08-07-2018, 11:14 AM
# PCSX2 version: official v1.4.0 release and pcsx2-v1.5.0-dev-2448-gd09737dbb-windows-x86 build
# CPU options: EE/IOP defaults, VUs defaults (also tested EE/IOP clamping to Full and VUs clamping to Extra+Preserve sign)
# Plugins used: GSdx 20160105132032 (MSVC 19.00, SSE41) 1.0.0 [gsdx32-sse] (hardware D3D11 and OpenGL)
# Description:
Hardware rendering via both D3D11 and OpenGL makes it possible to shoot through walls. Software emulation fixes this issue.
Confirmed by multiple users with various PC setups. Also happens on NTSC-J version of the game.
Examples:
https://clips.twitch.tv/CarelessWanderingKleePanicVis
https://youtu.be/gQqSSpXGZKU
# CPU options: EE/IOP defaults, VUs defaults (also tested EE/IOP clamping to Full and VUs clamping to Extra+Preserve sign)
# Plugins used: GSdx 20160105132032 (MSVC 19.00, SSE41) 1.0.0 [gsdx32-sse] (hardware D3D11 and OpenGL)
# Description:
Hardware rendering via both D3D11 and OpenGL makes it possible to shoot through walls. Software emulation fixes this issue.
Confirmed by multiple users with various PC setups. Also happens on NTSC-J version of the game.
Examples:
https://clips.twitch.tv/CarelessWanderingKleePanicVis
https://youtu.be/gQqSSpXGZKU