CDVD READ ERROR, sector = 0x000e7551 (Test Drive: Eve of Destruction)
#1
At a certain point in career mode and every time I try an do action mode the console shows this error "CDVD READ ERROR, sector = 0x000e7551" and a forever loading screen occurs.

My specs: 
Operating System - Windows 10 Pro 64-bit
CPU - Intel Core i5 650 @ 3.20GHz 48 °C Clarkdale 32nm Technology
RAM - 8.00GB Dual-Channel DDR3 @ 664MHz (9-9-9-24)
Motherboard - Gateway H57M01 (CPU 1) 47 °C
Graphics- DELL E2416H (1920x1080@60Hz) | 4095MB NVIDIA GeForce GTX 1050 Ti (EVGA) 46 °C
Storage - 931GB Western Digital WDC WD10EADS-00M2B0 (SATA) 49 °C | 465GB Samsung SSD 850 EVO 500GB (SSD)

P.S. This problem is in this thread before but it's a few years old so I'd thought I'd ask again since I'm having the same problem and don't understand how they solved it.

Sponsored links

#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
#3
(04-12-2018, 08:24 PM)jayer117 Wrote: P.S. This problem is in this thread before but it's a few years old so I'd thought I'd ask again since I'm having the same problem and don't understand how they solved it.

It's simple,"CDVD READ ERROR" means that there is a problem with you image(corrupted in some way)so you just have to recreate it but this time use ImgBurn to create the image
If you get "CDVD READ ERROR" while playing from the disk(no image),then you are out of luck...you will get similar problems even if you play the game on your PS2 using that disk
#4
(04-12-2018, 08:25 PM)CK1 Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code]
Code:
[code]
PCSX2 1.5.0-20180308232437 - compiled on Mar  8 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 16299), 64-bit
Physical RAM     =  8119 MB
CPU name         =  Intel(R) Core(TM) i5 CPU         650  @ 3.20GHz
Vendor/Model     =  GenuineIntel (stepping 02)
CPU speed        =  3.191 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 0298e3ff
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins from C:\Users\JC\Desktop\pcsx2-v1.5.0-dev-2321-g432999fae-windows-x86\plugins...
Bound   GS: GSdx32-SSE4.dll [GSdx 20180308232437 (MSVC 19.00 SSE4.1/SSE41) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20180308232437) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20180308232437 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180308232437 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20180308232437 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20180308232437 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180308232437 0.5.0]
Plugins loaded successfully.

