# PCSX2 version: development build 2983
# CPU options: EE/IOP defaults, VUs defaults
# Plugins used: Default plugins with SSE2
# Description: Shadow bug follows the main character.
I-Ninja:
Shrek 2:
I combined bug reports because they act similarly. I think these can be fixed with a similar method.
Bug is effected by GSDX settings, "Advanced Settings and Hacks", and check "Disable Depth Emulation" (shown in the pictures). It also effects Mercenaries: Playground of Destruction and God of War II.
I-Ninja (with "Disable Depth Emulation"):
Shrek 2 (with "Disable Depth Emulation"):
Timesplitters (with "Disable Depth Emulation"):
Also, a similar bug was solved by the RPCS3 team. They fixed it through "removal of some hacks and numerous accuracy improvements". More details on the fix can be found here:
1) https://github.com/RPCS3/rpcs3/pull/4265
2) https://ci.appveyor.com/project/kd-11/rpcs3/history
3) https://github.com/RPCS3/rpcs3/commits/m...2d8e8+1294
RPCS3 Red Dead Redemption:
RPCS3 Red Dead Redemption fixed:
RPCS3 Skate 3:
RPCS3 Skate 3 fixed:
I hope this is helpful.
# CPU options: EE/IOP defaults, VUs defaults
# Plugins used: Default plugins with SSE2
# Description: Shadow bug follows the main character.
I-Ninja:
Shrek 2:
I combined bug reports because they act similarly. I think these can be fixed with a similar method.
Bug is effected by GSDX settings, "Advanced Settings and Hacks", and check "Disable Depth Emulation" (shown in the pictures). It also effects Mercenaries: Playground of Destruction and God of War II.
I-Ninja (with "Disable Depth Emulation"):
Shrek 2 (with "Disable Depth Emulation"):
Timesplitters (with "Disable Depth Emulation"):
Also, a similar bug was solved by the RPCS3 team. They fixed it through "removal of some hacks and numerous accuracy improvements". More details on the fix can be found here:
1) https://github.com/RPCS3/rpcs3/pull/4265
2) https://ci.appveyor.com/project/kd-11/rpcs3/history
3) https://github.com/RPCS3/rpcs3/commits/m...2d8e8+1294
RPCS3 Red Dead Redemption:
RPCS3 Skate 3:
I hope this is helpful.