Posts: 8.695
Threads: 2.695
Joined: Aug 2005
Reputation:
15
Location: Plymouth, UK
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 24 02 2013 1.1.0 r5576 - Windows
GSdx 5570 SSE41 [23 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [24 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Runs above full speed.
Bugs:
Various graphics errors (reflections, black sky, etc...).
Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64
Official betatester of PCSX2
Posts: 20.150
Threads: 405
Joined: Aug 2005
Reputation:
540
Location: England
PC Specs:
CPU: Intel Core i7 @ 3.8Ghz
GPU: Nvidia GTX 570 1368MB
Build Description: PCSX2 1.1.0 r5852
If other please specify: N/A
BIOS Used: Europe v01.70(27/02/2003) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Still Playable. Graphical issues can be solved by booting the game in software mode then switching to hardware mode with F9 once you're ingame.
Bugs:
N/A
Status
Playable
Posts: 20
Threads: 6
Joined: Jan 2009
Reputation:
0
I can still see halo-like smudges of light in OpenGL mode, but not in software mode. This is with skip draw 3, brightness 49 settings as recommended.
Attached Files
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Posts: 13
Threads: 0
Joined: Feb 2022
Reputation:
0