PAC" found.
DVCI: "ED0¥ED05.PAC" found.
DVCI: "ED0¥ED06.PAC" found.
DVCI: "ED0¥ED07.PAC" found.
DVCI: "ED0¥ED08.PAC" found.
DVCI: "ED0¥ED09.PAC" found.
DVCI: "ED1¥ED10.PAC" found.
DVCI: "ED1¥ED11.PAC" found.
DVCI: "ED1¥ED12.PAC" found.
DVCI: "ED1¥ED13.PAC" found.
DVCI: "ED1¥ED14.PAC" found.
DVCI: "ED1¥ED15.PAC" found.
DVCI: "ED1¥ED16.PAC" found.
DVCI: "ED1¥ED17.PAC" found.
DVCI: "ED1¥ED18.PAC" found.
DVCI: "ED1¥ED19.PAC" found.
DVCI: "ED2¥ED20.PAC" found.
DVCI: "ED2¥ED21.PAC" found.
DVCI: "ED2¥ED22.PAC" found.
DVCI: "ED2¥ED23.PAC" found.
DVCI: "ED2¥ED24.PAC" found.
DVCI: "ED2¥ED25.PAC" found.
DVCI: "ED2¥ED26.PAC" found.
DVCI: "ED2¥ED27.PAC" found.
DVCI: "ED2¥ED28.PAC" found.
DVCI: "ED2¥ED29.PAC" found.
DVCI: "ED3¥ED30.PAC" found.
DVCI: "ED3¥ED31.PAC" found.
DVCI: "ED3¥ED32.PAC" found.
DVCI: "ED3¥ED33.PAC" found.
DVCI: "ED3¥ED34.PAC" found.
DVCI: "ED3¥ED35.PAC" found.
DVCI: "ED3¥ED36.PAC" found.
DVCI: "ED3¥ED37.PAC" found.
DVCI: "ED3¥ED38.PAC" found.
DVCI: "ED3¥ED39.PAC" found.
DVCI: "ED4¥ED40.PAC" found.
DVCI: "ED4¥ED41.PAC" found.
DVCI: "ED4¥ED42.PAC" found.
DVCI: "ED4¥ED43.PAC" found.
DVCI: "ED4¥ED44.PAC" found.
DVCI: "ED4¥ED45.PAC" found.
DVCI: "ED4¥ED46.PAC" found.
DVCI: "ED4¥ED47.PAC" found.
DVCI: "ED4¥ED48.PAC" found.
DVCI: "ED4¥ED49.PAC" found.
DVCI: "ED5¥ED50.PAC" found.
DVCI: "ED5¥ED51.PAC" found.
DVCI: "ED5¥ED52.PAC" found.
DVCI: "ED5¥ED53.PAC" found.
DVCI: "ED5¥ED54.PAC" found.
DVCI: "ED5¥ED55.PAC" found.
DVCI: "ED5¥ED56.PAC" found.
DVCI: "PAC¥BG.PAC" found.
DVCI: "PAC¥CA.PAC" found.
DVCI: "PAC¥CH.PAC" found.
DVCI: "PAC¥CH2.PAC" found.
DVCI: "PAC¥EDIT.PAC" found.
DVCI: "PAC¥ENTR2D.PAC" found.
DVCI: "PAC¥EVT.PAC" found.
DVCI: "PAC¥EVTDORA.PAC" found.
DVCI: "PAC¥EVTENT.PAC" found.
DVCI: "PAC¥EVTTKME.PAC" found.
DVCI: "PAC¥GAME2D.PAC" found.
DVCI: "PAC¥GM.PAC" found.
DVCI: "PAC¥HALO.PAC" found.
DVCI: "PAC¥M.PAC" found.
DVCI: "PAC¥MENU.PAC" found.
DVCI: "PAC¥MISC.PAC" found.
DVCI: "PAC¥MOVES.PAC" found.
DVCI: "PAC¥MOVIE.PAC" found.
