Burnout Revenge vertical lines
#1
Hey!

I have this issue on Burnout Revenge, where there are some weird verical bars/lines on the screen. Does anyone know how to fix this issue?


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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
Unless the game requires software mode,why exactly are you using software mode AND DX9 when you have a really good gpu?
Switch to OGL hardware and try again

You may also try the latest beta and change the blending modes
https://buildbot.orphis.net/pcsx2/
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#4
[quote='vsub' pid='591945' dateline='1538406141']
Unless the game requires software mode,why exactly are you using software mode AND DX9 when you have a really good gpu?
Switch to OGL hardware and try again

You may also try the latest beta and change the blending modes
https://buildbot.orphis.net/pcsx2/
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#5
(10-01-2018, 05:02 PM)vsub Wrote: Unless the game requires software mode,why exactly are you using software mode AND DX9 when you have a really good gpu?
Switch to OGL hardware and try again

You may also try the latest beta and change the blending modes
https://buildbot.orphis.net/pcsx2/
I only use the software mode when launching the game and switch it to hardware mode when I'm in the car selection screen. It fixes the black skybox.

(10-01-2018, 04:45 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code]
Code:
[code]
PCSX2 1.5.0-20180930024644 - compiled on Sep 30 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM     =  8125 MB
CPU name         =  Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz
Vendor/Model     =  GenuineIntel (stepping 0A)
CPU speed        =  2.999 ghz (6 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\PCSX2\PCSX2 1.4.0\plugins...
Bound   GS: GSdx32-AVX2.dll [GSdx 20180930024644 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20180930024644) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20180930024644 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180930024644 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20180930024644 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20180930024644 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180930024644 0.5.0]
Plugins loaded successfully.

(GameDB) 9768 games on record (loaded in 110ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 9 (Software renderer)
Memory mapping failed after 5 attempts, aborting. WIN API ERROR:487
NVIDIA GeForce GTX 1070 (24.21.14.1170)
Opening CDVD
isoFile open ok: D:\PCSX2\PCSX2 1.4.0\Games\Burnout Revenge (Europe) (Es,It,Nl,Sv,Fi).iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1633856 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\PCSX2\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\PCSX2\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v01.60(04/10/2001)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.06;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_535.06;1) Game CRC = 0x2CAC3DBC, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.06;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_535.06;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_535.06;1
0 00100000 003a35f8 ...........................................................
1 004a7600 0004884c .....
Loaded, cdrom0:¥SLES_535.06;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing VU0/VU1 clamp mode [mode=0]
EE/iR5900-32 Recompiler Reset
GSdx Lookup CRC:2CAC3DBC
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥SIO2D.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥DBCMAN.IRX;1 args 0 arg 
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥DS2O.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IOP¥DS2O.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥MC2_S1.IRX;1 args 0 arg 
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IOP¥RWA.IRX;1 args 0 arg 
IOP RwaRPCOpen
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IOP¥B4ROUTE.IRX;1 args 0 arg 
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IOP¥GTFSCDVD.IRX;1 args 0 arg 
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IOP¥USBD.IRX;1 args 28 arg conf=384
USB Driver (Version 1.4.0)
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IOP¥LGAUD.IRX;1 args 17 arg maxstream=2048
lgAud Version 1.10.006, built on Jan 31 2005 at 19:44:59 
* thread priority 48
* RPC server with max stream size: 2048 bytes
loadmodule: id 36, ret 2
loadmodule: fname cdrom0:¥IOP¥LGDEVW.IRX;1 args 16 arg devs=1
LgDev_tb_rb_Driver Version 1.11.037 ( Wheel ), built on Jun 16 2005 at 16:02:04, thpri=42,43
  fixed memory allocations for 1 devices and 4 effects
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥IOP¥NETWORK¥INET.IRX;1 args 9 arg mem=48KB
INET (Version 2.25.0) DEBUG REMOVABLE
inet: mem=48KB thpri=48 thstack=8192
inet: debug=0x0 &debug=c4380 &free_{size,min}=c4504,c4508
loadmodule: id 38, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥NETCNF.IRX;1 args 58 arg icon=cdrom0:¥IOP¥SYS_NET.ICO
loadmodule: id 39, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥INETCTL.IRX;1 args 29 arg -no_auto
inetctl: Waiting I/F Event
inetctl: Waiting I/F Event
loadmodule: id 40, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥MSIFRPC.IRX;1 args 0 arg 
Multi-thread available sifrpc module...
loadmodule: id 41, ret 0
loadmodule: fname cdrom0:¥IOP¥NETWORK¥LIBNET.IRX;1 args 0 arg 
loadmodule: id 42, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥NETCNFIF.IRX;1 args 0 arg 
loadmodule: id 43, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥IFCONFIG.IRX;1 args 0 arg 
ifconfig: No interface
loadmodule: id 44, ret 1
loadmodule: fname cdrom0:¥IOP¥NETWORK¥EZNETCNF.IRX;1 args 0 arg 
loadmodule: id 45, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥EZNETCTL.IRX;1 args 0 arg 
loadmodule: id 46, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥DEV9.IRX;1 args 0 arg 
dev9: unknown dev9 hardware.
loadmodule: id 47, ret 1
loadmodule: fname cdrom0:¥IOP¥NETWORK¥SMAP.IRX;1 args 0 arg 
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥IOP¥NETWORK¥PPP.IRX;1 args 0 arg 
loadmodule: id 48, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥PPPOE.IRX;1 args 0 arg 
loadmodule: id 49, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥DRTYSCKF.IRX;1 args 21 arg stack=9999
loadmodule: id 50, ret 2
liblgdev version 1.11.037, built on Jun 16 2005 at 16:02:37
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
[MPEG ERROR]Invalid macroblock_type code: 0
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 9 (Hardware renderer)
NVIDIA GeForce GTX 1070 (24.21.14.1170)
GSdx Lookup CRC:2CAC3DBC
Loading GS



[/code]
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#6
Does ogl renderer give you the same ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#7
(10-01-2018, 09:02 PM)jesalvein Wrote: Does ogl renderer give you the same ?

Yeah, it does. It's has something to do with the hardware renderers. None of the software stuff have those lines.
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#8
same in native res ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#9
(10-01-2018, 09:32 PM)jesalvein Wrote: same in native res ?

Yup. It's really annoying. I've been fiddling with the settings for like two days without a result.
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#10
Retry latest build, I added the crc id to the database so it should be fine now.
https://buildbot.orphis.net/pcsx2/

Also set crc hack level to automatic as well as mipmapping and disable hw hacks. You won't need them I think.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit
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