[Bug Report] Project Zero 2 (Fatal Frame 2) PAL
#21
Could you enable the console and redirect the console output. Check the misc menu. The goal is to have a full emulog, it miss most of the message, I don't know why?

There is only 1 minor difference with previous FIFO code. Maybe the impact is bigger than expected. I updated my code v3 posted in p4 threads
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#22
But the console is always enabled. What do you mean by "redirect the console output"? I see the exact same messages on the console that the messages on the emulog I attached. No more, no less.

Ok thanks but I will have to wait that Blyss or someone else compile it.

Edit : In the meantime, I've just tested r5897 and the issue was already there. The crash happens after 1h30...
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#23
Hum so it is not my "recent" gs fifo the culprit! (well could be another bug that was fixed later too actually)
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#24
Yes sorry if I misled you but it's really a tricky bug, I have to play without stopping 2 hours to be sure that a revision never crashes at one moment... PCSX2 1.2.1 never crashed but I will double check to be sure and I will test your patch, maybe we'll get lucky.
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#25
Ok even PCSX2 1.2.1 crashed afther a while. I don't know if it's a coincidence but almost each time it crashes on all revisons I've tested it was during a fight with a ghost. Only one time it was during an ingame video (not FMV) just before a fight.
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#26
Still crashing with your latest patch. Here's the log.


Attached Files
.rar   emuLog3.rar (Size: 9,05 KB / Downloads: 260)
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#27
Hum definitevely not in my code. I don't know what is going on !
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#28
Can somebody retest on latest git. Thanks.
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#29
That will be hard to track down if it only rarely happens. As one of the crashes came after playing for one and a half hours, you might need to play through the entire game in one session to be fairly sure this is fixed. Tongue2


Attached Files
.7z   Spu2-X - Project Zero II.7z (Size: 1,03 MB / Downloads: 4.895)
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