06-01-2015, 01:04 PM
^ well, I didn't exactly specify which PCSX2, but yeah, try the GIT builds.
[Insert Witty Sig Here.]
Bug for Killer7 (USA)
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06-01-2015, 01:04 PM
^ well, I didn't exactly specify which PCSX2, but yeah, try the GIT builds.
[Insert Witty Sig Here.]
06-01-2015, 01:05 PM
(06-01-2015, 01:00 PM)ssakash Wrote: that's not the development build, it's the stable build. get the latest development build from the following link : http://buildbot.orphis.net/pcsx2/index.php I used that too! [SAME RESULTS] the log is here: PCSX2 1.3.1-20150601114807 - compiled on Jun 1 2015 Savestate version: 0x9a0a0000 Host Machine Init: Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 32-bit Physical RAM = 2559 MB CPU name = AMD Athlon 7750 Dual-Core Processor Vendor/Model = AuthenticAMD (stepping 03) CPU speed = 2.699 ghz (2 logical threads) x86PType = Standard OEM x86Flags = 178bfbff 00802009 x86EFlags = efd3fbff x86 Features Detected: SSE2.. SSE3 MMX2 .. 3DNOW .. 3DNOW2.. SSE4a Reserving memory for recompilers... Loading plugins... Binding GS: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\plugins\GSdx32-SSE2.dll Windows 6.1.7601 (Service Pack 1 1.0) Binding PAD: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\plugins\LilyPad.dll Binding SPU2: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\plugins\SPU2-X.dll Binding CDVD: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\plugins\cdvdGigaherz.dll Binding USB: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\plugins\USBnull.dll Binding FW: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\plugins\FWnull.dll Binding DEV9: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9677 games on record (loaded in 319ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Windows 6.1.7601 (Service Pack 1 1.0) Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Opening plugins... Opening GS Opening PAD Opening SPU2 NVIDIA GeForce 9600 GSO (9.18.13.1422) * SPU2-X: Enumerating PortAudio devices: *** Device 0: 'Primary Sound Driver' (Windows DirectSound) *** Device 1: 'Speakers (Realtek High Definition Audio)' (Windows DirectSound) *** Device 2: 'Speakers (Realtek High Definition Audio)' (Windows WASAPI) *** Device 3: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS) *** Device 4: 'SPDIF Out (Realtek HDA SPDIF Optical Out)' (Windows WDM-KS) *** Device 5: 'SPDIF Out (Realtek HDA SPDIF Out)' (Windows WDM-KS) Opening CDVD isoFile open ok: D:\Temp Games\Killer 7 (USA)\Killer 7 (USA).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1468704 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\memcards\Mcd001.ps2 McdSlot 1: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.30(20/02/2008) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps # Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected) Frame buffer width on vsync 0 m_width 1024 Frame buffer width 0 m_width set to 0 multiplier 1 PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.54;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC found 0 symbols ELF (cdrom0:\SLUS_211.54;1) Game CRC = 0x467BC7D8, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.54;1 (SYSTEM.CNF) Software version = 1.01 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_211.54;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_211.54;1 0 00100000 004efb00 ............................................................................... Loaded, cdrom0:¥SLUS_211.54;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥MODULES¥SCE¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥MODULES¥SCE¥SIO2D.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MODULES¥SCE¥DBCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥MODULES¥SCE¥PAD2¥DS2O_D.IRX;1 args 0 arg loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥MODULES¥SCE¥MC2¥MC2_S1.