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Burnout Revenge Grey sky, no clouds, black line in the sky
#1
This is weird.


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#2
still same in ogl renderer and/or software renderer ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(10-02-2018, 03:17 PM)jesalvein Wrote: still same in ogl renderer and/or software renderer ?

Yes, except that the black line has disappeared.
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#4
Here is the code from the log, maybe that helps?
Code:
PCSX2 1.5.0-20181002012054 - compiled on Oct  2 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM     =  8125 MB
CPU name         =  Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz
Vendor/Model     =  GenuineIntel (stepping 0A)
CPU speed        =  2.999 ghz (6 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\PCSX2\PCSX2 1.4.0\plugins...
Bound   GS: GSdx32-AVX2.dll [GSdx 20181002012054 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20181002012054) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20181002012054 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20181002012054 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20181002012054 0.7.0]
(GameDB) 9768 games on record (loaded in 110ms)
Bound   FW: FWnull.dll [FWnull Driver 20181002012054 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20181002012054 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PCSX2\PCSX2 1.4.0\Games\Burnout Revenge (Europe) (Es,It,Nl,Sv,Fi).iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1633856 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1070/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 411.70
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Software renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\PCSX2\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\PCSX2\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v01.60(04/10/2001)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.06;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_535.06;1) Game CRC = 0x2CAC3DBC, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.06;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_535.06;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_535.06;1
0 00100000 003a35f8 ...........................................................
1 004a7600 0004884c .....
Loaded, cdrom0:¥SLES_535.06;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing VU0/VU1 clamp mode [mode=0]
Overall 0 Widescreen hacks loaded
(Wide Screen Cheats DB) Patches Loaded: 0
EE/iR5900-32 Recompiler Reset
GSdx Lookup CRC:2CAC3DBC
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥SIO2D.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥DBCMAN.IRX;1 args 0 arg 
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥DS2O.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IOP¥DS2O.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥MC2_S1.IRX;1 args 0 arg 
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IOP¥RWA.IRX;1 args 0 arg 
IOP RwaRPCOpen
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IOP¥B4ROUTE.IRX;1 args 0 arg 
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IOP¥GTFSCDVD.IRX;1 args 0 arg 
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IOP¥USBD.IRX;1 args 28 arg conf=384
USB Driver (Version 1.4.0)
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IOP¥LGAUD.IRX;1 args 17 arg maxstream=2048
lgAud Version 1.10.006, built on Jan 31 2005 at 19:44:59 
* thread priority 48
* RPC server with max stream size: 2048 bytes
loadmodule: id 36, ret 2
loadmodule: fname cdrom0:¥IOP¥LGDEVW.IRX;1 args 16 arg devs=1
LgDev_tb_rb_Driver Version 1.11.037 ( Wheel ), built on Jun 16 2005 at 16:02:04, thpri=42,43
  fixed memory allocations for 1 devices and 4 effects
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥IOP¥NETWORK¥INET.IRX;1 args 9 arg mem=48KB
INET (Version 2.25.0) DEBUG REMOVABLE
inet: mem=48KB thpri=48 thstack=8192
inet: debug=0x0 &debug=c4380 &free_{size,min}=c4504,c4508
loadmodule: id 38, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥NETCNF.IRX;1 args 58 arg icon=cdrom0:¥IOP¥SYS_NET.ICO
loadmodule: id 39, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥INETCTL.IRX;1 args 29 arg -no_auto
inetctl: Waiting I/F Event
inetctl: Waiting I/F Event
loadmodule: id 40, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥MSIFRPC.IRX;1 args 0 arg 
Multi-thread available sifrpc module...
loadmodule: id 41, ret 0
loadmodule: fname cdrom0:¥IOP¥NETWORK¥LIBNET.IRX;1 args 0 arg 
loadmodule: id 42, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥NETCNFIF.IRX;1 args 0 arg 
loadmodule: id 43, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥IFCONFIG.IRX;1 args 0 arg 
ifconfig: No interface
loadmodule: id 44, ret 1
loadmodule: fname cdrom0:¥IOP¥NETWORK¥EZNETCNF.IRX;1 args 0 arg 
loadmodule: id 45, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥EZNETCTL.IRX;1 args 0 arg 
loadmodule: id 46, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥DEV9.IRX;1 args 0 arg 
dev9: unknown dev9 hardware.
loadmodule: id 47, ret 1
loadmodule: fname cdrom0:¥IOP¥NETWORK¥SMAP.IRX;1 args 0 arg 
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥IOP¥NETWORK¥PPP.IRX;1 args 0 arg 
loadmodule: id 48, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥PPPOE.IRX;1 args 0 arg 
loadmodule: id 49, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥DRTYSCKF.IRX;1 args 21 arg stack=9999
loadmodule: id 50, ret 2
liblgdev version 1.11.037, built on Jun 16 2005 at 16:02:37
(UpdateVSyncRate) Mode Changed to NTSC.
... with user configured refresh rate: 60.00 Hz
(UpdateVSyncRate) FPS Limit Changed : 60.00 fps
Suspending single plugin: GS
Saving GS
Closing GS
Delete 0 Shaders, 35 Programs, 29 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2CAC3DBC
GSdx Lookup CRC:2CAC3DB Loading GS
C
Frame buffer size set to  640x1280 (1920x3840)
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#5
Try loading an event on SW mode and then switch to HW again.
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#6
(10-02-2018, 04:44 PM)CK1 Wrote: Try loading an event on SW mode and then switch to HW again.

No difference.
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#7
Doesn't this game require you boot, and go through in SW mode, all the way until you're in an event, THEN you can switch to HW?
Problems? Check out the development builds for the latest updates.

Mobo: ASUS Prime Z370-A
CPU: Intel i7-8700K (3.7 GHz)
RAM: G.Skill TridentZ, 2x8 GB DDR4 (3000 MHz)
GPU: EVGA GeForce GTX 1070 Ti FTW2 (8 GB)
OS: Windows 10 Pro (64 bit)

Oh yeah Red Pandas are cool too.


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#8
If you've read his previous post you would see that's how it normally is how he did it, but I believe that lightningterror sort of fixed his issue, but it's back again IIRC?
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#9
(10-02-2018, 05:13 PM)StriFe Wrote: If you've read his previous post you would see that's how it normally is how he did it, but I believe that lightningterror sort of fixed his issue, but it's back again IIRC?

Lightingerror fixed the weird bars on the screen, I don't know about this sky being grey and that big black pillar in the sky.

I'm kinda' new to this thing, so sorry if I've missed something really obvious that could've fixed it.
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#10
No No it wasn't towards you Rekt haha my bad.
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