04-21-2014, 02:17 AM
(This post was last modified: 04-21-2014, 02:32 AM by refraction.)
# Game: Ring of Red NTSC-U SLUS-20145
# PCSX2 version: SVN PCSX2 1.3.0.r5927 compiled Mar 23 2014
# CPU options: EE/IOP defaults, VU defaults
# Plugins used: GSdx32-SSE4-r5932 (all hardware and software versions tested), SPU2-X-r5893
# Bug description:
Game freezes after firing special shells (APC shell, HEAT shell) at medium-short range. Certain in-game conditions may prevent the freeze, but happens about 90% of the time. Emulator still works and shows activity, music still plays, but screen frozen on last frame until rebooted.
Isolated the cause of the problem. Appears to only occur if the 16:9 widescreen hack (EB653BE2.pnach - pulls from now included cheat_ws.zip) is enabled. Also, couldn't quite tell if the widescreen hack worked as the aspect ratio looked stretched even in 3D battle (might be wrong about this). Possibly corrupt or incorrect value?
# PCSX2 version: SVN PCSX2 1.3.0.r5927 compiled Mar 23 2014
# CPU options: EE/IOP defaults, VU defaults
# Plugins used: GSdx32-SSE4-r5932 (all hardware and software versions tested), SPU2-X-r5893
# Bug description:
Game freezes after firing special shells (APC shell, HEAT shell) at medium-short range. Certain in-game conditions may prevent the freeze, but happens about 90% of the time. Emulator still works and shows activity, music still plays, but screen frozen on last frame until rebooted.
Isolated the cause of the problem. Appears to only occur if the 16:9 widescreen hack (EB653BE2.pnach - pulls from now included cheat_ws.zip) is enabled. Also, couldn't quite tell if the widescreen hack worked as the aspect ratio looked stretched even in 3D battle (might be wrong about this). Possibly corrupt or incorrect value?