Okay i came into a little problem while i was playing Naruto shippuden Narutimate accel 2 on PCSX2 0.9.6 a few hours ago and im wondering if anybody knows how to cure it and what went wrong.
Basicly i was playing through story mode, i defeated Orochimaru with Yamato. And as soon as the battle ended, PCSX2 closed and i had a bunch of errors including:
vtlb DefaultPhyWrite32 : 0xF5A534C
vtlb bus error: addr 0x13FD18, mode 0
And a few others.
I did a few tests shortly after and i found out that, it's only save state 7 (the state i was playing) that has this error. My other states work fine.
Now whenever i load save state 7:
1) About 10% chance i get another random error and pcsx2 will close
2) About 90% chance the game freezes while im still getting 50 frames per second.
Whenever "(2" happens, i load the state again and it works fine....until the screen i saved on (the loading screen) fully loads. Then i get the same random errors, including the 2 i typed up.
So my conclusion is that, something happened in game, while i was playing Orochimaru VS Yamato. And now whenever the pcsx2 has to load a different screen, it fails. Because now it fails when the next screen (start battle screen) should start and originaly it failed when the end battle screen should have started. Am i correct in assuming that? And this is all on save state 7.
I dont want to have to start my data again from a different state and even if i did the problem may occur again...so i would really like help
Im sort of unhappy with myself to, because i was about to make another save state, so i could replay a realy cool battle whenever i wanted. But i decided not to, because if i complete story mode, i can replay that battle in VS mode. If i only did make that copy state, i could load that state and i'd only need to play less than an hour to catch up again.
So anyway please help me and ease that pain
And im a bit new to this stuff, so im not sure about to much of the technical stuff, im reallly not sure if its NTSC or PAL???
Sorry to bother you all
Basicly i was playing through story mode, i defeated Orochimaru with Yamato. And as soon as the battle ended, PCSX2 closed and i had a bunch of errors including:
vtlb DefaultPhyWrite32 : 0xF5A534C
vtlb bus error: addr 0x13FD18, mode 0
And a few others.
I did a few tests shortly after and i found out that, it's only save state 7 (the state i was playing) that has this error. My other states work fine.
Now whenever i load save state 7:
1) About 10% chance i get another random error and pcsx2 will close
2) About 90% chance the game freezes while im still getting 50 frames per second.
Whenever "(2" happens, i load the state again and it works fine....until the screen i saved on (the loading screen) fully loads. Then i get the same random errors, including the 2 i typed up.
So my conclusion is that, something happened in game, while i was playing Orochimaru VS Yamato. And now whenever the pcsx2 has to load a different screen, it fails. Because now it fails when the next screen (start battle screen) should start and originaly it failed when the end battle screen should have started. Am i correct in assuming that? And this is all on save state 7.
I dont want to have to start my data again from a different state and even if i did the problem may occur again...so i would really like help
Im sort of unhappy with myself to, because i was about to make another save state, so i could replay a realy cool battle whenever i wanted. But i decided not to, because if i complete story mode, i can replay that battle in VS mode. If i only did make that copy state, i could load that state and i'd only need to play less than an hour to catch up again.
So anyway please help me and ease that pain
And im a bit new to this stuff, so im not sure about to much of the technical stuff, im reallly not sure if its NTSC or PAL???
Sorry to bother you all