09-27-2019, 04:23 AM
Hello, I'm actually a moderator for the Resident Evil/Biohazard Outbreak private server at obsrv.org and have just recently gotten into PS2 emulation.
I'm kind of an accuracy whore so I prefer to use OpenGL since it plays nicer especially on Outbreak File 2 with the reflection shadows on Wild Things, but the effect is only emulated correctly with Blending Unit accuracy. Outbreak File 1 slows to a about 82% speed when I leave the setting on basic and File 2 will actually run full speed until I reach specific open areas where it'll dip in performance. I can't even imagine why this is happening since I tried Silent Hill 3 earlier and managed to play the beginning mall segment with Blending set to Full with no slowdown.
The EE never reaches more than 14% when the slowdown occurs and the GS is at 8%. I'm playing the latest dev version.
Here are my specs. I'm running the latest Windows 10. If it matters, if I change to software mode, the games run fullspeed no matter what, even for OpenGL. And as far as I'm aware, I was always under the impression that emulation was CPU intensive, so at first I thought the issue was my CPU. But then why would HW have slowdown, but SW be fullspeed?
I'm kind of an accuracy whore so I prefer to use OpenGL since it plays nicer especially on Outbreak File 2 with the reflection shadows on Wild Things, but the effect is only emulated correctly with Blending Unit accuracy. Outbreak File 1 slows to a about 82% speed when I leave the setting on basic and File 2 will actually run full speed until I reach specific open areas where it'll dip in performance. I can't even imagine why this is happening since I tried Silent Hill 3 earlier and managed to play the beginning mall segment with Blending set to Full with no slowdown.
The EE never reaches more than 14% when the slowdown occurs and the GS is at 8%. I'm playing the latest dev version.
Here are my specs. I'm running the latest Windows 10. If it matters, if I change to software mode, the games run fullspeed no matter what, even for OpenGL. And as far as I'm aware, I was always under the impression that emulation was CPU intensive, so at first I thought the issue was my CPU. But then why would HW have slowdown, but SW be fullspeed?