04-27-2020, 11:42 AM
Hi guys,
First of all I'm sorry if a question of this kind has already been asked, but I really couldn't find the answer to my specific problem anywhere.
Essentialy I have a problem with the video plugins, specifically with the OpenGL and Direct3D11 renderers (both hardware and software).
What happens is that whenever I start a game, or even just start emulation with no disk inserted, the emulation starts succesfully and I hear the sound, but the screen remains black.
I managed to solve the problem by using the Direct3D9 Renderer, as when I use it everything works normally.
What described above happens with every video plugin I tried, as the video works only with the Direct3D9 Renderer, but I don't understand why and I would really prefer to use OpenGL as a renderer.
I'm using this build: pcsx2-v1.5.0-dev-3278-g0e84e2c43.
But the same problem presented itself even with an older build such as pcsx2-v1.4.0.
My pc specs:
Acer Aspire VX 15
Intel Core i5-7300 HQ
8 GB RAM
Video: Intel HD Graphics 630
NVIDIA GeForce GTX 1050
By reading on the forum, I thought this could had been related with the version of Direct X I had installed, but I verified and I have the latest, Direct X 12.
All my other graphic drivers are up to date as well.
Maybe it's a problem of very easy solution, but I really can't figure it out, so any help would be much appreciated, thank you.
This is my emulog (starting with empty disk):
First of all I'm sorry if a question of this kind has already been asked, but I really couldn't find the answer to my specific problem anywhere.
Essentialy I have a problem with the video plugins, specifically with the OpenGL and Direct3D11 renderers (both hardware and software).
What happens is that whenever I start a game, or even just start emulation with no disk inserted, the emulation starts succesfully and I hear the sound, but the screen remains black.
I managed to solve the problem by using the Direct3D9 Renderer, as when I use it everything works normally.
What described above happens with every video plugin I tried, as the video works only with the Direct3D9 Renderer, but I don't understand why and I would really prefer to use OpenGL as a renderer.
I'm using this build: pcsx2-v1.5.0-dev-3278-g0e84e2c43.
But the same problem presented itself even with an older build such as pcsx2-v1.4.0.
My pc specs:
Acer Aspire VX 15
Intel Core i5-7300 HQ
8 GB RAM
Video: Intel HD Graphics 630
NVIDIA GeForce GTX 1050
By reading on the forum, I thought this could had been related with the version of Direct X I had installed, but I verified and I have the latest, Direct X 12.
All my other graphic drivers are up to date as well.
Maybe it's a problem of very easy solution, but I really can't figure it out, so any help would be much appreciated, thank you.
This is my emulog (starting with empty disk):
Code:
PCSX2 1.5.0-20190902082305 - compiled on Sep 2 2019
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 18362), 64-bit
Physical RAM = 8060 MB
CPU name = Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 2.495 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins from C:\Users\JackB\Documents\Giochi\pcsx2-v1.5.0-dev-3278-g0e84e2c43-windows-x86\plugins...
Windows 10.0.18362
Bound GS: gsdx32-avx.dll [GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0]
Bound PAD: LilyPad.dll [LilyPad (20190902082305) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190902082305 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190902082305 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20190902082305 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20190902082305 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20190902082305 0.5.0]
Plugins loaded successfully.
(GameDB) 9813 games on record (loaded in 222ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.18362
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 445.87
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
Opening CDVD
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\JackB\Documents\Giochi\pcsx2-v1.5.0-dev-3278-g0e84e2c43-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\JackB\Documents\Giochi\pcsx2-v1.5.0-dev-3278-g0e84e2c43-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
Patches: No CRC found, using 00000000 instead.
(IsoFS) Invalid partition descriptor encountered at block 0x10: ''
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERE flag 1 data 4a978
open fd = 2
open name rom1:DVDIDE flag 1 data 4a978
open fd = 2
open name rom1:DVDVERE flag 1 data 4a978
open fd = 2
(UpdateVSyncRate) Mode Changed to DVD PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps