Posts: 8.695
Threads: 2.695
Joined: Aug 2005
Reputation:
16
Location: Plymouth, UK
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 24 02 2013 1.1.0 r5576 - Windows
GSdx 5570 SSE41 [23 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [24 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Runs at full speed.
Bugs:
N/A
Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64
Official betatester of PCSX2
Posts: 17
Threads: 3
Joined: Feb 2009
Reputation:
0
04-17-2013, 02:22 PM
(This post was last modified: 04-17-2013, 02:25 PM by RanCorX2.)
runs at full speed? doesn't for me.
phenom II 840t 3.2ghz
hd 6850
looking at wall, runs at full speed, looking out window on first mission, says 30+ fps but plays like 20 and under. guess the emulator doesn't like AMD hardware. the game has been slow since i first tried it out.
Posts: 32
Threads: 1
Joined: Oct 2013
Reputation:
0
PC:
i5 4670k @4 Ghz
Radeon HD 7870
8GB DDR 1600 RAM
pcsx2-1.2.1-r5875
BIOS: USA v01.60 (07/02/2002)
Still can't end the first level, get randomly spawned to different locations on the map - sometimes stuck in walls after that and can't continue.
(happens mostly after you leave the museum - maybe 5 minutes into the first level)
Tested with or without any at all speedhacks - the game seems broken in both cases :-(
Posts: 2.978
Threads: 24
Joined: Nov 2013
Reputation:
38
Location: Casa Venitti
07-27-2014, 08:53 AM
(This post was last modified: 07-28-2014, 07:37 AM by DESTRUIDOR.)
1)Game title: Black
2)ELF name: SLUS 21376
3)Game CRC-5C891FF1
PC Specs:
CPU: I5 3330
GPU: XFX Radeon HD 7970(New*)
Build Description: PCSX2 1.3 Git 18 of June Release Pack - Windows
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
Standard Speedhackers +MTVU
Gamefixes Used:
Amount of testing done (little/medium/much/completed-game):
Completed
Comments:
Bugs: Ok,lets go.
Known Issues: black sky (fixed with a software renderer). Sky issue workaround: Boot the game using software mode of GSdx, get in a Game, Go to menu options Video, then switch back to hardware.After the sky will be fixed.
(Just press F9 in the game sometimes not work,have to do it manually.)
(This trick not will work if you are tried in a savestate created before do the tip.)
About randomly spawned or teletransportation....This never happening to me.
About stuck in walls problem....This bug its provenient of the the own game bug(in the phisic ps2 video game),logically Pcsx2 makes worse.
Touch in walls or something of the type,SOMETIMES can close* the character for somes seconds,but you stiill can advance after these little time(around 5,6 seconds...);also have a more problematic version of the same problem,I had this problem, only one time, in the end of Nazran Foundry Scenario-After closed* myself for some seconds near of a old grid,the screen was shaking a little bit until finish the scenario.
The only solution yet its just not touch grids or some narrow walls.
More one thing,Sometimes in the second scenario(in the floresT),my gun leaned for the right abnormally,when i was gave a 180 degree fast moviment,messing me up by seconds in time to shoot in the enemies.
Anyway game can be overcomed easily even theses rares and littles problems.
EDIT 1-Consider To Arrest instead of To Close, if is a more appropriate nomenclature for describing the experience.
Status
Playable
Posts: 14
Threads: 2
Joined: Mar 2014
Reputation:
0
Location: Chile
02-09-2023, 04:09 AM
(This post was last modified: 02-09-2023, 04:10 AM by DarkessK.)
--------------------------------------------------------------------------------------
** PCSX2 Nightly - v1.7.3994 AVX2 **
--------------------------------------------------------------------------------------
Emulation:
--------------------------------------------------------------------------------------
EE Cycle Rate: 180% (Overclock)
Optimal Frame Pacing: ON
Scale To Host Refresh Rate: ON
--------------------------------------------------------------------------------------
Graphics:
--------------------------------------------------------------------------------------
Renderer: Vulkan
Internal Resolution: 8X Native (5120x3584 NTSC interlaced)
Anisotropic Filtering: 16X
Blending Accuracy: Maximum
Shade Boost: ON (Brightness: 60)
--------------------------------------------------------------------------------------
60FPS Code [SLUS-21376 | 5C891FF1]
--------------------------------------------------------------------------------------
patch=1,EE,1040DF74,extended,00000001
patch=1,EE,205A8A9C,extended,3C888889
Status: Playable (Very High Requirements)
saludos!