Bug when playing Baldur's Gate: Dark Alliance
#1
When I start the game, already in the initial screen of presentation of the flaws in the image, the print that I took does not show the image behind, but he even shows the video with these errors on top, and in the game he keeps locking down all the time his speed
 
tested several .iso, the error is the same


Attached Files Thumbnail(s)
   
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
Code:
[/font][/size][/color]
[color=#cccccc][size=small][font=Verdana, Arial, sans-serif]PCSX2 1.6.0-20200506140834- compiled on May  6 2020
[/font][/size][/color]
Savestate version: 0x9a0e0000



Host Machine Init:

Operating System =  Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit

Physical RAM    =  6112 MB

CPU name        =  Intel(R) Pentium(R) CPU G2020 @ 2.90GHz

Vendor/Model    =  GenuineIntel (stepping 09)

CPU speed        =  2.892 ghz (2 logical threads)

x86PType        =  Standard OEM

x86Flags        =  bfebfbff 0d9ae3bf

x86EFlags        =  28100000



x86 Features Detected:

SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2



Reserving memory for recompilers...



Loading plugins from C:\Users\Bruno\Desktop\PCSX2 1.6.0\plugins...

Bound  GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0]

Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]

Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]

Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]

Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]

Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]

Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]

Plugins loaded successfully.



(GameDB) 9858 games on record (loaded in 220ms)

HLE Notice: ELF does not have a path.



Initializing plugins...

Init GS

Init PAD

Init SPU2

Init CDVD

Init USB

Init FW

Init DEV9

Plugins initialized successfully.



Patches: No CRC found, using 00000000 instead.

Opening plugins...

Opening GS

Opening PAD

Opening SPU2

Opening CDVD

isoFile open ok: C:\Users\Bruno\Desktop\isops2\Baldur's Gate - Dark Alliance (USA).iso

Image type  = DVD

* CDVD Disk Open: DVD, Single layer or unknown:

* * Track 1: Data (Mode 1) (1827472 sectors)

Opening USB

Opening FW

Opening DEV9

3.x GL context successfully created

OpenGL information. GPU: GeForce GT 610/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 391.35

INFO: GL_ARB_sparse_texture is NOT SUPPORTED

INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED

INFO: GL_ARB_gpu_shader5 is available

INFO: GL_ARB_shader_image_load_store is available

INFO: GL_ARB_compute_shader is available

INFO: GL_ARB_shader_storage_buffer_object is available

INFO: GL_ARB_texture_view is available

INFO: GL_ARB_vertex_attrib_binding is available

INFO: GL_ARB_clear_texture is available

INFO: GL_ARB_multi_bind is available

INFO: GL_ARB_direct_state_access is available

INFO: GL_ARB_texture_barrier is available

INFO: GL_ARB_get_texture_sub_image is available



Current Renderer: OpenGL (Hardware renderer)

Available VRAM/RAM:3840MB for textures

McdSlot 0 [File]: C:\Users\Bruno\Desktop\PCSX2 1.6.0\memcards\Mcd001.ps2

GSdx Lookup CRC:0

GSdx Lookup CRC:0

McdSlot 1 [File]: C:\Users\Bruno\Desktop\PCSX2 1.6.0\memcards\Mcd002.ps2

Plugins opened successfully.

EE/iR5900-32 Recompiler Reset

Bios Found: Europe  v01.60(04/10/2001)  Console

BIOS rom1 module not found, skipping...

BIOS rom2 module not found, skipping...

BIOS erom module not found, skipping...

# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)



PlayStation 2 ======== Hard reset boot

ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)

<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>

# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)

# TLB spad=0 kernel=1:12 default=13:30 extended=31:38

# Initialize Start.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Initialize Done.



EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45

  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M



Patches: No CRC found, using 00000000 instead.

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.35;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC

ELF (cdrom0:\SLUS_200.35;1) Game CRC = 0x773A8DAB, EntryPoint = 0x00100008

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.35;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC



IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 (C)SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

loadelf: fname rom0:OSDSYS secname all

loadelf version 3.30

Input ELF format filename = rom0:OSDSYS

0 00100000 0004c718 .....

