Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Bug Report]Energy AirForce Aimstrike(NTSC-J) Black out issue,
#1
The Game  blacked out When I started to play campagin mode.

Game:Energy Airforce aimstrike!(NTSC-J)(エナジーエアフォース エイムストライク!) [SLPM-65374]
PCSX2 Version: Pcsx2-v1.7.0-dev-1091-g68d884007-windows-x86
Plugin  Version: GSdx 20210320230111 (MSVC19.26 AVX2/AVX2)

Note:I tested Older Release version and Newer Dev version but they have this problem too.

MyPC spec
CPU:Ryzen 5 2600 3.40Ghz
GPU ZOTAC RTX3070 Twin OC
RAM;16GB
Storage:2TB NVMe SSD and 4TB HDD



Attached Files
.txt   emuLog.txt (Size: 900 bytes / Downloads: 16)
Reply

Sponsored links

#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
Here's my emulog
Code:
PCSX2 1.7.0-20210320230111 - compiled on Mar 20 2021
Savestate version: 0x9a1d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 19042), 64-bit
Physical RAM    =  16321 MB
CPU name        =  AMD Ryzen 5 2600 Six-Core Processor
Vendor/Model    =  AuthenticAMD (stepping 02)
CPU speed        =  3.393 ghz (12 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from C:\Users\mmmqn\Desktop\pcsx2-v1.7.0-dev-800-g17d5f8985-windows-x86\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20210320230111 (MSVC 19.26 AVX2/AVX2) 1.2.0]
Plugins loaded successfully.

[GameDB] 10363 games on record (loaded in 327ms)
[wx] Failed to load shared library 'C:\Users\mmmqn\Desktop\pcsx2-v1.7.0-dev-800-g17d5f8985-windows-x86\plugins\USBqemu-wheel-0.10.1-x64.dll' (error 193: unknown error c1)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
* CDVD: Opening drive 'E:\'...
* CDVD: setSpindleSpeed success (5540KB/s)
* CDVD: IO thread started...
* CDVD: Disk Type: Single-Layer DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1646432 sectors)
* CDVD: KeepAlive thread started...
Opening plugins...
Opening GS
Current Renderer: Direct3D 11
GSdx Lookup CRC:00000000
McdSlot 0 [File]: C:\Users\mmmqn\Desktop\pcsx2-v1.7.0-dev-800-g17d5f8985-windows-x86\memcards\Slot1.ps2
McdSlot 1 [File]: C:\Users\mmmqn\Desktop\pcsx2-v1.7.0-dev-800-g17d5f8985-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
48000 SampleRate:
EE/iR5900-32 Recompiler Reset
Bios Found: Japan  v01.00(17/01/2000)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )
Frame buffer size set to  512x512 (2048x2048)

PlayStation 2 ======== Hard reset boot
ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
  CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

PAD: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with PAD or go to the Plugin settings and setup new controls.

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_653.74;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPM_653.74;1) Game CRC = 0x7EA79BD3, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_653.74;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Closing plugins...
Closing GS
Plugins closed successfully.
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
HLE Notice: ELF does not have a path.

[GameDB] Searching for 'slpm-65374' in GameDB
[GameDB] Found 'slpm-65374' in GameDB
[GameDB] Searching for patch with CRC '7ea79bd3'
[GameDB] No CRC-specific patch or default patch found
Not found Cheats file: C:\Users\mmmqn\Desktop\pcsx2-v1.7.0-dev-800-g17d5f8985-windows-x86\cheats\7EA79BD3.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
(Wide Screen Cheats DB) Patches Loaded: 0
isoFile open ok: D:\PS2ISO\EAAS.IMG
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1646432 sectors)
Opening plugins...
Opening GS
Current Renderer: Direct3D 11
GSdx Lookup CRC:7EA79BD3
McdSlot 0 [File]: C:\Users\mmmqn\Desktop\pcsx2-v1.7.0-dev-800-g17d5f8985-windows-x86\memcards\Slot1.ps2
McdSlot 1 [File]: C:\Users\mmmqn\Desktop\pcsx2-v1.7.0-dev-800-g17d5f8985-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
48000 SampleRate:
EE/iR5900-32 Recompiler Reset
Bios Found: Japan  v01.00(17/01/2000)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )

PlayStation 2 ======== Hard reset boot
ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
  CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_653.74;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPM_653.74;1) Game CRC = 0x7EA79BD3, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_653.74;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:ツ・SLPM_653.74;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:ツ・SLPM_653.74;1
0 00100000 0029ff00 ..........................................
Loaded, cdrom0:ツ・SLPM_653.74;1
start address 0x100008
gp address 00000000
# Loader 'cdrom0:ツ・SLPM_653.74;1':pc=00100008
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
[GameDB] Searching for 'slpm-65374' in GameDB
[GameDB] Found 'slpm-65374' in GameDB
[GameDB] Searching for patch with CRC '7ea79bd3'
[GameDB] No CRC-specific patch or default patch found
Not found Cheats file: C:\Users\mmmqn\Desktop\pcsx2-v1.7.0-dev-800-g17d5f8985-windows-x86\cheats\7EA79BD3.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
(Wide Screen Cheats DB) Patches Loaded: 0
[GameDB] Searching for 'slpm-65374' in GameDB
[GameDB] Found 'slpm-65374' in GameDB
[GameDB] Searching for patch with CRC '7ea79bd3'
[GameDB] No CRC-specific patch or default patch found
Get Reboot Request From EE
GSdx Lookup CRC:7EA79BD3

