01-31-2020, 12:14 AM (This post was last modified: 01-31-2020, 12:38 AM by GhostSlayer.)
Hello everyone,
I am new to the forums but I actually use PCSX2 since 0.9.8 and since then I've had a serious GS problem with the famous Call of Duty 3 game. The textures is not as in the original PS2 form and so the gameplay is super slow it is as if the gameplay is just moving pictures.
The screenshot will prove my point much clearer. Anyone knows what to do with it
Quick note: I used EE full clamping mode and turned speedhacks off and on and it still goes this way.
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.66;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_541.66;1) Game CRC = 0x4D3C7A35, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.66;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_541.66;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_541.66;1
0 00100000 004ac23c ...........................................................................
Loaded, cdrom0:¥SLES_541.66;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥LIQUID_F.IRX;1 args 0 arg
loadmodule: id 31, ret 0
> Selected savestate slot 0
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: C:\Users\HEGAZY\Documents\PCSX2\sstates\SLES-54166 (4D3C7A35).00.p2s
MTVU speedhack is enabled, saved states may not be stable
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
01-31-2020, 10:50 AM (This post was last modified: 01-31-2020, 10:51 AM by jesalvein.)
ok, 3 things :
1 - Why are you using D3D9 renderer ?
2 - 1.4.0 is quite old now. better give latest GIT build a try
3 - CoD3 is heavily demanding and your CPU won't cope with it. sorry
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
(01-31-2020, 10:50 AM)jesalvein Wrote: ok, 3 things :
1 - Why are you using D3D9 renderer ?
2 - 1.4.0 is quite old now. better give latest GIT build a try
3 - CoD3 is heavily demanding and your CPU won't cope with it. sorry
1- That's the default renderer for my laptop.
2- Will do
3- I tried it in a lot of CPUs really, so I guess the problem might be in the ISO itself?
(01-31-2020, 06:10 PM)GhostSlayer Wrote: 1- That's the default renderer for my laptop.
2- Will do
3- I tried it in a lot of CPUs really, so I guess the problem might be in the ISO itself?
Okay so I gave the GIT build a try, and it did help on some stuff regarding the textures and a bit faster but the game still lacks appropriate speed for gameplay and much other textures.
(01-31-2020, 06:10 PM)GhostSlayer Wrote: 1- That's the default renderer for my laptop.
2- Will do
3- I tried it in a lot of CPUs really, so I guess the problem might be in the ISO itself?
dx11 would be better. OGL renderer too
still, don't know what kind of CPU you tried, but if they are around the same STR as yours, that won't do it.
your gpu won't help either BTW
how did you make your iso ? i personnally don't think it can be the issue, but...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
This game is very hard to be playable at reasonable speed on PCSX2 (and other ps2 emus). GSDX HW mode is broken, and SW mode is really demanding playing it.
Set SW mode on gsdx (OGL for nvidia, DX11 for AMD cards), and try to mess with EE cycle rate, and EE cycle skipping settings. But i doubt you will be able to play it on laptop from i5-2520M era.
02-02-2020, 02:27 AM (This post was last modified: 02-02-2020, 02:28 AM by GhostSlayer.)
Sorry for the late response, but I do have some good news. I messed with the Video plugins and set texture filtering to nearest with DX11 Software mode, and disables Framelimit and enabled turbo. Didn't need the mess with cycle rate and skippings. Game went smooth and clear as if from the console itself.
Damn dude, how could you play with that image quality. I've just started playing too. So I can relate how important it is to take into account all factors to make your game better.