DVCI: "PAC¥SOUND.PAC" found.
DVCI: "PAC¥STABLE.PAC" found.
DVCI: Total 87 files.
DVCI: Warning, Can't load all cache file.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0010de00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x000c2f00
PS2RNA: sceSifAllocIopHeap(16448) ret=0x000cf000
SDR callback thread created
se load bank[1]
se load & trans end bank[1]
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 1650 (26.21.14.4575)
Loading GS
Frame buffer size set to  640x512 (2560x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  640x512 (2560x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  640x512 (2560x2048)
Suspending single plugin: PAD
Saving PAD
Closing PAD
Recovering single plugin: PAD
Loading PAD
Opening plugins...
Opening PAD
Plugins opened successfully.
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  640x512 (2560x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  640x512 (2560x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Software mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Frame buffer size set to  640x512 (2560x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 1650 (26.21.14.4575)
Loading GS
Frame buffer size set to  640x512 (2560x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 1650 (26.21.14.4575)
Loading GS
Frame buffer size set to  640x512 (2560x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 1650 (26.21.14.4575)
Loading GS
Frame buffer size set to  640x512 (2560x2048)
se load bank[1]
se load bank[4]
se load bank[6]
se load bank[8]
se load & trans end bank[1]
se load & trans end bank[4]
se load & trans end bank[6]
se load & trans end bank[8]
se load bank[1]
se load & trans end bank[1]
se load bank[1]
se load bank[4]
se load bank[6]
se load bank[8]
se load & trans end bank[1]
se load & trans end bank[4]
se load & trans end bank[6]
se load & trans end bank[8]
se load bank[1]
se load & trans end bank[1]
se load bank[1]
se load bank[4]
se load bank[6]
se load bank[8]
se load & trans end bank[1]
se load & trans end bank[4]
se load & trans end bank[6]
se load & trans end bank[8]
se load bank[1]
se load & trans end bank[1]
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 1650 (26.21.14.4575)
Loading GS
Frame buffer size set to  640x512 (3200x2560)
se load bank[1]
se load bank[4]
se load bank[6]
se load bank[8]
se load & trans end bank[1]
se load & trans end bank[4]
se load & trans end bank[6]
se load & trans end bank[8]
se load bank[1]
se load & trans end bank[1]
libpad: pad port is already open [0][0]
libpad: pad port is already open [0][1]
libpad: pad port is already open [0][2]
libpad: pad port is already open [0][3]
libpad: pad port is already open [1][0]
libpad: pad port is already open [1][1]
libpad: pad port is already open [1][2]
libpad: pad port is already open [1][3]
se load bank[1]
se load bank[4]
se load bank[6]
se load bank[8]
se load & trans end bank[1]
se load & trans end bank[4]
se load & trans end bank[6]
se load & trans end bank[8]
se load bank[1]
se load & trans end bank[1]
se load bank[1]
se load bank[4]
se load bank[6]
se load bank[8]
se load & trans end bank[1]
se load & trans end bank[4]
se load & trans end bank[6]
se load & trans end bank[8]
se load bank[1]
se load & trans end bank[1]
se load bank[1]
se load bank[4]
se load bank[6]
se load bank[8]
se load & trans end bank[1]
se load & trans end bank[4]
se load & trans end bank[6]
se load & trans end bank[8]
se load bank[1]
se load bank[6]
se load bank[7]
se load bank[8]
se load bank[5]
se load & trans end bank[1]
se load & trans end bank[6]
se load & trans end bank[7]
se load & trans end bank[8]
se load & trans end bank[5]
se load bank[1]
se load bank[2]
se load bank[3]
se load bank[6]
se load bank[8]
se load & trans end bank[1]
se load & trans end bank[2]
se load & trans end bank[3]
se load & trans end bank[6]
se load & trans end bank[8]
padman: *** VBLANK OVERLAP ***
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  512x512 (2048x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  512x512 (2048x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  512x512 (2048x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  512x512 (3072x3072)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  512x512 (4096x4096)
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  512x512 (2048x2048)
Suspending single plugin: PAD
Saving PAD
Closing PAD
Recovering single plugin: PAD
Loading PAD
Opening plugins...