Loaded, rom0:OSDSYS

start address 0x100008

gp address 00000000

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

Get Reboot Request From EE

ROM directory not found



PlayStation 2 ======== Update rebooting..

ROM directory not found



PlayStation 2 ======== Update reboot complete

cdvdman Init

rmreset start

rmreset end

clearspu: completed

Pad Driver for OSD (2000/12/05 18:05) 392, 128



IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 (C)SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

read/write allocate memory 4000

open name rom0:ROMVER flag 1 data 48978

open fd = 2

loadmodule: fname rom0:ATAD args 0 arg

ATA: DEV9C version 0x0: unknown device detected

loadmodule: id 31, ret 1

loadmodule: fname rom0:HDDLOAD args 28 arg -osd

loadmodule: id -200, ret 1

open name rom0:FONTM flag 1 data 48978

open fd = 2

open name rom0:FNTIMAGE flag 1 data 48978

open fd = 2

open name rom0:SNDIMAGE flag 1 data 48978

open fd = 2

open name rom0:TEXIMAGE flag 1 data 48978

open fd = 2

open name rom0:ICOIMAGE flag 1 data 48978

open fd = 2

open name rom0:TZLIST flag 1 data 48978

open fd = 2

_spu_rev_offsetaddr 1f9021

### addr = 1034255  size = 28640

_spu_rev_offsetaddr 1d9021

### addr = 968719  size = 28640

open name rom0:ROMVER flag 1 data 48978

open fd = 2

open name rom1:DVDID flag 1 data 48978

open fd = -6

(UpdateVSyncRate) Mode Changed to DVD PAL.

(UpdateVSyncRate) FPS Limit Changed : 50,00 fps

ExecutePs2GameDisk

open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48978

open fd = 2

# Restart.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Restart Done.

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.35;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.35;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC

Get Reboot Request From EE

ROM directory not found



PlayStation 2 ======== Update rebooting..



PlayStation 2 ======== Update reboot complete

cdvdman Init



IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 (C)SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

loadelf: fname rom0:PS2LOGO secname all

loadelf version 3.30

Input ELF format filename = rom0:PS2LOGO

0 00100000 0003016c ....

Loaded, rom0:PS2LOGO

start address 0x100008

gp address 00000000

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

read/write allocate memory 4000

open name rom0:ROMVER flag 1 data 44978

open fd = 2

loadmodule: fname rom0:OSDSND args 0 arg

loadmodule: id 25, ret 0

_spu_rev_offsetaddr 1dfff1

### addr = 2097120  size = 32

_spu_rev_offsetaddr 1f9021

### addr = 1034255  size = 28640

(UpdateVSyncRate) Mode Changed to PAL.

# Restart.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Restart Done.

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.35;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.35;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC

Get Reboot Request From EE

ROM directory not found



PlayStation 2 ======== Update rebooting..



PlayStation 2 ======== Update reboot complete

cdvdman Init



IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 (C)SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

loadelf: fname cdrom0:¥SLUS_200.35;1 secname all

loadelf version 3.30

Input ELF format filename = cdrom0:¥SLUS_200.35;1

0 00100000 00224780 ...................................

1 01800000 001181e0 ..................

Loaded, cdrom0:¥SLUS_200.35;1

start address 0x100008

gp address 00000000

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

Elf entry point @ 0x00100008 about to get recompiled. Load patches first.

(UpdateVSyncRate) Mode Changed to NTSC.

(UpdateVSyncRate) FPS Limit Changed : 59,94 fps

GSdx Lookup CRC:773A8DAB

GSdx Lookup CRC:773A8DAB

Get Reboot Request From EE

ROM directory not found



PlayStation 2 ======== Update rebooting..



