11-25-2019, 04:00 AM
[Bug Report] Dirge of Cerberus - Final Fantasy VII [NTSC-J, SLPM-66271]
# PCSX2 version: v1.0.0, v1.4.0, latest dev build
# CPU options: All at default, multiple combinations of EE/VU settings, preset 1 with and without speedhacks, all other presets
# Plugins used: GSdx32-SSE2 and SS34 with both hardware and software, both DirectX and OpenGL, SPU2-X
# Description: Same problem as mentioned here:
https://forums.pcsx2.net/Thread-Dirge-of...le-PS2-can
It's actually Chapter 10. Near the end of a small sewer-like corridor, a wall opens up at the end and leads up to a machine gun nest, but there is an invisible wall blocking the path. Poster in that thread says PS2 works fine, but I've only tried it with the original DVD in a USB DVD-ROM Drive and with its ISO I ripped myself (if you need photographic proof that I own the game I'll take a pic of me with the game and its insert+manual). Japanese Lets Players have no trouble jumping right through:
https://www.youtube.com/watch?v=FH-PeZgEcOU
20:25 for the jump.
I've tried setting key movement to more or less sensitive in inputs, turning into the werewolf and trying to leap higher through, rolling through, restarting from the checkpoint and running straight to the area without killing anyone I didn't need to, all no go. I've also looked around Japanese websites for mention of a bug only in the original version and found nothing. I'm not above some sort of cheat or hack to slide through the invisible wall, then turning it off to continue. So close to the end! If you need a Memory Card save, or a savestate right next to the wall, just let me know, I still have them.
Thanks a lot for this emulator, I've had massive amounts of fun playing SMT3, Silent Hill 2-4, Monster Farm and various other games. Keep up the great work.
# PCSX2 version: v1.0.0, v1.4.0, latest dev build
# CPU options: All at default, multiple combinations of EE/VU settings, preset 1 with and without speedhacks, all other presets
# Plugins used: GSdx32-SSE2 and SS34 with both hardware and software, both DirectX and OpenGL, SPU2-X
# Description: Same problem as mentioned here:
https://forums.pcsx2.net/Thread-Dirge-of...le-PS2-can
It's actually Chapter 10. Near the end of a small sewer-like corridor, a wall opens up at the end and leads up to a machine gun nest, but there is an invisible wall blocking the path. Poster in that thread says PS2 works fine, but I've only tried it with the original DVD in a USB DVD-ROM Drive and with its ISO I ripped myself (if you need photographic proof that I own the game I'll take a pic of me with the game and its insert+manual). Japanese Lets Players have no trouble jumping right through:
https://www.youtube.com/watch?v=FH-PeZgEcOU
20:25 for the jump.
I've tried setting key movement to more or less sensitive in inputs, turning into the werewolf and trying to leap higher through, rolling through, restarting from the checkpoint and running straight to the area without killing anyone I didn't need to, all no go. I've also looked around Japanese websites for mention of a bug only in the original version and found nothing. I'm not above some sort of cheat or hack to slide through the invisible wall, then turning it off to continue. So close to the end! If you need a Memory Card save, or a savestate right next to the wall, just let me know, I still have them.
Thanks a lot for this emulator, I've had massive amounts of fun playing SMT3, Silent Hill 2-4, Monster Farm and various other games. Keep up the great work.