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[Bug Report] Time Crisis 3 [NTSC-U]
#1
# PCSX2 version: pcsx2-v1.5.0-dev-3217 (Windows)

# CPU options: EE/IOP defaults, VUs defaults
# Plugins used: default plugins
# Description:
Sound is chopped/skippy during FMVs on default settings.

For some reason setting EE cyclerate to 1 fixes the audio (took me a while to test this option, I think I tried every other option in the emulation settings and SPU-2 X settings...). I have joined the audio I get from the intro with no hacks and with EE cyclerate 1 (video isn't needed as it's fine in both cases).

Btw, EE cyclerate to 2 or 3 messes up the audio also.


Attached Files
.mp3   recording ee cyclerate 1.mp3 (Size: 1,28 MB / Downloads: 106)
.mp3   recording no hacks.mp3 (Size: 1,16 MB / Downloads: 103)
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#2
is because your cpu is struggling ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
EE is around 50 when the FMV plays, and it plays at 500% 300% without framelimiter... So I don't think the CPU is struggling
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#4
Hard to know since you didn't provide your specs or an emulog.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#5
Is this the NTSC or PAL version? Time crisis FMVs are very picky about cyclerate.
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#6
Edit: It's the NTSC version (I have both, and PAL version has fewer audio issues, it's only buggy on very long FMVs).

Sorry.

Specs:
CPU: Intel Core i5-7300HQ CPU @ 2.50GHz
GPU: Nvidia Geforce GTX 1050 (2 GB)

Code:
Invalid language identifier (wxID=0)
PCSX2 1.5.0-20190730010123 - compiled on Jul 30 2019
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 18362), 64-bit
    Physical RAM     =  16269 MB
    CPU name         =  Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
    Vendor/Model     =  GenuineIntel (stepping 09)
    CPU speed        =  2.495 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Invalid language identifier (wxID=0)
Reserving memory for recompilers...

Loading plugins from D:\PS2\pcsx2-v1.5.0-dev-3217-gc8c142949-windows-x86\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20190730010123 (MSVC 19.00 AVX2/AVX2) 1.1.0]
    Bound  PAD: LilyPad.dll [LilyPad (20190730010123) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20190730010123 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190730010123 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20190730010123 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20190730010123 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20190730010123 0.5.0]
Plugins loaded successfully.

(GameDB) 9803 games on record (loaded in 147ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 431.60
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
GSdx Lookup CRC:0
    Opening CDVD
isoFile open ok: D:\PS2\Time Crisis 3 (USA).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (827424 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: D:\PS2\pcsx2-v1.5.0-dev-3217-gc8c142949-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\PS2\pcsx2-v1.5.0-dev-3217-gc8c142949-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.20(05/09/2006)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0905, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060905-125923,ROMconf,PS20220WC20060905.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2006-0905, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.45;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_206.45;1) Game CRC = 0x7290669C, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_206.45;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_206.45;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_206.45;1
0 00100000 0033aa00 ....................................................
Loaded, cdrom0:¥SLUS_206.45;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:7290669C
GSdx Lookup CRC:7290669C
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥ILINK.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥ILSOCK.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥ILDRV.IRX;1 args 0 arg
ildrv.c Jun 21 2001 14:37:09
My GUID = 0x08004600 0x86b9ffff
My NodeId = 0xffc0 (Bus=0x03ff, Offset=0x000)
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥USBD.IRX;1 args 0 arg
threadID=177bf53
USB Driver (Version 0.17.0)
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥USBGUN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IOCDVD.IRX;1 args 0 arg
loadmodule: id 37, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Delete 0 Shaders, 42 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
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#7
So it's the same as darkwatch, it need a 130% cyclerate to work.
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#8
(08-03-2019, 03:40 PM)Atomic83 Wrote: So it's the same as darkwatch, it need a 130% cyclerate to work.

I guess so. Note that it's only for the NTSC version as PAL is worse when setting 130% cyclerate.
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