Hello,
As you may know, the game tends to lock itself to 30(NTSC) or 25(PAL) fps when things get messy. Setting EE cycle rate to 130% helps a lot with internal slowdowns, and reduces the internal FPS changes. But even 130% can cause crashes, and the game refuses to boot and locks up the emulator itself (version 1.7) when EE cycle rate is higher than 130%, which wasn't the case before (in 1.5 or 1.6)
My main issue is the vertex stretching as shown below, 90% of the times vertices lock themselves to some specific positions when EE cycle rate is set to 130%, and rarely happens when EE is at 100%
As you can see, lower eyelid stretches towards center of Ratchet's eye, a vertex on his hand goes to his chin, and another one stretches from tail to hand.
Note: This happens with any Renderer, even with software emulation.
EDIT: It can also happen while EE is set to 100%, but it is very rare.
Specs:
CPU: i7-10700F
GPU: RTX2060
RAM: 32GB
OS: Windows 10
PCSX2: v1.7.3942 (Mon Jan 23 09:47:19 2023)
Thank you for reading!
As you may know, the game tends to lock itself to 30(NTSC) or 25(PAL) fps when things get messy. Setting EE cycle rate to 130% helps a lot with internal slowdowns, and reduces the internal FPS changes. But even 130% can cause crashes, and the game refuses to boot and locks up the emulator itself (version 1.7) when EE cycle rate is higher than 130%, which wasn't the case before (in 1.5 or 1.6)
My main issue is the vertex stretching as shown below, 90% of the times vertices lock themselves to some specific positions when EE cycle rate is set to 130%, and rarely happens when EE is at 100%
As you can see, lower eyelid stretches towards center of Ratchet's eye, a vertex on his hand goes to his chin, and another one stretches from tail to hand.
Note: This happens with any Renderer, even with software emulation.
EDIT: It can also happen while EE is set to 100%, but it is very rare.
Specs:
CPU: i7-10700F
GPU: RTX2060
RAM: 32GB
OS: Windows 10
PCSX2: v1.7.3942 (Mon Jan 23 09:47:19 2023)
Thank you for reading!