status=5;
version=1.3.0;
console=PS2;
crc=E56D949D;
img_t=empty;
img_f=empty;
wikiurl=Link;
version=1.3.0;
console=PS2;
crc=E56D949D;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Call of Duty 2 - Big Red One Collector's Edition [SLUS 21318] (U)
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status=5;
version=1.3.0; console=PS2; crc=E56D949D; img_t=empty; img_f=empty; wikiurl=Link; Code: empty
01-07-2015, 10:27 PM
CPU: AMD A8-3800 @ 2.7GHZ
GPU: Radeon HD 6550D Build: PCSX2 1.3.0-20141231123229 GSdx 0.1.16 LilyPad SCP 0.11.0 SPU2-X 2.0.0 USA v02.00(14/06/2004) Console EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: EE Cyclerate: 3 VU Stealing: 3 Gamefixes Used: N/A Amount of testing done (little/medium/much/completed-game): little Comments: Runs very slowly. I had to edit the ini file and set the framerate to 30 instead of 60 so that I can play it. Should run at a solid 30fps on more powerful computers. Bugs: Menus and ingame graphics textures are corrupt if gsdx is in hardware mode. Looks fine in software mode. Status Playable
PC Specs:
CPU: Intel® Pentium® CPU G2030 @ 3.00GHz GPU: PALIT GeForce GT 1030 @ 2 GB OS:Windows 10 Home x64 Build Description: PCSX2 Nightly - v1.7.3066 Release Pack - Windows BIOS Used: Europe v02.00(14/06/2004) Console EE/VU Clamp modes: Standard EE/VU Rounding: Standard Speedhacks Used: * EE Cyclerate: -1 * VU Cycle Stealing: 2 Amount of testing done (little/medium/much/completed-game): Completed Comments: The game runs at 1080p 40/60 FPS, no freezes, brakes or bugs. On some levels and scenes, the game was running at 75-90% glitches, so I used speedhacks to fix it, but speedhacks are rarely needed, so it's best to leave it alone. Bugs: The game used the Treyarch NGL engine, so in hardware mode in the main menu and in the game there were a large number of graphical errors that loaded the GPU, and now this has been fixed in the latest builds of the emulator. Status: Perfect
OS: Windows 10 Home
CPU: Intel® Pentium® CPU G2030 @ 3.00GHz GPU: NVIDIA GeForce GT 1030 @ 2 GB RAM: 12 GB DDR3 |
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