Opening PAD
Plugins opened successfully.
Suspending single plugin: PAD
Saving PAD
Closing PAD
Recovering single plugin: PAD
Loading PAD
Opening plugins...
Opening PAD
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
EE/iR5900-32 Recompiler Reset
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  512x512 (2048x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  512x512 (2048x2048)
GSdx: Set deinterlace mode to 0 (None).
GSdx: Set deinterlace mode to 1 (Weave tff).
GSdx: Set deinterlace mode to 2 (Weave bff).
GSdx: Set deinterlace mode to 3 (Bob tff).
GSdx: Set deinterlace mode to 4 (Bob bff).
GSdx: Set deinterlace mode to 5 (Blend tff).
GSdx: Set deinterlace mode to 6 (Blend bff).
GSdx: Set deinterlace mode to 7 (Auto).
GSdx: Set deinterlace mode to 0 (None).
GSdx: Set deinterlace mode to 1 (Weave tff).
GSdx: Set deinterlace mode to 2 (Weave bff).
GSdx: Set deinterlace mode to 3 (Bob tff).
GSdx: Set deinterlace mode to 4 (Bob bff).
GSdx: Set deinterlace mode to 5 (Blend tff).
GSdx: Set deinterlace mode to 6 (Blend bff).
GSdx: Set deinterlace mode to 7 (Auto).
GSdx: Set deinterlace mode to 0 (None).
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  512x512 (2048x2048)
GSdx: Set deinterlace mode to 1 (Weave tff).
GSdx: Set deinterlace mode to 2 (Weave bff).
GSdx: Set deinterlace mode to 3 (Bob tff).
GSdx: Set deinterlace mode to 4 (Bob bff).
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  512x512 (2048x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  512x512 (2048x2048)
GSdx: Set deinterlace mode to 1 (Weave tff).
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  512x512 (2048x2048)
GSdx: Set deinterlace mode to 1 (Weave tff).
padman: *** VBLANK OVERLAP ***
se load bank[1]
se load bank[2]
se load bank[6]
se load bank[8]
se load & trans end bank[1]
se load & trans end bank[2]
se load & trans end bank[6]
se load & trans end bank[8]
se load bank[1]
se load bank[4]
se load bank[6]
se load bank[8]
se load & trans end bank[1]
se load & trans end bank[4]
se load & trans end bank[6]
se load & trans end bank[8]
Frame buffer size set to  640x512 (2560x2048)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.75
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

Loading GS
Frame buffer size set to  640x512 (2560x2048)
se load bank[1]
se load & trans end bank[1]
libpad: pad port is already open [0][0]
libpad: pad port is already open [0][1]
libpad: pad port is already open [0][2]
libpad: pad port is already open [0][3]
libpad: pad port is already open [1][0]
libpad: pad port is already open [1][1]
libpad: pad port is already open [1][2]
libpad: pad port is already open [1][3]
GSdx: Set deinterlace mode to 1 (Weave tff).
GSdx: Set deinterlace mode to 2 (Weave bff).
GSdx: Set deinterlace mode to 3 (Bob tff).
GSdx: Set deinterlace mode to 4 (Bob bff).
GSdx: Set deinterlace mode to 5 (Blend tff).
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...

[ /code]

Apologies if I've done it wrong
Reply
#5
I'm guessing I am an idiot or something because of the amount of attention this's getting with no replies, no worries I'll try and a more stable settings configuration to make the games run smoother, thanks everyone regardless.
Reply
#6
"best settings" don't exist
I'd suggest you 1st try to update to latest git build
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
Use opengl, you can handle most games on software, but with hardware you can upscale games. Mess around with it and see what works best for your pc. Each computer runs differently, and speedhacks
Reply




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