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Broken Sounds and "Error Reading Disc" - Ben 10: Vilgax Attacks & Cosmic Destruction
#1
The two Ben 10 games made Papaya Studios seems play sounds way too fast to hear, dialogue sometimes skip or play too fast to hear, music plays too fast or repeats, and the "Error Reading Disc" screen pops up frequently even though I'm playing them through ISOs. So I was wondering if anyone can help fix this or get a fix for this in a new dev build, it's really annoying.
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#2
what if you play them from your disc instead of isos ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
Sounds are still broken, and the disc error still pops up even though it's fine when played on a real PS2.
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#4
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using, such as speed hacks or presets.
  • Your GSdx graphics settings (a picture of the settings dialog is preferred)
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#5
So you want me to copy and paste the whole emulog.txt file?
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#6
sure
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#7
Code:
PCSX2 1.5.0-20180422235156 - compiled on Apr 23 2018
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 17134), 64-bit
    Physical RAM     =  16298 MB
    CPU name         =  Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz
    Vendor/Model     =  GenuineIntel (stepping 04)
    CPU speed        =  2.393 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\Michael\Downloads\Emulators\pcsx2-v1.5.0-dev-2351-g0f5d3d2f1-windows-x86\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20180422235156 (MSVC 19.00 AVX2/AVX2) 1.1.0]
    Bound  PAD: LilyPad.dll [LilyPad (20180422235156) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20180422235156 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180422235156 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20180422235156 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20180422235156 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20180422235156 0.5.0]
Plugins loaded successfully.

(GameDB) 9510 games on record (loaded in 215ms)
    HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D 11 (Software renderer)
    Opening CDVD
isoFile open ok: C:\Users\Michael\Downloads\Emulators\pcsx2-v1.5.0-dev-2351-g0f5d3d2f1-windows-x86\ISOs\Ben 10 Ultimate Alien - Cosmic Destruction.ISO
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2155264 sectors)
GSdx Lookup CRC:0
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\Michael\Downloads\Emulators\pcsx2-v1.5.0-dev-2351-g0f5d3d2f1-windows-x86\memcards\Mcd002.ps2
McdSlot 1 [File]: C:\Users\Michael\Downloads\Emulators\pcsx2-v1.5.0-dev-2351-g0f5d3d2f1-windows-x86\memcards\Mcd001.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_219.38;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_219.38;1) Game CRC = 0x5902F6D2, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_219.38;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_219.38;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_219.38;1
0 00100000 004783e4 ........................................................................
Loaded, cdrom0:¥SLUS_219.38;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:5902F6D2

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥¥MODULES¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥¥MODULES¥MCMAN.IRX args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥¥MODULES¥MCSERV.IRX args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥¥MODULES¥PADMAN.IRX args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥¥MODULES¥LIBSD.IRX args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥¥MODULES¥SDRDRV.IRX args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥¥MODULES¥FMODEX.IRX args 8 arg 64 0 1 2

FMOD : Started FMOD.IRX version 00043003 : IOP Mem 1301kb / 2048kb remaining
FMOD : Command line parameters passed in : 64 0 1 2
FMOD : buffersize = 64 bufferindexmain = 0 bufferindexsecondary = 1 bufferindextertiary = 2 stacksizeoverhead = 7
FMOD : Allocated 48kb for memory pool, 1253kb left
FMOD : Finished initializing.  Going resident. IOP Mem 1214kb / 2048kb remaining
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥¥MODULES¥SIFSTRM.IRX args 0 arg
loadmodule: id 32, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
GSdx: Memory allocation error
GSdx: Memory allocation error
GSdx: External shader config 'C:\Users\Michael\Downloads\pcsx2-v1.5.0-dev-2351-g0f5d3d2f1-windows-x86\shaders\GSdx_FX_Settings.ini' not loaded.
GSdx: External shader 'C:\Users\Michael\Downloads\pcsx2-v1.5.0-dev-2351-g0f5d3d2f1-windows-x86\shaders\GSdx.fx' not loaded and will be disabled!
ReadData_sceCdRead: failed! sect: 1325664 read: 16 try: 0
ReadData_sceCdRead: failed! sect: 1330689 read: 15 try: 0
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Suspending single plugin: GS
    Opening GS
Current Renderer: Direct3D 11 (Software renderer)
    Saving GS
    Closing GS
GSdx Lookup CRC:5902F6D2
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D 11 (Software renderer)
    Loading GS

Operating system: Windows 10 Home (build 17134), 64-bit
CPU: Intel Core i7-5500U 2.4GHz
GPU: Intel HD Graphics 5500
16GB DDR3 L Memory

pcsx2-v1.5.0-dev-2351-g0f5d3d2f1-windows-x86
EE: -1
Direct3D 11 (Software): Mippmaping on, 2 rendering threads, and Edge Anti-Aliasing on.
Interlacing: Auto
Texture Filtering: Bilinear (PS2)
Ben 10 Alien Force: Vilgax Attacks & Ben 10 Ultimate Alien: Cosmic Destruction.
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#8
It's been over a month now, got any news?
Acer Aspire E 15 Touch

Operating System = Windows 10 Home, 64-bit
CPU: Intel Core i7-5500U 2.4GHz
GPU: Intel HD Graphics 5500
16GB DDR3 L Memory
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#9
maybe.
tried latest git ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#10
It's still broken.
Acer Aspire E 15 Touch

Operating System = Windows 10 Home, 64-bit
CPU: Intel Core i7-5500U 2.4GHz
GPU: Intel HD Graphics 5500
16GB DDR3 L Memory
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