Whenever I select "Execute" from the "Run" menu, PCSX2 crashes and all Terminal says is "Bus Error" and then "logout" and "[Process completed]." I don't even get a chance to select an ISO. I get the same error if I try to run a CD.
Edit:
If I enter the debug mode (using pcsx2svn), I can actually start doing things. I'm able to open an iso, to a point. Here is what Terminal shows from the point of opening the iso until the bus error occurs:
(this error occurs when I try to use pcsx2svn without starting X11 first)
** (<unknown>:42481): WARNING **: Couldn't find pixmap file: pcsxAbout.bmp
_openfile /Volumes/EadsFamily/My Games/PS2/Final Fantasy XII CE/Final Fantasy XII CE.ISO 0
detected blocksize = 2048
isoOpen: /Volumes/EadsFamily/My Games/PS2/Final Fantasy XII CE/Final Fantasy XII CE.ISO ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 1985600
type = 2
Framelimiter rate updated (UpdateVSyncRate): 59.47 fps
gsInit [Multithreaded GS]
MTGS > Thread Started, Opening GS Plugin...
Assertion failed: (GSirq != NULL), function GSopen, file GSmain.cpp, line 603.
Abort trap
logout
[Process completed]
(this error occurs when I start pcsx2svn from within X11):
_openfile /Volumes/EadsFamily/My Games/PS2/Final Fantasy XII CE/Final Fantasy XI
I CE.ISO 0
detected blocksize = 2048
isoOpen: /Volumes/EadsFamily/My Games/PS2/Final Fantasy XII CE/Final Fantasy XII
CE.ISO ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 1985600
type = 2
ZeroGS: creating
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.2
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-rqom
qE/:0".
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: ******
ZeroGS: GS WARNING: Floating point render targets not supported, switching to 32
bit
ZeroGS: *********
ZeroGS: Disabling MRT depth writing
ZeroGS: Creating effects
ZeroGS: Creating extra effects
ZeroGS: using accurate shaders
ZeroGS: initialization successful
Bus error
bash-3.2$
Any ideas? Oh, if I don't start pcsx2svn from within X11, then the .bmp that shows in the GUI doesn't show, but it does if I start pcsx2svn from within X11. Don't know if that matters much at all. Thanks for the help.
gntlhnds
Posts: 1
Joined: Sat Feb 28, 2009 12:49 am
Edit:
If I enter the debug mode (using pcsx2svn), I can actually start doing things. I'm able to open an iso, to a point. Here is what Terminal shows from the point of opening the iso until the bus error occurs:
(this error occurs when I try to use pcsx2svn without starting X11 first)
** (<unknown>:42481): WARNING **: Couldn't find pixmap file: pcsxAbout.bmp
_openfile /Volumes/EadsFamily/My Games/PS2/Final Fantasy XII CE/Final Fantasy XII CE.ISO 0
detected blocksize = 2048
isoOpen: /Volumes/EadsFamily/My Games/PS2/Final Fantasy XII CE/Final Fantasy XII CE.ISO ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 1985600
type = 2
Framelimiter rate updated (UpdateVSyncRate): 59.47 fps
gsInit [Multithreaded GS]
MTGS > Thread Started, Opening GS Plugin...
Assertion failed: (GSirq != NULL), function GSopen, file GSmain.cpp, line 603.
Abort trap
logout
[Process completed]
(this error occurs when I start pcsx2svn from within X11):
_openfile /Volumes/EadsFamily/My Games/PS2/Final Fantasy XII CE/Final Fantasy XI
I CE.ISO 0
detected blocksize = 2048
isoOpen: /Volumes/EadsFamily/My Games/PS2/Final Fantasy XII CE/Final Fantasy XII
CE.ISO ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 1985600
type = 2
ZeroGS: creating
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.2
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-rqom
qE/:0".
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: ******
ZeroGS: GS WARNING: Floating point render targets not supported, switching to 32
bit
ZeroGS: *********
ZeroGS: Disabling MRT depth writing
ZeroGS: Creating effects
ZeroGS: Creating extra effects
ZeroGS: using accurate shaders
ZeroGS: initialization successful
Bus error
bash-3.2$
Any ideas? Oh, if I don't start pcsx2svn from within X11, then the .bmp that shows in the GUI doesn't show, but it does if I start pcsx2svn from within X11. Don't know if that matters much at all. Thanks for the help.
gntlhnds
Posts: 1
Joined: Sat Feb 28, 2009 12:49 am