11-17-2020, 03:49 PM
I downloaded the 1.6.0 version of pcsx2 and when ever i try playing a game using iso the audio is too crappy can somebody plz help me
CRAPPY AUDIO
|
11-17-2020, 03:49 PM
I downloaded the 1.6.0 version of pcsx2 and when ever i try playing a game using iso the audio is too crappy can somebody plz help me
11-17-2020, 03:55 PM
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!): [code] Pasted emulog goes here [ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
11-17-2020, 05:07 PM
(11-17-2020, 03:55 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version. Invalid language identifier (wxID=0) PCSX2 1.6.0-20200506140834- compiled on May 6 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 (build 17134), 32-bit Physical RAM = 1986 MB CPU name = Intel® Atom CPU Z3735F @ 1.33GHz Vendor/Model = GenuineIntel (stepping 08) CPU speed = 1.332 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 43d8e3bf x86EFlags = 28100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2 Invalid language identifier (wxID=0) Reserving memory for recompilers... Loading plugins from C:\Users\Mitra\Desktop\pcsx2\plugins... Bound GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0] Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0] Plugins loaded successfully. (GameDB) 9858 games on record (loaded in 753ms) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 3.x GL context successfully created OpenGL information. GPU: Intel® HD Graphics. Vendor: Intel. Driver: - Build 10.18.10.4358 ERROR: GL_ARB_copy_image is NOT SUPPORTED Opening CDVD isoFile open ok: C:\Users\Mitra\Desktop\iso\Bully (USA).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2264080 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. GPU: Intel® HD Graphics. Vendor: Intel. Driver: - Build 10.18.10.4358 ERROR: GL_ARB_copy_image is NOT SUPPORTED Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (pxActionEvent) GS plugin failed to open!(thread:MTGS)(thread:EE Core) [wx] Failed to load shared library 'C:\Users\Mitra\Desktop\pcsx2\Plugins\GSdx32-AVX2.dll' (error 1114: a dynamic link library (DLL) initialization routine failed.) HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:\Users\Mitra\Desktop\iso\Bully (USA).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2264080 sectors) Opening USB Opening FW Opening DEV9 Current Renderer: Direct3D 11 (Hardware renderer) GSdx Lookup CRC:0 McdSlot 0 [File]: C:\Users\Mitra\Documents\PCSX2\memcards\Mcd001.ps2 GSdx Lookup CRC:0 McdSlot 1 [File]: C:\Users\Mitra\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v01.60(07/02/2002) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20020207-164243,ROMconf,PS20160AC20020207.bin:11552> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.69;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC found 0 symbols ELF (cdrom0:\SLUS_212.69;1) Game CRC = 0x28703748, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.69;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0 ![]() loadelf version 3.30 Input ELF format filename = rom0 ![]() 0 00100000 0004c718 ..... Loaded, rom0 ![]() start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. ROM directory not found PlayStation 2 ======== Update reboot complete cdvdman Init rmreset start rmreset end clearspu: completed Pad Driver for OSD (2000/12/05 18:05) 392, 128 IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 48a78 open fd = 2 loadmodule: fname rom0:ATAD args 0 arg ATA: DEV9C version 0x0: unknown device detected loadmodule: id 31, ret 1 loadmodule: fname rom0:HDDLOAD args 28 arg -osd loadmodule: id -200, ret 1 open name rom0:FONTM flag 1 data 48a78 open fd = 2 open name rom0:FNTIMAGE flag 1 data 48a78 open fd = 2 open name rom0 ![]() open fd = 2 open name rom0:TEXIMAGE flag 1 data 48a78 open fd = 2 open name rom0:ICOIMAGE flag 1 data 48a78 open fd = 2 open name rom0:TZLIST flag 1 data 48a78 open fd = 2 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 _spu_rev_offsetaddr 1d9021 ### addr = 968719 size = 28640 open name rom0:ROMVER flag 1 data 48a78 open fd = 2 open name rom1 ![]() open fd = -6 (UpdateVSyncRate) Mode Changed to DVD NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps ExecutePs2GameDisk (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.69;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.69;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78 open fd = 2 # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.69;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.69;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0 ![]() loadelf version 3.30 Input ELF format filename = rom0 ![]() 0 00100000 0003016c .... Loaded, rom0 ![]() start address 0x100008 gp address 00000000 loadelf: fname rom0 ![]() loadelf version 3.30 Input ELF format filename = rom0 ![]() 0 00100000 0003016c .... Loaded, rom0 ![]() start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 44a78 open fd = 2 loadmodule: fname rom0 ![]() loadmodule: id 25, ret 0 _spu_rev_offsetaddr 1dfff1 ### addr = 2097120 size = 32 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 (UpdateVSyncRate) Mode Changed to NTSC. # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.69;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.69;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_212.69;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.69;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC Input ELF format filename = cdrom0:¥SLUS_212.69;1 0 00100000 004e4800 ............................................................................... Loaded, cdrom0:¥SLUS_212.69;1 start address 0x100008 gp address 00000000 loadelf: fname cdrom0:¥SLUS_212.69;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.69;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC Input ELF format filename = cdrom0:¥SLUS_212.69;1 0 00100000 004e4800 ............................................................................... Loaded, cdrom0:¥SLUS_212.69;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. (GameDB) Changing EE/FPU clamp mode [mode=3] GSdx Lookup CRC:28703748 GSdx Lookup CRC:28703748 sce_fileio: unrecognized code ff Get Reboot Request From EE ROM directory not found PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 © Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 ©SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg SDR driver version 4.0.1 © SCEI Exit rsd_main loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg loadmodule: id 30, ret 2 loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg cdvd_stream: Loaded loadmodule: id 31, ret 0 cdvd_stream: buffer 8f300 cdvd_stream: request queue cf300 cdvd_stream: read info cf400 Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) Loading GS GSdx Lookup CRC:28703748 GSdx Lookup CRC:28703748 EE/iR5900-32 Recompiler Reset loadmodule: fname cdrom0:¥SYSTEM¥SCREAM.IRX args 0 arg ========================================================== SCREAM ©2003 Sony Computer Entertainment America by Buzz Burrowes v2.0.3 (built Jan 16 2004 at 11:08:44) (build with sce library rev 2.8.1) ========================================================== Thread Priorities: Sound Tick = 9 Main RPC = 58 Loading RPC = 59 ========================================================== loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥SYSTEM¥AUDVAG.IRX args 25 arg s=4 [36m$Id: 2-118 Release rpc BCFF $ v81a built on Sep 11 2006 11:15:05 $ [0mloadmodule: id 33, ret 0 IOP Main IRX thread id: 27204939. System_loop 0xF38BC Total 2097152, Free 926976, ContFree 925696, Used 1170176 After: Total 2097152, Free 357632, ContFree 356352, Used 1739520 IOP: Started thread id 27190607, stacksize 4096. Entry 0xF36C4. System: create IDLE thread 19ee54fH IOP: Started thread id 27181649, stacksize 2048. Entry 0xEEE64. Stream: create DMA thread 19ec251H IOP: Started thread id 27174483, stacksize 2048. Entry 0xEDE58. Stream: create FILE thread 19ea653H IOP: Started thread id 52359765, stacksize 2048. Entry 0xEC924. Stream: create TIMER thread 31ef255H WARNING!! Cancelling music due to a too large bank load! (417792 bytes)! Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 * SPU2-X: Waiting for DSound thread to finish... Done. Closing PAD Closing GS Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading... (the contents of the file )
11-17-2020, 05:17 PM
ouch
play it on your PS2. that machine won't cut it whatever you do
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
11-18-2020, 01:20 AM
Wow, that's gotta be the weakest CPU I've seen posted in these forums. To the OP, they recommend the CPU have a single thread performance of about 2,000. Give or take depending on what games you try to play. But it really shouldn't go much below 2,000 even on the weaker games. Your CPU has a single thread performance of 394. There's just absolutely no way on earth you're going to get any kind of decent performance with this emulator. Even if the PS2 games were designed to run on a computer, your CPU wouldn't be able to handle it
Windows 11 64 bit OS
Intel Core i7-10700 Geforce RTX 2060 6GB 32 GB DDR4 RAM |
« Next Oldest | Next Newest »
|