PlayStation 2 ======== Update reboot complete

cdvdman Init



IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 (C)SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

loadmodule: fname cdrom0:¥BG¥0MOD¥SIO2MAN.IRX;1 args 0 arg

loadmodule: id 25, ret 0

loadmodule: fname cdrom0:¥BG¥0MOD¥PADMAN.IRX;1 args 0 arg

loadmodule: id 26, ret 0

loadmodule: fname cdrom0:¥BG¥0MOD¥LIBSD.IRX;1 args 0 arg

loadmodule: id 27, ret 0

loadmodule: fname cdrom0:¥BG¥0MOD¥SDRDRV.IRX;1 args 0 arg

SDR driver version 2.0.0 (C)SCEI

Exit rsd_main

loadmodule: id 28, ret 0

loadmodule: fname cdrom0:¥BG¥0MOD¥MCMAN.IRX;1 args 0 arg

loadmodule: id 29, ret 0

loadmodule: fname cdrom0:¥BG¥0MOD¥MCSERV.IRX;1 args 0 arg

loadmodule: id 30, ret 0

loadmodule: fname cdrom0:¥BG¥0MOD¥HELLO.IRX;1 args 0 arg

starto

loadmodule: id 31, ret 0

Stream Buffer 1Bank 32768byte 5banks 163840byte used

Suspending single plugin: GS

Saving GS

Closing GS

Delete 0 Shaders, 67 Programs, 28 Pipelines

Recovering single plugin: GS

Opening GS

3.x GL context successfully created

Loading GS

Current Renderer: OpenGL (Hardware renderer)

Available VRAM/RAM:3840MB for textures

GSdx Lookup CRC:773A8DAB

GSdx Lookup CRC:773A8DAB

Closing plugins...

Closing DEV9

Closing FW

Closing USB

Closing CDVD

Closing SPU2

Closing PAD

Closing GS

Delete 0 Shaders, 41 Programs, 28 Pipelines

Plugins closed successfully.

[wx] Failed to load shared library 'C:\Users\Bruno\Desktop\PCSX2 1.6.0\Plugins\GSdx32-AVX2.dll' (error -1073741795: unknown error c000001d)

Suspending single plugin: GS

Opening GS

Saving GS

Current Renderer: OpenGL (Hardware renderer)

Available VRAM/RAM:3840MB for textures

GSdx Lookup CRC:773A8DAB

GSdx Lookup CRC:773A8DAB

3.x GL context successfully created

Closing GS

Delete 0 Shaders, 34 Programs, 28 Pipelines

Recovering single plugin: GS

Opening GS

Loading GS

Current Renderer: OpenGL (Hardware renderer)

Available VRAM/RAM:3840MB for textures

GSdx Lookup CRC:773A8DAB

GSdx Lookup CRC:773A8DAB

3.x GL context successfully created

Suspending single plugin: GS

Saving GS

Closing GS

Delete 0 Shaders, 34 Programs, 28 Pipelines

Recovering single plugin: GS

Opening GS

3.x GL context successfully created

Current Renderer: OpenGL (Hardware renderer)

Loading GS

Available VRAM/RAM:3840MB for textures

GSdx Lookup CRC:773A8DAB

GSdx Lookup CRC:773A8DAB

Saving GS

Saving PAD

Saving SPU2

Saving CDVD

Saving USB

Saving FW

Saving DEV9

Delete 0 Shaders, 34 Programs, 28 Pipelines

Shutting down plugins...

Plugins shutdown successfully.



Loading plugins from C:\Users\Bruno\Desktop\PCSX2 1.6.0\plugins...

Bound  GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0]

Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]

Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]

Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]

Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]

Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]

Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]

Plugins loaded successfully.



Initializing plugins...

Init GS

Init PAD

Init SPU2

Init CDVD

Init USB

Init FW

Init DEV9

Plugins initialized successfully.



EE/iR5900-32 Recompiler Reset

Opening GS

Loading GS

OpenGL information. GPU: GeForce GT 610/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 391.35

INFO: GL_ARB_sparse_texture is NOT SUPPORTED

INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED

INFO: GL_ARB_gpu_shader5 is available

INFO: GL_ARB_shader_image_load_store is available

INFO: GL_ARB_compute_shader is available

INFO: GL_ARB_shader_storage_buffer_object is available

INFO: GL_ARB_texture_view is available

INFO: GL_ARB_vertex_attrib_binding is available

INFO: GL_ARB_clear_texture is available

INFO: GL_ARB_multi_bind is available

INFO: GL_ARB_direct_state_access is available

INFO: GL_ARB_texture_barrier is available

INFO: GL_ARB_get_texture_sub_image is available



Current Renderer: OpenGL (Hardware renderer)

Available VRAM/RAM:3840MB for textures

GSdx Lookup CRC:773A8DAB

GSdx Lookup CRC:773A8DAB

3.x GL context successfully created

Loading PAD

Loading SPU2

Loading CDVD

Loading USB

Loading FW

Loading DEV9

HLE Notice: ELF does not have a path.



