[Bug Report] Haunting Ground [PAL] graphical problems hardware renderer
#1
Hello - I'm playing Haunting Ground (European region) on pcsx2 and often times, in cutscenes or in specific rooms i keep seeing these weird lines.
When an object is close to the camera, it's green. when far away, it's red.


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#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using, such as speed hacks or presets.
  • Your GSdx graphics settings (a picture of the settings dialog is preferred)
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
(06-05-2023, 10:27 PM)jesalvein Wrote: In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using, such as speed hacks or presets.
  • Your GSdx graphics settings (a picture of the settings dialog is preferred)
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.

Hi - is it possible to print most of these out in a simple format, like a log file, or would i have to share these settings in for example image file format?
GAME: haunting ground (european region)
EMULATION -
ee cycle rate: 100%
EE cycle skipping: disabled
affinity control: disabled
enable multithreaded VU1 (MTVU) - yes
enable cheats - yes

GRAPHICS -
renderer - Automatic
adapter - (default)

DISPLAY -
fullscreen mode: borderless fullscreen
aspect ratio: widescreen 16:9
FMV aspect ratio: off
deinterlacing: Automatic
Bilinear filtering: bilinear (smooth)
Enable widescreen patches - yes
anti-blur - yes
enable no interlacing patches - no
vsync - no
screen offsets - nodisable interlace offset - no
show overscan - no
RENDERING -
internal res: 3x native ~1080p
mipmapping: auto
texture filtering: bilinear
trilinear filtering: auto
anisotropic filtering: off
dithering: off
blending accuracy: basic
texture preloadingL full
TEXTURE REPLACEMENT -
async texture loading - yes
all others - no
POST-PROCESSING -
sharpening: none
TV shader: none
ADVANCED -
GS dump: Zstandard
Allow exclusive fullscreen: auto

USED BIOS: ps2-0250e-2010415.bin

USED SPECS:
GPU: GTX 1050ti
CPU: i5-7500
memory: 32gb
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#4
Which pcsx2 version?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#5
(06-06-2023, 12:02 AM)jesalvein Wrote: Which pcsx2 version?

PCSX2 nightly - v1.7.4555
downloaded it yesterday
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#6
you will have to use sofwtare mode, then
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#7
We know about this problem, haven't gotten around to fixing it yet, use jes' advice above.
[Image: ref-sig-anim.gif]

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#8
(06-06-2023, 09:46 AM)refraction Wrote: We know about this problem, haven't gotten around to fixing it yet, use jes' advice above.

any chance to run software renderer with increased internal resolution?
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#9
(06-06-2023, 11:37 AM)OddlySexyPancake Wrote: any chance to run software renderer with increased internal resolution?

no.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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