12-21-2016, 06:36 AM
(This post was last modified: 12-21-2016, 06:01 PM by Maverik770.)
Hey everyone. So I'm playing FFXII on my PC with PCSX2 and it runs great and looks beautiful. The only minor thing that bothers me a bit is how pixelated the menus and text look. I've gotten pretty used to it so it's not a major deal. I've been reading a lot on the forums here about the different settings and options within PCSX2 and I love tweaking my game as much as possible to deliver the best possible experience on FFXII.
So I read a lot about the Bilinear Texture Filtering options here on the forums and I feel like I have a pretty good understanding of what it is and how the 3 different options work and should look in most situations. I've learned that the filtering options are all useful in certain situations and how they should affect most games or situations.
With that said, I've always had my Bilinear Filtering set to the "PS2" option, which is "On Demand" and as close to the original PS2 emulation as we can get on that setting. After reading about the "Forced" option improving the text and menus in FFXII, I gave it a shot on my game and behold, the text and menus do look much better with Bilinear Filtering set to "Forced".
I feel like some other edges and areas in the game also look sharper and better with the "Forced" filtering option set. But I've also read some people's comments/opinions on the forums here saying that the Forced filtering could hide/remove or alter some pixel elements and that in their opinion the default "PS2" filtering setting looks best to them.
This got me wondering if I might be missing anything in game because of the Forced filtering. I started thinking to myself that the Quickening/Esper animations look different and possibly less bright/vibrant/detailed than they do with the default "PS2" filtering option? I've been trying to take and compare screenshots of the Quickening and Esper animations to see if I can tell a visual difference between the actual effects on the 2 different filtering methods and I'm not sure if I can tell a difference or not. But despite not being able to tell in screenshot comparisons, in the back of my head I can't help but shake the feeling that the Quickening/Esper animations do look brighter and more vibrant with the "PS2" filtering setting as opposed to the "Forced" setting.
Is that even possible? I suppose a lot of the elements in those Quickening/Esper animations are 2D overlays and thus could be filtered differently? If it's possible does anyone else agree with what I'm saying or have any proof to back that up? I'd really like to use the Forced filtering as the text looks much better but if it changes certain other aspects of FFXII in a negative way then I will deal with the pixelated text and stick with the PS2 filtering option.
So what filtering options do you guys use for FFXII? Any advice or solid evidence anyone can provide about the Bilinear Filtering options, especially in regards to FFXII is greatly appreciated. Thanks everyone!
So I read a lot about the Bilinear Texture Filtering options here on the forums and I feel like I have a pretty good understanding of what it is and how the 3 different options work and should look in most situations. I've learned that the filtering options are all useful in certain situations and how they should affect most games or situations.
With that said, I've always had my Bilinear Filtering set to the "PS2" option, which is "On Demand" and as close to the original PS2 emulation as we can get on that setting. After reading about the "Forced" option improving the text and menus in FFXII, I gave it a shot on my game and behold, the text and menus do look much better with Bilinear Filtering set to "Forced".
I feel like some other edges and areas in the game also look sharper and better with the "Forced" filtering option set. But I've also read some people's comments/opinions on the forums here saying that the Forced filtering could hide/remove or alter some pixel elements and that in their opinion the default "PS2" filtering setting looks best to them.
This got me wondering if I might be missing anything in game because of the Forced filtering. I started thinking to myself that the Quickening/Esper animations look different and possibly less bright/vibrant/detailed than they do with the default "PS2" filtering option? I've been trying to take and compare screenshots of the Quickening and Esper animations to see if I can tell a visual difference between the actual effects on the 2 different filtering methods and I'm not sure if I can tell a difference or not. But despite not being able to tell in screenshot comparisons, in the back of my head I can't help but shake the feeling that the Quickening/Esper animations do look brighter and more vibrant with the "PS2" filtering setting as opposed to the "Forced" setting.
Is that even possible? I suppose a lot of the elements in those Quickening/Esper animations are 2D overlays and thus could be filtered differently? If it's possible does anyone else agree with what I'm saying or have any proof to back that up? I'd really like to use the Forced filtering as the text looks much better but if it changes certain other aspects of FFXII in a negative way then I will deal with the pixelated text and stick with the PS2 filtering option.
So what filtering options do you guys use for FFXII? Any advice or solid evidence anyone can provide about the Bilinear Filtering options, especially in regards to FFXII is greatly appreciated. Thanks everyone!