Opening plugins...

Opening PAD

Opening SPU2

Opening CDVD

isoFile open ok: C:\Users\Bruno\Desktop\isops2\Baldur's Gate - Dark Alliance (USA).iso

Image type  = DVD

* CDVD Disk Open: DVD, Single layer or unknown:

* * Track 1: Data (Mode 1) (1827472 sectors)

Opening USB

Opening FW

Opening DEV9

McdSlot 0 [File]: C:\Users\Bruno\Desktop\PCSX2 1.6.0\memcards\Mcd001.ps2

McdSlot 1 [File]: C:\Users\Bruno\Desktop\PCSX2 1.6.0\memcards\Mcd002.ps2

Plugins opened successfully.

Bios Found: Europe  v01.60(04/10/2001)  Console

BIOS rom1 module not found, skipping...

BIOS rom2 module not found, skipping...

BIOS erom module not found, skipping...

# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)



PlayStation 2 ======== Hard reset boot

ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)

<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>

# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)

# TLB spad=0 kernel=1:12 default=13:30 extended=31:38

# Initialize Start.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Initialize Done.



EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45

  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M



Patches: No CRC found, using 00000000 instead.

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.35;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC

ELF (cdrom0:\SLUS_200.35;1) Game CRC = 0x773A8DAB, EntryPoint = 0x00100008

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.35;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC



IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 (C)SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

loadelf: fname rom0:OSDSYS secname all

loadelf version 3.30

Input ELF format filename = rom0:OSDSYS

0 00100000 0004c718 .....

Loaded, rom0:OSDSYS

start address 0x100008

gp address 00000000

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

Get Reboot Request From EE

ROM directory not found



PlayStation 2 ======== Update rebooting..

ROM directory not found



PlayStation 2 ======== Update reboot complete

cdvdman Init

rmreset start

rmreset end

clearspu: completed

Pad Driver for OSD (2000/12/05 18:05) 392, 128



IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 (C)SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

read/write allocate memory 4000

open name rom0:ROMVER flag 1 data 48978

open fd = 2

loadmodule: fname rom0:ATAD args 0 arg

ATA: DEV9C version 0x0: unknown device detected

loadmodule: id 31, ret 1

loadmodule: fname rom0:HDDLOAD args 28 arg -osd

loadmodule: id -200, ret 1

open name rom0:FONTM flag 1 data 48978

open fd = 2

open name rom0:FNTIMAGE flag 1 data 48978

open fd = 2

open name rom0:SNDIMAGE flag 1 data 48978

open fd = 2

open name rom0:TEXIMAGE flag 1 data 48978

open fd = 2

open name rom0:ICOIMAGE flag 1 data 48978

open fd = 2

open name rom0:TZLIST flag 1 data 48978

open fd = 2

_spu_rev_offsetaddr 1f9021

### addr = 1034255  size = 28640

_spu_rev_offsetaddr 1d9021

### addr = 968719  size = 28640

open name rom0:ROMVER flag 1 data 48978

open fd = 2

open name rom1:DVDID flag 1 data 48978

open fd = -6

(UpdateVSyncRate) Mode Changed to DVD PAL.

(UpdateVSyncRate) FPS Limit Changed : 50,00 fps

ExecutePs2GameDisk

open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48978

open fd = 2

# Restart.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Restart Done.

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.35;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.35;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC

Get Reboot Request From EE

ROM directory not found



PlayStation 2 ======== Update rebooting..



PlayStation 2 ======== Update reboot complete

cdvdman Init



IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 (C)SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

loadelf: fname rom0:PS2LOGO secname all

loadelf version 3.30

Input ELF format filename = rom0:PS2LOGO

0 00100000 0003016c ....

