Bug for Killer7 (USA)
#11
^ well, I didn't exactly specify which PCSX2, but yeah, try the GIT builds.
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#12
(06-01-2015, 01:00 PM)ssakash Wrote: that's not the development build, it's the stable build. get the latest development build from the following link : http://buildbot.orphis.net/pcsx2/index.php

I used that too! [SAME RESULTS] the log is here:

PCSX2 1.3.1-20150601114807 - compiled on Jun 1 2015
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 32-bit
Physical RAM = 2559 MB
CPU name = AMD Athlon™ 7750 Dual-Core Processor
Vendor/Model = AuthenticAMD (stepping 03)
CPU speed = 2.699 ghz (2 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff

x86 Features Detected:
SSE2.. SSE3
MMX2 .. 3DNOW .. 3DNOW2.. SSE4a

Reserving memory for recompilers...

Loading plugins...
Binding GS: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\plugins\GSdx32-SSE2.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\plugins\LilyPad.dll
Binding SPU2: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\plugins\SPU2-X.dll
Binding CDVD: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\plugins\cdvdGigaherz.dll
Binding USB: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\plugins\USBnull.dll
Binding FW: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\plugins\FWnull.dll
Binding DEV9: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9677 games on record (loaded in 319ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
NVIDIA GeForce 9600 GSO (9.18.13.1422)
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: 'Speakers (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 2: 'Speakers (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 3: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)
*** Device 4: 'SPDIF Out (Realtek HDA SPDIF Optical Out)' (Windows WDM-KS)
*** Device 5: 'SPDIF Out (Realtek HDA SPDIF Out)' (Windows WDM-KS)
Opening CDVD
isoFile open ok: D:\Temp Games\Killer 7 (USA)\Killer 7 (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1468704 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\memcards\Mcd001.ps2
McdSlot 1: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.30(20/02/2008) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)
Frame buffer width on vsync 0 m_width 1024
Frame buffer width 0 m_width set to 0 multiplier 1
PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.54;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_211.54;1) Game CRC = 0x467BC7D8, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.54;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_211.54;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_211.54;1
0 00100000 004efb00 ...............................................................................
Loaded, cdrom0:¥SLUS_211.54;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SCE¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥PAD2¥DS2O_D.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥MC2¥MC2_S1.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥SCE¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥MODULES¥SCE¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥MODSEIN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥SKSOUND.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥GHMSOUND.IRX;1 args 0 arg
IOP :: FreeMemory ---> 0x167800
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥MODULES¥SCE¥SKHSYNTH.IRX;1 args 0 arg
loadmodule: id 37, ret 0
SDR callback thread created
loadmodule: fname cdrom0:¥MODULES¥CRI¥CRI_ADXI.IRX args 9 arg sdinit=0
CRI ADX Driver Ver.9.24(Jun 30 2004 16:28:40)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 0
loadmodule: id 38, ret 2
PS2RNA: sceSifAllocIopHeap(199744) ret=0x000b3000
PS2RNA: sceSifAllocIopHeap(2256) ret=0x000e3d00
PS2RNA: sceSifAllocIopHeap(12352) ret=0x000e4600
DVCI: File cache was not hit. "¥D_US¥COM¥TOON.DAT;1"
Frame buffer width on vsync 10 m_width 0
Frame buffer width 10 m_width set to 640 multiplier 1DVCI: File cache was not hit. "¥D_US¥COM¥COM.DAT;1"
DVCI: "D_US¥DIR.AFS" found.
DVCI: "D_US¥COM¥COM.DIC" found.
DVCI: "D_US¥COM¥TOON.DIC" found.
DVCI: "D_US¥SOUND¥ADXFILES.AFS" found.
DVCI: "D_US¥MOVIE¥MOVIE.AFS" found.
DVCI: Total 5 files.
> Selected savestate slot 8
Backing up existing state in slot 8.
Saving savestate to slot 8...
filename: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\sstates\SLUS-21154 (467BC7D8).08.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
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#13
If I remember correctly in this game during the boss fight target doesn't appear in Gsdx HW mode, so you need to use gsdx software mode (press f9). Then target will appear and you can hit the boss. And avoid using savestates, better use memory card save.
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#14
Yeah, try loading from memcard instead of savestates.
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#15
   
(06-01-2015, 01:07 PM)prafull Wrote: If I remember correctly in this game during the boss fight target doesn't appear in Gsdx HW mode, so you need to use gsdx software mode (press f9). Then target will appear and you can hit the boss. And avoid using savestates, better use memory card save.

The boss fight can't even begin!!!

This is where I got stuck
   

(06-01-2015, 01:09 PM)KeyToTruth12 Wrote: Yeah, try loading from memcard instead of savestates.

Everytime I load from memcard

I just save before the boss
but the fight never begins

Can there be an issue with the disc??
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#16
Quote:try using different clamping/rounding modes Individually and check whether it helps also try changing to SuperVu recompiler , Interpreter and observe whether any changes take place.

did you try that ?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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#17
Try setting EE and VU clamping to full in emulation settings, load from a memory card and try again
[Image: newsig.jpg]
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#18
OMG OMG OMG!!!

I'm really sorry! When the game froze I pushed all the buttons except R1 to target!!! My character and the boss are waiting for a command nothing but R1.

All this post over my stupidity Smile I didn't expect this from me. I'm really sorry for taking your time! There is no issues and on the contrary the game works really fine.
Thank you for your awesome software and I'm really really sorry!

Better remove this thread ASAP!

(06-01-2015, 01:17 PM)ssakash Wrote: did you try that ?

Yeah I used that but that wasn't the issue sorry Smile
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