[Bug Report] Metal Gear Solid 2: Sons of Liberty [NTSC]
#11
(06-30-2009, 09:45 AM)Nokiaman Wrote: I got Snake invisible. Anyone know a solution? I have all speedhacks turned off and interlacing modes don't help. I have latest beta+plugins

Use the microvu that fixes it for me.

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#12
(08-21-2009, 01:17 AM)bkwegoharder Wrote:
(06-30-2009, 09:45 AM)Nokiaman Wrote: I got Snake invisible. Anyone know a solution? I have all speedhacks turned off and interlacing modes don't help. I have latest beta+plugins

Use the microvu that fixes it for me.
Did you bother to read all posts? I already know it.
CPU: Intel Core i7-10700K 3.8 GHz (Turbo 5.1 GHz)
GPU: Nvidia GeForce RTX 3070 (8 GB)
RAM: Corsair 32GB KIT DDR4 3200MHz CL16 Vengeance LPX
MOBO: Asus TUF GAMING Z490-PLUS
OS: Windows 10 Pro 64-bit
#13
The bug with the invisible Snake with MG 2 is still applying to me. All other characters are also slightly transparent (like the first enemys on the ship, allthough you can see them at least).
I use the latest build of pcsx2 (0.9.6). I can confirm, that the bug is GSdx specific. But switching to software mode only leads to a much lower frame rate (Who would have guessed =P). The bug is still active.

Using ZeroGS gets rid of the bug but i cant play with a framerate of 10. >.<

Is there any possiblity to fix that? Or do i have to wait for the next version of GSdx? And if yes, how long do i have to wait?

My System if needed:
Core 2 Quad 9300 @ 2,5 GHz
Geforce GTX 280
4 gig ram on Windows 7 32-bit
#14
Using microVU fixes the issues.
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