[Bug Report] Ready 2 Rumble Boxing: Round 2 [PAL]
  • #PCSX2 version: 
  • 1.5.0-20160727181517 (git) (v1.5.0-dev-1025-gcff8cb1)
  • 1.5.0-20160609182758 (git)
  • 1.4.0 Stable
  • #Emulation options:
  • [Image: LJoyd4x.png]
  • [Image: pyVALHF.png]

  • #Plugins Used: Tested with D3D11 and OGL Hardware as well as sorftware for each
  • #Description of the bug and of how to replicate it
The game has very strange shadow effects that are present all the time on entering gameplay. This occurs when using the D3D renderer. This used to occur in earlier builds in OGL as well but has been fixed with the latest beta build.
 Pictured: [Image: LK6rSpb.jpg]
The game also slows down massively (from 60fps to about 10fps) when changing to OGL from D3D11 hardware renderer. D3D also slows down a lot with MSAA on which is not a problem with me for other games.

Video: https://www.youtube.com/watch?v=SKO__k-Yr1M (slightly older build)

Specs: http://i.imgur.com/LK6rSpb.jpg

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When the slowdown occurs in OGL, do you have the CRC Hack Level set to "Full (Safest)" or lower?
Set to safest for both renderers.
Blending unit accuracy is medium on OGL.

Slowdown only occurs in D3D11 if MSAA is turned on though. OGL slows down regardless of whether hacks are on or off.
*I meant slowdown in OGL

When using OGL with Hardware Depth disabled(use the HW Hack "Disable Depth Emulation"), does it still have the same slowdown?
Still gets slowdown, yeah. Roughly the same amount. Possibly worse.
Seems like the slowdown with D3D11 and increased MSAA does happen in some games anyway so i doubt that's actually a problem really. Just hadn't happened with any other games I'd tested up to this point.
Yes, MSAA can be quite demanding and usually causes slowdown in combination with more demanding games.

As for the OGL slowdown, does that happen everywhere or just certain scenes (fighting, menu's, etc).
It's OK in some of the menus but there's slowdown throughout any areas of gameplay.
The menus are fine. Character intros are fine and then the game hangs starting from when the fighting begins.
Interestingly, depending on which camera mode the game is using, it will get variable amounts of slowdown. There seems to be more slowdown the farther apart characters are from each other as well.
I took a video if you're interested. The two minutes shows menus working and the slowdown starting from when gameplay begins at 1:50.
I start messing with the camera at about 6 minutes in and you can see that it makes quite a bit of difference.
Interestingly, at about 4 or 5 minutes in, the game seems to speed up a bit without changing the camera. It almost seems like it's adapting?

Here's the video: https://youtu.be/PCMnGN-83jQ

It seems like the shadowing is still a problem in OGL but is less pronounced than in D3D in newer builds.
Linking this here for later. It may be of use if the OP responds to my inquiry later


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