Hi folks,
Since yesterday, I desperately try to get rid of some annoying graphic artifacts that randomly occur in the bottom half of the screen when playing Timesplitters Future Perfect. They only appear in game (arcade mode, history mode, etc.), i.e. not in the menu. They can also take various colors (white, orange, blue, etc.). The problem I meet is illustrated in the picture below.
Before posting this thread, I obviously made some researches and I have noticed that this problem is already known but does not seem to occur in the same flavour/frequency. It's why I do rise this issue. Maybe I will be lucky enough to receive new advices that could help eradicating, or limiting, these artifacts.
Currently, there are what I have attempted in order to solve this issue :
1) Three GS different versions have been tested, including the latest unstable release (you may see in the below picture that my last test has used GSdx 5752). Basically I have also tried both GSdx 4600, the standard plugin of PCSX2 0.9.8, and GSdx 5334 which is provided with PCSX2 1.0.0.
2) I have launched the game with both DirectX9 and DirectX11
3) I have also modified several parameters like "Allow 8 bits textures", "speedhacks", "MicroV", even "synchronized MTGS".
4) Finally, some HW hacks have been activated such like "Alpha", "Skipdaw" and a newest option "Alpha Stencil"
Notice that I have also started Timesplitters in software mode and it aggressively decreases the FPS rate. It's impractical this way.
Sincerely, I will be grateful to anyone being able to solve this issue. Timesplitters Future Perfect is a great game, it shouldn't be forgotten
BTW, here is some elements from my config. It seems sufficient to play TSFP around 50 FPS :
NVidia GeForce GT640M LE
Intel Quad Core i7-3520M @2.90 GHz
Windows 7 Pro
[attachment=46835]
Since yesterday, I desperately try to get rid of some annoying graphic artifacts that randomly occur in the bottom half of the screen when playing Timesplitters Future Perfect. They only appear in game (arcade mode, history mode, etc.), i.e. not in the menu. They can also take various colors (white, orange, blue, etc.). The problem I meet is illustrated in the picture below.
Before posting this thread, I obviously made some researches and I have noticed that this problem is already known but does not seem to occur in the same flavour/frequency. It's why I do rise this issue. Maybe I will be lucky enough to receive new advices that could help eradicating, or limiting, these artifacts.
Currently, there are what I have attempted in order to solve this issue :
1) Three GS different versions have been tested, including the latest unstable release (you may see in the below picture that my last test has used GSdx 5752). Basically I have also tried both GSdx 4600, the standard plugin of PCSX2 0.9.8, and GSdx 5334 which is provided with PCSX2 1.0.0.
2) I have launched the game with both DirectX9 and DirectX11
3) I have also modified several parameters like "Allow 8 bits textures", "speedhacks", "MicroV", even "synchronized MTGS".
4) Finally, some HW hacks have been activated such like "Alpha", "Skipdaw" and a newest option "Alpha Stencil"
Notice that I have also started Timesplitters in software mode and it aggressively decreases the FPS rate. It's impractical this way.
Sincerely, I will be grateful to anyone being able to solve this issue. Timesplitters Future Perfect is a great game, it shouldn't be forgotten
BTW, here is some elements from my config. It seems sufficient to play TSFP around 50 FPS :
NVidia GeForce GT640M LE
Intel Quad Core i7-3520M @2.90 GHz
Windows 7 Pro
[attachment=46835]