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Blending unit accuracy
#1
in pcsx 1.5.0 dev 2284 i was getting massive fps drops on cutscenes mgs3 subsistance, but once i bumped down blending unit accuracy from high to medium the fps drop stopped and, i could even set higher resolutions and filters, not quite sure whats happening there, didnt find any graphical issues so far.

my specs cpu i5-4440(stock clock) 8gb ddr3 ram gtx960 6gb
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#2
Not a bug report, moved to General Support.

Higher Blending Unit Accuracy settings are known to be substantially slower. The default Blending Unit Accuracy setting is "Basic", and should be good enough for most games, including MGS3.
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#3
i just found it weired that once i bumped down to medium i could bump up all other settings and still dont get a slow down
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#4
Blending Unit Accuracy is known to be several orders of magnitude more destructive to FPS than a lot of other video settings. That said, there's one little quirk that comes to mind. I don't suppose you're trying to use savestates?
Problems? Check out the development builds for the latest updates.

Mobo: ASUS Prime Z370-A
CPU: Intel i7-8700K (3.7 GHz)
RAM: G.Skill TridentZ, 2x8 GB DDR4 (3000 MHz)
GPU: EVGA GeForce GTX 1070 Ti FTW2 (8 GB)
OS: Windows 10 Pro (64 bit)

Oh yeah Red Pandas are cool too.


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#5
no im using memory card saves, also whats the benefict of using high instead of medium?
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#6
(02-10-2018, 08:24 PM)pedrocarneiro14 Wrote: no im using memory card saves, also whats the benefict of using high instead of medium?

Depends on the game. Most don't need it.
#StopRNG
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#7
(02-10-2018, 08:24 PM)pedrocarneiro14 Wrote: no im using memory card saves, also whats the benefict of using high instead of medium?
The higher settings improve effects in some games(look the tooltip that appears when the mouse hovers over the Blending Unity Accuracy drop down box for more information).
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