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・DBCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・SIO2D.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・DS2U.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・DS2U.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・MCMAN.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・MCSERV.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・LIBSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・MODHSYN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・MODMIDI.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・MODMSIN.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・MODSESQ.IRX;1 args 0 arg
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・SKSOUND.IRX;1 args 11 arg maxtrack=8
loadmodule: id 38, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・SKHSYNTH.IRX;1 args 11 arg maxentry=8
loadmodule: id 39, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・SKMIDI.IRX;1 args 22 arg maxtrack=8
loadmodule: id 40, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・SKMSIN.IRX;1 args 22 arg maxtrack=8
loadmodule: id 41, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・SKSESQ.IRX;1 args 22 arg maxtrack=8
loadmodule: id 42, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・USBD.IRX;1 args 10 arg reportd=1
USB Driver (Version 1.1.0)
loadmodule: id 43, ret 2
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・USBHT.IRX;1 args 0 arg
loadmodule: id 44, ret 2
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・FS2.IRX;1 args 0 arg
loadmodule: id 45, ret 2
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・RQEEMEM.IRX;1 args 0 arg
loadmodule: id 46, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・ISTRFILE.IRX;1 args 0 arg
loadmodule: id 47, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・ADPCMSTR.IRX;1 args 0 arg
ADPCM streaming_module (EA) version 1.5
loadmodule: id 48, ret 0
loadmodule: fname cdrom0:ツ・ツ・MODULESツ・CRI_ADXI.IRX;1 args 20 arg thpri=39
CRI ADX Driver Ver.8.80(Apr 18 2003 15:58:46)
CRI ADX Driver : Thread Priority = 39
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 49, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
SDR callback thread created
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0011c000
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0015d100
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0015da00
DVCI: File cache was not hit. "ツ・DATA.BIN;1"
DVCI: File cache was not hit. "ツ・BGM.AFS;1"
Frame buffer size set to  640x512 (2560x2048)
DVCI: File cache was not hit. "ツ・BRVOICE.AFS;1"
Frame buffer size set to  799x512 (3196x2048)
DVCI: File cache was not hit. "ツ・MOVIE.AFS;1"
DVCI: File cache was not hit. "ツ・MOVIE2.AFS;1"
DVCI: File cache was not hit. "ツ・MVOICEJ.AFS;1"
DVCI: File cache was not hit. "ツ・MVOICEE.AFS;1"
DVCI: File cache was not hit. "ツ・MOVIE.AFS;1"
DVCI: File cache was not hit. "ツ・MOVIE.AFS;1"
DVCI: File cache was not hit. "ツ・BGM.AFS;1"
DVCI: File cache was not hit. "ツ・BGM.AFS;1"
DVCI: File cache was not hit. "ツ・MOVIE.AFS;1"
DVCI: File cache was not hit. "ツ・BGM.AFS;1"
DVCI: File cache was not hit. "ツ・MOVIE.AFS;1"
Read Time Out 15000(msec)
DVCI: File cache was not hit. "ツ・MOVIE.AFS;1"
DVCI: File cache was not hit. "ツ・MVOICEE.AFS;1"
DVCI: File cache was not hit. "ツ・BGM.AFS;1"
DVCI: File cache was not hit. "ツ・BGM.AFS;1"
DVCI: File cache was not hit. "ツ・BRVOICE.AFS;1"
DVCI: File cache was not hit. "ツ・BGM.AFS;1"
DVCI: File cache was not hit. "ツ・MVOICEE.AFS;1"
Closing plugins...
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...

Note: I have tested iso and disc and get the same result
Reply
#4
do you own another PS2 console ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
(04-20-2021, 06:36 AM)jesalvein Wrote: do you own another PS2 console ?

Does that mean the actual ps2? 
Yes I have SCPH-10000、SCPH-39000(NTSC-J) and SCPH-75000(US).
Reply
#6
ok, extract the bios from either 39000 or 75000 and use it instead of the 10000 one
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
(04-20-2021, 12:59 PM)jesalvein Wrote: ok, extract the bios from either 39000 or 75000 and use it instead of the 10000 one

does not work either bios on 1.70dev and1.6.0、1.4.0 

So, I tested PCSX2 0.98(Yes.very old version) Game run without those issues(with 10000 bios.)
Reply
#8
I tested on multiple PCSX2 version and bios.
Doesn't matter what version of bios I use,The Game not working on PCSX2 1.0.0 or Newer version.
It works with 0.9.8 but having random hang up issue.
Reply
#9
I would like you to create a blockdump of your game while it is running in 1.7dev builds as well as a savestate near the blackscreen point, then send them to me in this chat. I have the PAL version of that game and it works just fine, maybe a region specific glitch who knows, that does exist in games like street fighter EX3.
Reply
#10
(04-23-2021, 01:10 PM)Atomic83 Wrote: I would like you to create a blockdump of your game while it is running in 1.7dev builds as well as a savestate near the blackscreen point, then send them to me in this chat. I have the PAL version of that game and it works just fine, maybe a region specific glitch who knows, that does exist in games like street fighter EX3.

Blockdump: https://www.dropbox.com/s/a5brzn0rsnpur2....dump?dl=0
Savestate: https://www.dropbox.com/s/p2k9f6eg6ehlo8...0.p2s?dl=0
Reply




Users browsing this thread: 2 Guest(s)