Specs:
C2D E6600 @ 2.7 ghz
3GG DDR2-800 RAM
Gefroce 8800 GTS
ABit FP-IN9 SLI
Windows XP SP3
Config:
PCSX2 0.9.6 - 720
GDSX 1.14 (694) SSSE3
LilyPad 0.9.10
SPU2-X 1.1.0
Linuzappz ISO CDVD 0.7.0
Advance Options:
EE - Round chop/zero, clamp normal, denormals are zero
VU - Round chop/zero, clamp normal, denormals are zero
CPU:
EERec on, VU0rec on, VU1rec on, MTGS on
Speed Hacks:
none
GDSX 1.14 (694):
DX9 Hardware
Pixel Shader 3.0
Interlacing none
D3D internal res 1280x1024, Native on
NLOOP hack on (gray)
Texture filtering on
LogZ on
Alpha correction on
SPU2-X 1.1.0:
Interpolation - cubic
Effects Processing disabled
Output - XAudio 2
Time-stretchting disabled
Audio Expansion disabled
Location: Tower of Marcos
Right after entering, and after the small scene the PSCX2 emulator crashes, without leaving any error massage in the output widow (the output window crashes too).
any solutions?
C2D E6600 @ 2.7 ghz
3GG DDR2-800 RAM
Gefroce 8800 GTS
ABit FP-IN9 SLI
Windows XP SP3
Config:
PCSX2 0.9.6 - 720
GDSX 1.14 (694) SSSE3
LilyPad 0.9.10
SPU2-X 1.1.0
Linuzappz ISO CDVD 0.7.0
Advance Options:
EE - Round chop/zero, clamp normal, denormals are zero
VU - Round chop/zero, clamp normal, denormals are zero
CPU:
EERec on, VU0rec on, VU1rec on, MTGS on
Speed Hacks:
none
GDSX 1.14 (694):
DX9 Hardware
Pixel Shader 3.0
Interlacing none
D3D internal res 1280x1024, Native on
NLOOP hack on (gray)
Texture filtering on
LogZ on
Alpha correction on
SPU2-X 1.1.0:
Interpolation - cubic
Effects Processing disabled
Output - XAudio 2
Time-stretchting disabled
Audio Expansion disabled
Location: Tower of Marcos
Right after entering, and after the small scene the PSCX2 emulator crashes, without leaving any error massage in the output widow (the output window crashes too).
any solutions?