[Bug Report] Mana Khemia - Alchemists of Al-Revis (NTSC-U)
#1
Hello~ I found this in "Mana Khemia - Alchemists of Al-Revis (NTSC-U)" due to recent changes in opengl renderer (both linux and windows).

So, apparently it was broken right here (v1.5.0-dev-707-gf712c5c confirmed)

Invisible text got fixed afterwards, but glitches still present.

Oh and it shows same glitches in earlier versions (probably since forever) when you switch between sw/hw mode with <f9> key!

Do something!

Love


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#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
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#3
Code:
         -/oyddmdhs+:.                madoka@sunrise
     -odNMMMMMMMMNNmhy+-`             OS: Gentoo 
   -yNMMMMMMMMMMMNNNmmdhy+-           Kernel: x86_64 Linux 4.4.6-gentoo
 `omMMMMMMMMMMMMNmdmmmmddhhy/`        Uptime: 4d 4h 17m
 omMMMMMMMMMMMNhhyyyohmdddhhhdo`      Packages: 943
.ydMMMMMMMMMMdhs++so/smdddhhhhdm+`    Shell: bash 4.3.42
 oyhdmNMMMMMMMNdyooydmddddhhhhyhNd.   Resolution: 1920x1200
  :oyhhdNNMMMMMMMNNNmmdddhhhhhyymMh   DE: KDE5
    .:+sydNMMMMMNNNmmmdddhhhhhhmMmy   WM: KWin
       /mMMMMMMNNNmmmdddhhhhhmMNhs:   GTK Theme: Breeze-Dark [GTK2/3]
    `oNMMMMMMMNNNmmmddddhhdmMNhs+`    Icon Theme: breeze-dark
  `sNMMMMMMMMNNNmmmdddddmNMmhs/.      Font: Noto Sans Regular
 /NMMMMMMMMNNNNmmmdddmNMNdso:`        CPU: Intel Core i5-2400 CPU @ 3.4GHz
+MMMMMMMNNNNNmmmmdmNMNdso/-           GPU: GeForce GTX 750 Ti
MNNNNNNNmmmmmNNMmhs+/-`               RAM: 5080MiB / 7962MiB
/hMMNNNNNNNNMNdhs++/-`               
`/ohdmmddhys+++/:.`                  
  `-//////:--.

- v1.5.0-dev-917-g896730c (every revision since v1.5.0-dev-707-gf712c5c affected).
- Balanced preset, half-offset hack and full align for gsdx-hw ogl. Tried disabling first, then I found where it was broken.
- Mana Khemia - Alchemists of Al-Revis (NTSC-U)
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#4
Well I'm pretty sure I've told all relevant information in 1st post.
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#5
So the missing text isn't a problem, correct?

Also, what "glitches" are present exactly? I see that there are squares in the 3rd picture; but what are you referring to (that occurs) when switching renderers with F9?
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#6
Text issue ought to be fixed in later version. The last picture is due to a not initialized texture. F9 doesn't read back GPU texture to the GS memory so it kinds of expected.
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#7
Thank you, Gregory. Can you fix it please? Pretty please? I kind of want to finish this game someday, and it always was such a mess...
I mean, all these "random glitches", invisible walls, and falling through floors... But now it's completely unplayable.
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#8
This is not an instantaneous fix unfortunately. There is still some work to be done in the GS buffers and we still have to test for regressions in other games. I can't promise anything, bit there will be more improvements in the coming months. Smile
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#9
But what is the issue exactly? F9 / save state could create bad behavior nothing I can do about it
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#10
No, this background issue happens after almost every normal battle (strangely enough not every time).


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