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥MODULES¥SCE¥LIBSD.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥MODULES¥SCE¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 © SCEI Exit rsd_main loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥MODULES¥SCE¥MODMIDI.IRX;1 args 0 arg loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥MODULES¥SCE¥MODHSYN.IRX;1 args 0 arg loadmodule: id 33, ret 0 loadmodule: fname cdrom0:¥MODULES¥SCE¥MODSEIN.IRX;1 args 0 arg loadmodule: id 34, ret 0 loadmodule: fname cdrom0:¥MODULES¥SCE¥SKSOUND.IRX;1 args 0 arg loadmodule: id 35, ret 0 loadmodule: fname cdrom0:¥MODULES¥SCE¥GHMSOUND.IRX;1 args 0 arg IOP :: FreeMemory ---> 0x167800 loadmodule: id 36, ret 0 loadmodule: fname cdrom0:¥MODULES¥SCE¥SKHSYNTH.IRX;1 args 0 arg loadmodule: id 37, ret 0 SDR callback thread created loadmodule: fname cdrom0:¥MODULES¥CRI¥CRI_ADXI.IRX args 9 arg sdinit=0 CRI ADX Driver Ver.9.24(Jun 30 2004 16:28:40) CRI ADX Driver : sceSdInit Call = 0 CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 0 loadmodule: id 38, ret 2 PS2RNA: sceSifAllocIopHeap(199744) ret=0x000b3000 PS2RNA: sceSifAllocIopHeap(2256) ret=0x000e3d00 PS2RNA: sceSifAllocIopHeap(12352) ret=0x000e4600 DVCI: File cache was not hit. "¥D_US¥COM¥TOON.DAT;1" Frame buffer width on vsync 10 m_width 0 Frame buffer width 10 m_width set to 640 multiplier 1DVCI: File cache was not hit. "¥D_US¥COM¥COM.DAT;1" DVCI: "D_US¥DIR.AFS" found. DVCI: "D_US¥COM¥COM.DIC" found. DVCI: "D_US¥COM¥TOON.DIC" found. DVCI: "D_US¥SOUND¥ADXFILES.AFS" found. DVCI: "D_US¥MOVIE¥MOVIE.AFS" found. DVCI: Total 5 files. > Selected savestate slot 8 Backing up existing state in slot 8. Saving savestate to slot 8... filename: E:\IDM\pcsx2-v1.3.1-425-g2cbde89-windows-x86\pcsx2-v1.3.1-425-g2cbde89-windows-x86\sstates\SLUS-21154 (467BC7D8).08.p2s Saving GS Saving PAD Saving SPU2 (gzipThread) Data saved to disk without error.
If I remember correctly in this game during the boss fight target doesn't appear in Gsdx HW mode, so you need to use gsdx software mode (press f9). Then target will appear and you can hit the boss. And avoid using savestates, better use memory card save.
06-01-2015, 01:09 PM
Yeah, try loading from memcard instead of savestates.
[Insert Witty Sig Here.]
(06-01-2015, 01:07 PM)prafull Wrote: If I remember correctly in this game during the boss fight target doesn't appear in Gsdx HW mode, so you need to use gsdx software mode (press f9). Then target will appear and you can hit the boss. And avoid using savestates, better use memory card save. The boss fight can't even begin!!! This is where I got stuck (06-01-2015, 01:09 PM)KeyToTruth12 Wrote: Yeah, try loading from memcard instead of savestates. Everytime I load from memcard I just save before the boss but the fight never begins Can there be an issue with the disc??
06-01-2015, 01:17 PM
Quote:try using different clamping/rounding modes Individually and check whether it helps also try changing to SuperVu recompiler , Interpreter and observe whether any changes take place. did you try that ?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
06-01-2015, 01:17 PM
Try setting EE and VU clamping to full in emulation settings, load from a memory card and try again
OMG OMG OMG!!!
I'm really sorry! When the game froze I pushed all the buttons except R1 to target!!! My character and the boss are waiting for a command nothing but R1. All this post over my stupidity I didn't expect this from me. I'm really sorry for taking your time! There is no issues and on the contrary the game works really fine. Thank you for your awesome software and I'm really really sorry! Better remove this thread ASAP! (06-01-2015, 01:17 PM)ssakash Wrote: did you try that ? Yeah I used that but that wasn't the issue sorry |
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