(GameDB) 9721 games on record (loaded in 228ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\ISO Games\Test Drive - Eve of Destruction.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (947536 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 390.77
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\JC\Desktop\pcsx2-v1.5.0-dev-2321-g432999fae-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\JC\Desktop\pcsx2-v1.5.0-dev-2321-g432999fae-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (1536x1536)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.10;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.10;1) Game CRC = 0x5D0244D3, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.10;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.10;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_209.10;1
0 00100000 00332e84 ....................................................
Loaded, cdrom0:¥SLUS_209.10;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Not found Cheats file: C:\Users\JC\Desktop\pcsx2-v1.5.0-dev-2321-g432999fae-windows-x86\cheats\5D0244D3.pnach
Overall 0 Cheats loaded
stack = 5354434b, stack_size = 0
GSdx Lookup CRC:5D0244D3
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥DATA¥IOP¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DATA¥IOP¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥DATA¥IOP¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥DATA¥IOP¥MTAPMAN.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥DATA¥IOP¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥DATA¥IOP¥USBD.IRX;1 args 0 arg 
USB Driver (Version 1.1.0)
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥DATA¥IOP¥LGDEV.IRX;1 args 14 arg devs=4
LgDev_tb_rb_Driver Version 1.11.025 ( Wheel Joystick ), built on Jan 26 2004 at 23:57:44, thpri=42,43
  fixed memory allocations for 4 devices and 8 effects
loadmodule: id 31, ret 0
liblgdev version 1.11.025, built on Jan 26 2004 at 23:57:53
loadmodule: fname cdrom0:¥DATA¥IOP¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥DATA¥IOP¥SDRDRV.IRX;1 args 0 arg 
SDR driver version 4.0.1 (C) SCEI
 Exit rsd_main 
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥DATA¥IOP¥STREAM.IRX;1 args 12 arg -v4
 ========================================================
 Jul 12 2004 16:19:14 D IOP-PAL GCC-2.8   dave_p2
 ========================================================
 (No log file)
 stream: sifrpc_thread
 disk: init cd...
 disk: disk_type = 14
 secNum = 261, numSectors = 1
 -init_cd
 SoundBegin 1, 2, 3 (cheese)
 about to call sceSdInit
 sound: about to start threads
 sound: file thread ready
 sound: sound thread ready
 stream: starting debug thread!
 stream: all threads started
loadmodule: id 34, ret 0
 stream: get toc!
 +StreamInit
 DataRequest: 2368, 32768, (16) 4b8500
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Frame buffer size set to  640x512 (1920x1536)
-------- audio information --------------------
[SShd]
[SSbd]
 stream: debug: F:549 R:130 S:801 (0 Q)
 stream: debug: F:549 R:130 S:801 (0 Q)
 stream: debug: F:549 R:130 S:801 (0 Q)
-------- audio information --------------------
[SShd]
[SSbd]
 stream: debug: F:549 R:130 S:801 (0 Q)
 stream: debug: F:549 R:130 S:801 (0 Q)
 stream: debug: F:549 R:130 S:801 (0 Q)
 stream: debug: F:549 R:130 S:801 (0 Q)
 stream: debug: F:549 R:130 S:801 (0 Q)
 stream: debug: F:549 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
CDVD READ ERROR, sector = 0x000e7551
 SpuChannel ccab8: no bytes!
 SpuChannel cc9d8: no bytes!
 stream: debug: F:253 R:130 S:801 (0 Q)
Read Time Out 15000(msec)
CDVD READ ERROR, sector = 0x000e7551
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Delete 0 Shaders, 45 Programs, 29 Pipelines
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:5D0244D3
Saving GS
Closing GS
Delete 0 Shaders, 35 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
Loading GS
GSdx Lookup CRC:5D0244D3
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\ISO Games\Test Drive - Eve of Destruction.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (947536 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\JC\Desktop\pcsx2-v1.5.0-dev-2321-g432999fae-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\JC\Desktop\pcsx2-v1.5.0-dev-2321-g432999fae-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
Frame buffer size set to  640x512 (1920x1536)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: C:\ISO Games\Test Drive - Eve of Destruction.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (947536 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\JC\Desktop\pcsx2-v1.5.0-dev-2321-g432999fae-windows-x86\memcards\Mcd001.ps2
GSdx Lookup CRC:5D0244D3
McdSlot 1 [File]: C:\Users\JC\Desktop\pcsx2-v1.5.0-dev-2321-g432999fae-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.10;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.10;1) Game CRC = 0x5D0244D3, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.10;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.10;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_209.10;1
0 00100000 00332e84 ....................................................
Loaded, cdrom0:¥SLUS_209.10;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Not found Cheats file: C:\Users\JC\Desktop\pcsx2-v1.5.0-dev-2321-g432999fae-windows-x86\cheats\5D0244D3.pnach
Overall 0 Cheats loaded
stack = 5354434b, stack_size = 0
GSdx Lookup CRC:5D0244D3
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥DATA¥IOP¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DATA¥IOP¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥DATA¥IOP¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥DATA¥IOP¥MTAPMAN.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥DATA¥IOP¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥DATA¥IOP¥USBD.IRX;1 args 0 arg 
USB Driver (Version 1.1.0)
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥DATA¥IOP¥LGDEV.IRX;1 args 14 arg devs=4
LgDev_tb_rb_Driver Version 1.11.025 ( Wheel Joystick ), built on Jan 26 2004 at 23:57:44, thpri=42,43
  fixed memory allocations for 4 devices and 8 effects
loadmodule: id 31, ret 0
liblgdev version 1.11.025, built on Jan 26 2004 at 23:57:53
loadmodule: fname cdrom0:¥DATA¥IOP¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥DATA¥IOP¥SDRDRV.IRX;1 args 0 arg 
SDR driver version 4.0.1 (C) SCEI
 Exit rsd_main 
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥DATA¥IOP¥STREAM.IRX;1 args 12 arg -v4
 ========================================================
 Jul 12 2004 16:19:14 D IOP-PAL GCC-2.8   dave_p2
 ========================================================
 (No log file)
 stream: sifrpc_thread
 disk: init cd...
 disk: disk_type = 14
 secNum = 261, numSectors = 1
 -init_cd
 SoundBegin 1, 2, 3 (cheese)
 about to call sceSdInit
 sound: about to start threads
 sound: file thread ready
 sound: sound thread ready
 stream: starting debug thread!
 stream: all threads started
loadmodule: id 34, ret 0
 stream: get toc!
 +StreamInit
 DataRequest: 2368, 32768, (16) 4b8500
-------- audio information --------------------
[SShd]
[SSbd]
 stream: debug: F:549 R:130 S:801 (0 Q)
 stream: debug: F:549 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
CDVD READ ERROR, sector = 0x000e7551
 SpuChannel ccab8: no bytes!
 SpuChannel cc9d8: no bytes!
 stream: debug: F:253 R:130 S:801 (0 Q)
Read Time Out 15000(msec)
CDVD READ ERROR, sector = 0x000e7551
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
 stream: debug: F:253 R:130 S:801 (0 Q)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:5D0244D3
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:5D0244D3
Loading GS
Closing plugins...
Closing GS
Delete 0 Shaders, 34 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
[/code]

(04-12-2018, 08:43 PM)vsub Wrote: It's simple,"CDVD READ ERROR" means that there is a problem with you image(corrupted in some way)so you just have to recreate it but this time use ImgBurn to create the image
If you get "CDVD READ ERROR" while playing from the disk(no image),then you are out of luck...you will get similar problems even if you play the game on your PS2 using that disk

Ok, thanks. I'll look for another rom (iso).
#5
Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such.
Read our rules,specifically rule #1. Thread closed.




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