Burnout revenge arrow wall disappear
#1
Hi guys, I have this problem (written in the title). I read that this problem was fixed, but for me it keeps going. I have both 1.4.0 and last 1.5.0 dev versions.
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#2
What are your settings? Please post the full emulog after you observed the issue.

Can you please also screenshot the issue?
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#3
(04-24-2016, 12:56 AM)willkuer Wrote: What are your settings? Please post the full emulog after you observed the issue.

Can you please also screenshot the issue?

Here they are my video and audio settings.
   
   
   
   

Here are the screenshots.
   
   

And here is the emulog.
Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 10586), 64-bit
    Physical RAM     =  16344 MB
    CPU name         =  Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.502 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: D:\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.10586
    Binding  PAD: D:\PCSX2 1.4.0\Plugins\lilypad.dll
    Binding SPU2: D:\PCSX2 1.4.0\Plugins\spu2-x.dll
    Binding CDVD: D:\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
    Binding  USB: D:\PCSX2 1.4.0\Plugins\USBnull.dll
    Binding   FW: D:\PCSX2 1.4.0\Plugins\FWnull.dll
    Binding DEV9: D:\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 138ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 10.0.10586
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
    Opening CDVD
isoFile open ok: D:\Users\Marco\Desktop\Burnout Revenge (Europe) (Es,It,Nl,Sv,Fi).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1633856 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: D:\Users\Marco\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Users\Marco\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.20(10/02/2006)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.06;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_535.06;1) Game CRC = 0x2CAC3DBC, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.06;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL


IOP Realtime Kernel Ver.0.9.1

   Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_535.06;1 secname all
loadelf version 3.30
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
HLE Notice: ELF does not have a path.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: D:\Users\Marco\Desktop\Burnout Revenge (Europe) (Es,It,Nl,Sv,Fi).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1633856 sectors)
    Opening USB
    Opening FW
    Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: D:\Users\Marco\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Users\Marco\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
    Bios Found: Europe  v02.20(10/02/2006)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.06;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_535.06;1) Game CRC = 0x2CAC3DBC, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.06;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL


IOP Realtime Kernel Ver.0.9.1

   Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_535.06;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_535.06;1
0 00100000 003a35f8 ...........................................................
1 004a7600 0004884c .....
Loaded, cdrom0:¥SLES_535.06;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥DS2O.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IOP¥DS2O.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥MC2_S1.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IOP¥RWA.IRX;1 args 0 arg
IOP RwaRPCOpen
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IOP¥B4ROUTE.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IOP¥GTFSCDVD.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IOP¥USBD.IRX;1 args 28 arg conf=384
USB Driver (Version 1.4.0)
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IOP¥LGAUD.IRX;1 args 17 arg maxstream=2048
lgAud Version 1.10.006, built on Jan 31 2005 at 19:44:59
    * thread priority 48
    * RPC server with max stream size: 2048 bytes
loadmodule: id 36, ret 2
loadmodule: fname cdrom0:¥IOP¥LGDEVW.IRX;1 args 16 arg devs=1
LgDev_tb_rb_Driver Version 1.11.037 ( Wheel ), built on Jun 16 2005 at 16:02:04, thpri=42,43
 fixed memory allocations for 1 devices and 4 effects
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥IOP¥NETWORK¥INET.IRX;1 args 9 arg mem=48KB
INET (Version 2.25.0) DEBUG REMOVABLE
inet: mem=48KB thpri=48 thstack=8192
inet: debug=0x0 &debug=c4380 &free_{size,min}=c4504,c4508
loadmodule: id 38, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥NETCNF.IRX;1 args 58 arg icon=cdrom0:¥IOP¥SYS_NET.ICO
loadmodule: id 39, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥INETCTL.IRX;1 args 29 arg -no_auto
inetctl: Waiting I/F Event
inetctl: Waiting I/F Event
loadmodule: id 40, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥MSIFRPC.IRX;1 args 0 arg
Multi-thread available sifrpc module...
loadmodule: id 41, ret 0
loadmodule: fname cdrom0:¥IOP¥NETWORK¥LIBNET.IRX;1 args 0 arg
loadmodule: id 42, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥NETCNFIF.IRX;1 args 0 arg
loadmodule: id 43, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥IFCONFIG.IRX;1 args 0 arg
ifconfig: No interface
loadmodule: id 44, ret 1
loadmodule: fname cdrom0:¥IOP¥NETWORK¥EZNETCNF.IRX;1 args 0 arg
loadmodule: id 45, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥EZNETCTL.IRX;1 args 0 arg
loadmodule: id 46, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 47, ret 1
loadmodule: fname cdrom0:¥IOP¥NETWORK¥SMAP.IRX;1 args 0 arg
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥IOP¥NETWORK¥PPP.IRX;1 args 0 arg
loadmodule: id 48, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥PPPOE.IRX;1 args 0 arg
loadmodule: id 49, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥DRTYSCKF.IRX;1 args 21 arg stack=9999
loadmodule: id 50, ret 2
liblgdev version 1.11.037, built on Jun 16 2005 at 16:02:37
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D11 (Hardware mode)
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D11 (Software mode)
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 970/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 364.72
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

    Loading GS
EDIT: I know, I should put directx11, not opengl, but it's for graphical reason. :V
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#4
Turn the CRC hack level back to safest.
[Image: XTe1j6J.png]
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
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#5
(04-24-2016, 02:28 PM)Blyss Sarania Wrote: Turn the CRC hack level back to safest.

Thank you, it works. :>
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#6
You also should disable all the HW hacks you have on, they are not needed for this game and will cause issues. Skipdraw you might leave on as I recall it removes a suspicious DoF effect. Anyway those hacks are likely why your image appears suspicious and corrupted.
[Image: XTe1j6J.png]
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
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