Loaded, rom0:PS2LOGO

start address 0x100008

gp address 00000000

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

read/write allocate memory 4000

open name rom0:ROMVER flag 1 data 44978

open fd = 2

loadmodule: fname rom0:OSDSND args 0 arg

loadmodule: id 25, ret 0

_spu_rev_offsetaddr 1dfff1

### addr = 2097120  size = 32

_spu_rev_offsetaddr 1f9021

### addr = 1034255  size = 28640

(UpdateVSyncRate) Mode Changed to PAL.

# Restart.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Restart Done.

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.35;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.35;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC

Get Reboot Request From EE

ROM directory not found



PlayStation 2 ======== Update rebooting..



PlayStation 2 ======== Update reboot complete

cdvdman Init



IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 (C)SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

loadelf: fname cdrom0:¥SLUS_200.35;1 secname all

loadelf version 3.30

Input ELF format filename = cdrom0:¥SLUS_200.35;1

0 00100000 00224780 ...................................

1 01800000 001181e0 ..................

Loaded, cdrom0:¥SLUS_200.35;1

start address 0x100008

gp address 00000000

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

Elf entry point @ 0x00100008 about to get recompiled. Load patches first.

(UpdateVSyncRate) Mode Changed to NTSC.

(UpdateVSyncRate) FPS Limit Changed : 59,94 fps

GSdx Lookup CRC:773A8DAB

GSdx Lookup CRC:773A8DAB

Get Reboot Request From EE

ROM directory not found



PlayStation 2 ======== Update rebooting..



PlayStation 2 ======== Update reboot complete

cdvdman Init



IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 (C)SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

loadmodule: fname cdrom0:¥BG¥0MOD¥SIO2MAN.IRX;1 args 0 arg

loadmodule: id 25, ret 0

loadmodule: fname cdrom0:¥BG¥0MOD¥PADMAN.IRX;1 args 0 arg

loadmodule: id 26, ret 0

loadmodule: fname cdrom0:¥BG¥0MOD¥LIBSD.IRX;1 args 0 arg

loadmodule: id 27, ret 0

loadmodule: fname cdrom0:¥BG¥0MOD¥SDRDRV.IRX;1 args 0 arg

SDR driver version 2.0.0 (C)SCEI

Exit rsd_main

loadmodule: id 28, ret 0

loadmodule: fname cdrom0:¥BG¥0MOD¥MCMAN.IRX;1 args 0 arg

loadmodule: id 29, ret 0

loadmodule: fname cdrom0:¥BG¥0MOD¥MCSERV.IRX;1 args 0 arg

loadmodule: id 30, ret 0

loadmodule: fname cdrom0:¥BG¥0MOD¥HELLO.IRX;1 args 0 arg

starto

loadmodule: id 31, ret 0

Stream Buffer 1Bank 32768byte 5banks 163840byte used

Suspending single plugin: PAD

Saving PAD

Closing PAD

Recovering single plugin: PAD

Loading PAD

Opening plugins...

Opening PAD

Plugins opened successfully.

Suspending single plugin: PAD

Saving PAD

Closing PAD

Recovering single plugin: PAD

Loading PAD

Opening plugins...

Opening PAD

Plugins opened successfully.

Suspending single plugin: PAD

Saving PAD

Closing PAD

Recovering single plugin: PAD

Loading PAD

Opening plugins...

Opening PAD

Plugins opened successfully.

Closing plugins...

Closing DEV9

Closing FW

Closing USB

Closing CDVD

Closing SPU2

Closing PAD

Closing GS

Delete 0 Shaders, 99 Programs, 28 Pipelines

Plugins closed successfully.

Shutting down plugins...

Plugins shutdown successfully.
[color=#cccccc][size=small][font=Verdana, Arial, sans-serif](GameDB) Unloading...[/font][/size][/color]
[color=#cccccc][size=small][font=Verdana, Arial, sans-serif]
Reply
#4
i think you may need to enable fast invalidation hardware hack for this game
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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