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Blue Screen Flickering and laggy audio
#1
I'll leave a picture that explains about all of it. Happens regularly and I can't for the life of me find out how to fix it. As for the audio side, it happens every now and then where I hear sort of this electrical buzzing and it's really irritating.


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#2
Try software mode(F9).
[Image: vwah44]
Gaming: Intel i7 3770k @ 4.2Ghz | R9 290 | 16GB RAM | 480GB(240GB+240GB RAID0) SSD | 3 TB HDD | 1 TB HDD | 500GB HDD
Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
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#3
(05-19-2015, 10:40 PM)Blyss Sarania Wrote: Try software mode(F9).

That fixed the flickering problem but it made the audio one more frequent and the game slowed down a lot. I tried turning on speedhack to see if it would even it out, it did not.
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#4
Set extra rendering threads in GSdx config to the number of cores your CPU has - 1, but not more than 4.
[Image: vwah44]
Gaming: Intel i7 3770k @ 4.2Ghz | R9 290 | 16GB RAM | 480GB(240GB+240GB RAID0) SSD | 3 TB HDD | 1 TB HDD | 500GB HDD
Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
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#5
Thanks. That dramatically improved my gameplay. It's now at a normal pace, no black or blue flickering. Although the audio issue is still there with the electrical buzzes. Usually only at the beginning of a level, perhaps that's the way it has to be, but if not, help would be appreciated regarding the matter.

Also, so I don't have to press F9 everytime I boot up the game, if I'm correct, I change my renderer from "Direct3D9 (Hardware)" to "Direct3D9 (Software)", yes?
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#6
Change it to Direct3d11 Software.

For the audio go to config->Audio->Plugin settings and change time stretch to async mix.
[Image: vwah44]
Gaming: Intel i7 3770k @ 4.2Ghz | R9 290 | 16GB RAM | 480GB(240GB+240GB RAID0) SSD | 3 TB HDD | 1 TB HDD | 500GB HDD
Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
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#7
Thank you very much. That did it. The audio bug still happens very rarely but I can put up with that if I have to.
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