CDVD READ ERROR, sector = 0x001af5c3 BUG
#1
Sad 
Hey, so I'm french so sorry if i make english mistackes but I wanted to play at one game of my childwood Burnout 3 but when I launch the game the game make a infinit loading screen and the Bios say me CDVD READ ERROR, sector = 0x001af5c3 so if someone can help me that would be very nice ^^ 
I give you the screen of my Bios Bye


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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
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#3
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#4
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System = Microsoft Windows 8.1 (build 9600), 64-bit
Physical RAM = 6095 MB
CPU name = Intel® Pentium® CPU G2020 @ 2.90GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 2.892 ghz (2 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0d9ae3bf
x86EFlags = 28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins...
Binding GS: D:\Games\PCSX2 1.4.0\Plugins\gsdx32-sse2.dll
Windows 6.3.9600
Binding PAD: D:\Games\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\Games\PCSX2 1.4.0\Plugins\spu2-x.dll
(GameDB) 9693 games on record (loaded in 370ms)
Binding CDVD: D:\Games\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: D:\Games\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: D:\Games\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: D:\Games\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.3.9600
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\Ryan\Desktop\Burnout 3 - Takedown (Europe) (Fr,De,It).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1669120 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Ryan\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Ryan\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul 4 2001 16:03:45
CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M


IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 0004c718 .....
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48978
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48978
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 48978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48978
open fd = 2
open name rom0:TZLIST flag 1 data 48978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
open name rom0:ROMVER flag 1 data 48978
open fd = 2
open name rom1LaughVDID flag 1 data 48978
open fd = -6
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48978
open fd = 2
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 00100000 0003016c ....
Loaded, rom0TongueS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44978
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_525.85;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_525.85;1
0 00100000 003e2b00 ...............................................................
Loaded, cdrom0:¥SLES_525.85;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥DS2O.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IOP¥DS2O.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥MC2_S1.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IOP¥RWA.IRX;1 args 0 arg
IOP RwaRPCOpen
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IOP¥B3ROUTE.IRX;1 args 0 arg
is 10:54
IOP:B3Route:routing module entry point
gp_IC0 = 0x780b0
gp_IF = 0x772b0

-------- IOP:B3 distortion router going resident --------
IOP : B3Route:Replaced interrupt handler at 0x0006af50 with data 0x000727b4
IOP:B3Route:Configuring RPC
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IOP¥GTFSCDVD.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IOP¥USBD.IRX;1 args 59 arg conf=384
USB Driver (Version 1.1.0)
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IOP¥LGAUD.IRX;1 args 16 arg maxstream=2048
lgAud Version 1.10.001, built on Mar 23 2004 at 19:26:01
* thread priority 48
* RPC server with max stream size: 2048 bytes
loadmodule: id 36, ret 2
loadmodule: fname cdrom0:¥IOP¥LGDEVW.IRX;1 args 14 arg devs=1
LgDev_tb_rb_Driver Version 1.11.027 ( Wheel ), built on May 10 2004 at 10:49:28, thpri=42,43
fixed memory allocations for 1 devices and 16 effects
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥IOP¥NETWORK¥INET.IRX;1 args 9 arg mem=64KB
INET (Version 1.96.0) DEBUG REMOVABLE
inet: mem=64KB thpri=48 thstack=8192
inet: debug=0x0 &debug=c7f30 &free_{size,min}=c80b4,c80b8
loadmodule: id 38, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥NETCNF.IRX;1 args 58 arg icon=cdrom0:¥IOP¥SYS_NET.ICO
loadmodule: id 39, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥INETCTL.IRX;1 args 29 arg -no_auto
inetctl: Waiting I/F Event
inetctl: Waiting I/F Event
loadmodule: id 40, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥MSIFRPC.IRX;1 args 0 arg
Multi-thread available sifrpc module...
loadmodule: id 41, ret 0
loadmodule: fname cdrom0:¥IOP¥NETWORK¥LIBNET.IRX;1 args 0 arg
loadmodule: id 42, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥NETCNFIF.IRX;1 args 0 arg
loadmodule: id 43, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥IFCONFIG.IRX;1 args 0 arg
ifconfig: No interface
loadmodule: id 44, ret 1
loadmodule: fname cdrom0:¥IOP¥NETWORK¥EZNETCNF.IRX;1 args 0 arg
loadmodule: id 45, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥EZNETCTL.IRX;1 args 0 arg
loadmodule: id 46, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 47, ret 1
loadmodule: fname cdrom0:¥IOP¥NETWORK¥SMAP.IRX;1 args 0 arg
loadmodule: id -200, ret 1
loadmodule: fname cdrom0:¥IOP¥NETWORK¥PPP.IRX;1 args 0 arg
loadmodule: id 48, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥PPPOE.IRX;1 args 0 arg
loadmodule: id 49, ret 2
loadmodule: fname cdrom0:¥IOP¥NETWORK¥DRTYSCKF.IRX;1 args 19 arg stack=9999
loadmodule: id 50, ret 2
IOP:B3DIST_CmdHandler 1/1 got command ID of 32768
IOP:B3Route:Finished Initialisation and setup of cores with channel mask of [0]..
IOP:B3:Init Params Buffer:[1e7b100]Channels:[0]
IOP:B3:Init set target EE buffer to [1e7b100]. Local CleanA[780b0] CleanB[77ab0] Fuzzy[772b0]
IOP:B3:Meminterrupt A:[3800] B:[3900] C:[3a00] D:[3b00]
CDVD READ ERROR, sector = 0x001af5c3

This is the emulog ^^
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#5
how did you make your iso ?
we actually recommend using www.imgburn.com to do it properly.
Is your Original DVD scratched ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#6
So yeah i've use imgburn for created my iso from the original DVD
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#7
(06-26-2018, 12:33 AM)Gutzswampie Wrote: So yeah i've use imgburn for created my iso from the original DVD

So this is my iso ^^


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#8
Typically CDVD sector read errors occur from a bad disc dump. Particularly with a game that is known to work, such as Burnout 3, the best you can do is dump it again. Can't really tell since that ImgBurn log is just from the program starting up and not the dump, but if your disc is damaged badly and unreadable, ImgBurn should point out the unreadable sectors. But unfortunately you'll have to get a better disc that isn't damaged, or attempt to fix it by polishing the surface.
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#9
(06-26-2018, 12:39 AM)Gutzswampie Wrote: So this is my iso ^^

That wasn't the file you loaded the first time. Try the new iso you made.
[Image: ref-sig-anim.gif]

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#10
Okay now i try it again after have " cleaning " my DVD and ITS WORKS but i've still have a big probleme i let you see this in the picture


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