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okay no need for anyone to test.
i already confirmed it was r622 that breaks it.
currently working on making a gamefix.
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10-10-2009, 06:45 AM
(This post was last modified: 10-10-2009, 06:45 AM by Zeta.)
I might be able to help testing.
But I'm not sure how to do so.
Is that I just have to check out the svn rep and then compile as C++?
Which dir to check out and which file to compile?
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10-11-2009, 06:41 AM
(This post was last modified: 10-11-2009, 07:07 AM by Zeta.)
Ok I've tried for a bit.
It worked at first but then I got stuck again.
At first I tried to place my back toward the wall and then move forward, the camera had correctly zoom back out when I leave the wall. I have tried this for a few times.
But then during the play I got stuck again and it *seems* to be caused by placing myself close to the wall by the side (left hand side in this case).
EDIT: hmm not really, I have tried again and I couldn't get myself stuck.
Also, is there anyway in the new UI to limit the FPS or skip Frame like what were there in the Config -> Cpu setting page?
So that it won't run blazing fast when there are not much to handle (e.g. 2D scenes).
Dell Studio XPS 8100
Core i7 860 2.8GHz
4GB DDR3 1333MHz RAM
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Dell Studio 1555
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No, not yet. Keep in mind it is very much WIP these days and consider the new GUI in an alpha state.
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10-24-2009, 02:17 AM
(This post was last modified: 11-01-2009, 02:52 AM by ch@nzu.)
when i play P.L.U.S mode, the game break when i access stellar mission, i'm just using default setting
oh forget it,
the problem just the iso file