11-19-2010, 02:09 PM
# PCSX2 version: PCSX2 0.9.7.r3876
# CPU options: default
# Plugins used: GSdx 3693
# Description: Game freezes when sstate is loading after save.
Log: Trap exception at 0x006905e0
Game: Dot HackG.U. Vol3 Redemption
Guys, seriously, why dont you implement a backup of sstate, then saving? I'm not the first time running into this error with sstate, and it angers me very much.
Based on the size of the sstate file (14562989 instead of 15xxxxxx bytes), it just did not finish save completely. Why?
# CPU options: default
# Plugins used: GSdx 3693
# Description: Game freezes when sstate is loading after save.
Log: Trap exception at 0x006905e0
Game: Dot HackG.U. Vol3 Redemption
Guys, seriously, why dont you implement a backup of sstate, then saving? I'm not the first time running into this error with sstate, and it angers me very much.
Based on the size of the sstate file (14562989 instead of 15xxxxxx bytes), it just did not finish save completely. Why?