07-17-2010, 10:20 PM
# PCSX2 version: Official Beta 1888, Official v0.9.6 release and pcsx2 official beta 0.9.7
# CPU options: EErec on, VUrec0 and VUrec1 on, MTGS on (see more on attachments)
# Plugins used: GSdx 0.1.16 (hardware and software), ZeroGS 0.9.7, spu2ghz 1.9.0,ZeroSPU 0.46 and SPU2-X 1.4.0 and 1.3.0
# Description: The game hangs up when loading a fight,in both cases during story mode and in single match too,there are some strange things to take a look at the console when the fight is loading:
By the looks of it,this isnt something new,beacuse this happens among different versions of pcsx2 (0.9.6 ,r1888,and the latest stable release pcsx2 0.9.7).For more info about the pcsx2 settings see attachments bellow
# CPU options: EErec on, VUrec0 and VUrec1 on, MTGS on (see more on attachments)
# Plugins used: GSdx 0.1.16 (hardware and software), ZeroGS 0.9.7, spu2ghz 1.9.0,ZeroSPU 0.46 and SPU2-X 1.4.0 and 1.3.0
# Description: The game hangs up when loading a fight,in both cases during story mode and in single match too,there are some strange things to take a look at the console when the fight is loading:
Code:
GAME: See Venue 1
Drawing DMA chain did not terminate.
D_CTRL = 0x00000001
D_STAT = 0x00a60350
D_PCR = 0x03ff0006
D_SQWC = 0x00000000
D_RBOR = 0x00000000
D_RBSR = 0x00000000
D_STADR = 0x00000000
D_ENABLER = 0x00001201
D1_CHCR = 0x00000085
D1_MADR = 0x0107eb00
D1_TADR = 0x006bdef0
D1_ASR0 = 0x00000000
D1_ASR1 = 0x00000000
D1_QWC = 0x00001000
D2_CHCR = 0x70000084
D2_MADR = 0x0079ff30
D2_TADR = 0x0079ff20
D2_ASR0 = 0x00000000
D2_ASR1 = 0x00000000
D2_QWC = 0x00000000
GIF_STAT = 0x0000000c
GIF_TAG0 = 0x00000000
GIF_TAG1 = 0x00000000
GIF_TAG2 = 0x00000000
GIF_TAG3 = 0x00000000
GIF_CNT = 0x00000000
GIF_P3CNT = 0x00000000
GIF_P3TAG = 0x00000000
VIF1_R0 = 0x3f800000
VIF1_R1 = 0x3f800000
VIF1_R2 = 0x3f800000
VIF1_R3 = 0x3f800000
VIF1_C0 = 0x00000000
VIF1_C1 = 0x00000000
VIF1_C2 = 0x00000000
VIF1_C3 = 0x00000000
VIF1_CYCLE = 0x00000404
VIF1_MASK = 0x00000000
VIF1_MODE = 0x00000000
VIF1_ITOP = 0x00000000
VIF1_ITOPS = 0x00000000
VIF1_BASE = 0x00000008
VIF1_OFST = 0x000001fc
VIF1_TOP = 0x00000204
VIF1_TOPS = 0x00000008
VIF1_MARK = 0x00000000
VIF1_NUM = 0x00000000
VIF1_CODE = 0x50000005
VIF1_STAT = 0x10000040
VIF1_ERR = 0x00000002
Last Gif Tag: 00000000 00000000 00000000 00000000
countInterVIF = 19, countInterGIF = 19
VIF UPLOADS: DMA CHANNEL 1 STATE:
TAG = REFE, irq = 0, str = 0, tie = 1, tte = 0, asp = 0, mod = 1, dir = 1
TEXTURE UPLOADS: DMA CHANNEL 2 STATE:
TAG = END, irq = 0, str = 0, tie = 1, tte = 0, asp = 0, mod = 1, dir = 0
Channel 1 DMA is stopped: stalled waiting for texture upload that already happened.
DumpDMA (0x5b4380,0x5b4a10,0x5b4a10)
DMA TAG at 0x005b4380: CNT 96
NOP0 00 0000 FLUSH0 00 0000 NOP0 00 0000 DIRECT0 00 005f
DMA TAG at 0x005b4990: CNT 7
NOP0 00 0000 FLUSHE0 00 0000 NOP0 00 0000 DIRECT0 00 0006
DMA CHAIN: DMA chain ended at final tag output by EAGL.
The chain appears to be intact.
Channel 2 DMA is stopped and reached END tag.
VIF1: IDLE
VIF1: LAST VIF code was 50000005
GIF: Intermittent mode
GIF: temporary stop
GIF: IDLE STATE
GIF: transferring from EE to GS
GIF: transferring from VU address 0x0 REGS 0x0 Loopcount 0
By the looks of it,this isnt something new,beacuse this happens among different versions of pcsx2 (0.9.6 ,r1888,and the latest stable release pcsx2 0.9.7).For more info about the pcsx2 settings see attachments bellow