05-29-2018, 05:57 AM
# PCSX2 version: Official v1.4.0 release and v1.5.0-dev-2381-gff3052935
# CPU options: EE/IOP defaults, VUs defaults
# Plugins used: GSdx32 sse-4, 20180519022358 Lilypad 0.12.1, spu2-x 2.0 (~~pretty much defaults, no hacks applied)
# Description: Game freezes on game over screen, audios are still there but screen freezes. it's weird because it doesnt happen every time with same settings but almost every time. i tried dx9 dx11 opengl hardware, software renderer
english is not my first language so.. excuse any mistakes
and i dont know what these means but just post logs
:
normal hit!
effBTL
et Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=1, MP=0
skill kouka end time = 60
skill kouka unlock time = 51
press -1.000000
cutcreate 3
effBTL:cut 2 handle create(0x12d6a00)[1]
pPtr->ptr_shot_1:0
PARTY : height -90.000000
allframe 60
PadActPow:20/fa
PadActPow:40/fa
PadActPow:60/fa
PadActPow:80/fa
PadActPow:a0/fa
PadActPow:c0/fa
PadActPow:e0/fa
PadActPow:fa/fa
MDD_000.ADB
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : mono
sdfAdpcm : Freq:44.1kHz Length:0000a400h mode:0
sdfAdpcm : ADPCM malloc : 110600h‾110800h(0200h)
prev commind = 184
effBTL:cut 2 handle delete(0x12d6a00)[1]
effBTL
kill End
effBTL
kill Set Formation Info
nbCamera:nbRestartMotion
effBTL:cut 1 handle delete(0x12d6a00)[0]
effBTL:handle delete
shutdown nb_action!!
a
sdfAdpcm : ADPCM stop
b
sdfAdpcm : ADPCM End
shutdown nb_ato!!
game over !!
shutdown nb_unitdraw!!
shutdown nb_unit!!
shutdown nb_kouka!!
shutdown nb_tarsel!!
shutdown nb_effect_draw!!
shutdown nb_effect!!
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager Free Tex
effBTL:handle delete
BillManager P2A Free
BillManager Free Tex
effBTL:handle delete
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
effBTL:handle delete
effBTL:handle delete
BillManager Free Tex
effBTL:handle delete
effBTLSys
artHandleDelete
shutdown nb_camera_draw!!
shutdown nb_camera!!
shutdown nb_panel_draw!!
shutdown nb_panel!!
shutdown nb_help!!
shutdown nb_autocomm!!
shutdown nb_maka!!
shutdown nb_draw_stage!!
shutdown nb_stage!!
Scene destructor!
shutdown nb_main!!
effBTL:handle delete
start event!
procedure start <e799_main>
[19,0x00][*7,0x00][6,0x00][6,0x00][7,0x00][6,0x00][6,0x00][6,0x01]
procedure start <e799_010_1>
procedure start <e799_010_2>
Event BGM play :01C70000
# CPU options: EE/IOP defaults, VUs defaults
# Plugins used: GSdx32 sse-4, 20180519022358 Lilypad 0.12.1, spu2-x 2.0 (~~pretty much defaults, no hacks applied)
# Description: Game freezes on game over screen, audios are still there but screen freezes. it's weird because it doesnt happen every time with same settings but almost every time. i tried dx9 dx11 opengl hardware, software renderer
english is not my first language so.. excuse any mistakes
and i dont know what these means but just post logs
:
normal hit!
effBTL

・ネ。シ・ソ・ë・タ・癸シ・ク HP=1, MP=0
skill kouka end time = 60
skill kouka unlock time = 51
press -1.000000
cutcreate 3
effBTL:cut 2 handle create(0x12d6a00)[1]
pPtr->ptr_shot_1:0
PARTY : height -90.000000
allframe 60
PadActPow:20/fa
PadActPow:40/fa
PadActPow:60/fa
PadActPow:80/fa
PadActPow:a0/fa
PadActPow:c0/fa
PadActPow:e0/fa
PadActPow:fa/fa
MDD_000.ADB
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : mono
sdfAdpcm : Freq:44.1kHz Length:0000a400h mode:0
sdfAdpcm : ADPCM malloc : 110600h‾110800h(0200h)
prev commind = 184
effBTL:cut 2 handle delete(0x12d6a00)[1]
effBTL

effBTL

nbCamera:nbRestartMotion
effBTL:cut 1 handle delete(0x12d6a00)[0]
effBTL:handle delete
shutdown nb_action!!
a
sdfAdpcm : ADPCM stop
b
sdfAdpcm : ADPCM End
shutdown nb_ato!!
game over !!
shutdown nb_unitdraw!!
shutdown nb_unit!!
shutdown nb_kouka!!
shutdown nb_tarsel!!
shutdown nb_effect_draw!!
shutdown nb_effect!!
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager Free Tex
effBTL:handle delete
BillManager P2A Free
BillManager Free Tex
effBTL:handle delete
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
effBTL:handle delete
effBTL:handle delete
BillManager Free Tex
effBTL:handle delete
effBTLSys

shutdown nb_camera_draw!!
shutdown nb_camera!!
shutdown nb_panel_draw!!
shutdown nb_panel!!
shutdown nb_help!!
shutdown nb_autocomm!!
shutdown nb_maka!!
shutdown nb_draw_stage!!
shutdown nb_stage!!
Scene destructor!
shutdown nb_main!!
effBTL:handle delete
start event!
procedure start <e799_main>
[19,0x00][*7,0x00][6,0x00][6,0x00][7,0x00][6,0x00][6,0x00][6,0x01]
procedure start <e799_010_1>
procedure start <e799_010_2>
Event BGM play :01C70000