Building PCSX2 on windows fails
#11
No, these guys are right, something is broken in the way that the xz dependency is set up.  I had to download a ZIP of the current PCSX2 fork of xz (https://github.com/PCSX2/xz), then replace the existing folder "pcsx2\3rdparty\xz\xz", which is empty, with the "xz" folder from the ZIP.

I also downloaded Microsoft's DXSDK_Jun10.exe, extracted the contents with 7-Zip, and placed the resulting DXSDK folder in C:.  After adding the line
Code:
SET "DXSDK_DIR=C:\DXSDK\"
to mscompile.cmd above the 'SET LOGOPTIONS=[...]' line, the .cmd was able to build all of pcsx2's plugins in addition to the app itself.
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#12
The xz lib is a submodule. You don't need to download it manually, just use "git init submodules" to get it.
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#13
If that's the same as running "git submodule update --init --recursive", I did do that, but all I got within the first xz folder was a few files and a second, empty xz folder instead of source code.
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