04-21-2009, 09:44 AM
# Pcsx2 version: 1.0.0395, beta Playgrounds, 0.9.6, recently official betas
# Cpu eerec on, vurec0 and vurec1 on, MTGS on, Frame Limit
# Speedhacks none at all. EE default cycle rate
# Advanced default (checked all options 1by1 but no change)
# Plugins used: Gsdx 0.1.4 to 0.1.15 / zerogs 0.9.7
spu2ghz/ zerospu/ SPU2-X and newest beta plugin pack
# Description: The game stops at some chat scenes.
In this screenshot, he says there's a portrait in this locket pendant.
A 'snap' opening effect sound plays. (no visible changes in the screen)
Then nothing happens and won't accept any buttons I push.
The characters have blinked so it's not freeze.
Just next event wont be executed and can not proceed the game any further.
Same thing happened with old PG(like r479) at a conversation scene in early chapter but it's fixed in the merged official betas.
I think there may be more chatting scenes that the game stops at.
Muting sound(ghz, zero, X) and gsdx software rendering didn't help.
Though there's a few more rendering bugs because of gsdx,
the game playing itself is perfect and fullspeed so far except this bug.
# Cpu eerec on, vurec0 and vurec1 on, MTGS on, Frame Limit
# Speedhacks none at all. EE default cycle rate
# Advanced default (checked all options 1by1 but no change)
# Plugins used: Gsdx 0.1.4 to 0.1.15 / zerogs 0.9.7
spu2ghz/ zerospu/ SPU2-X and newest beta plugin pack
# Description: The game stops at some chat scenes.
In this screenshot, he says there's a portrait in this locket pendant.
A 'snap' opening effect sound plays. (no visible changes in the screen)
Then nothing happens and won't accept any buttons I push.
The characters have blinked so it's not freeze.
Just next event wont be executed and can not proceed the game any further.
Same thing happened with old PG(like r479) at a conversation scene in early chapter but it's fixed in the merged official betas.
I think there may be more chatting scenes that the game stops at.
Muting sound(ghz, zero, X) and gsdx software rendering didn't help.
Though there's a few more rendering bugs because of gsdx,
the game playing itself is perfect and fullspeed so far except this bug.