[Bug Report] Any Game [Pal/NTSC]
I'm not sure whether this is an emu bug or an audio plugin(SPU2-X with default settings) bug.

PCSX2 Version:
CPU options: EErec on, VUrec0 and VUrec1 on
Plugins: GSdx 3068 0.1.16 Both DX9 and DX10 hardware & Software, Zero GS 0.97.1, SPU2-X r3117 1.4.0

When the default Pal/NTSC framerate is set higher than 50/60fps and the frame limiter is turned on most of the game properly runs at the new framerate but the audio still runs at the standard rate. When I turn the frame limiter off the audio runs in sync with the game's speed.

So basically the audio seems to just assume if the frame limiter is on the game must be running at 50fps on Pal or 60fps NTSC.

If you set the framerate lower than the default the audio does take that into account though.

Also the Base Framerate Adjust XXX% setting doesnt appear to do anything. But I don't know if that's a bug, not yet fully implemented, or if I'm just doing something wrong.

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Ah, don't use those 2 fields to adjust your frame rates.
We should really remove them, as they directly mess with the machine update rate (bad!) Tongue2

Better set a turbo rate, and use that when you need it.

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