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Call of Duty 3 Problem
#1
Hello everyone,

I am new to the forums but I actually use PCSX2 since 0.9.8 and since then I've had a serious GS problem with the famous Call of Duty 3 game. The textures is not as in the original PS2 form and so the gameplay is super slow it is as if the gameplay is just moving pictures.

The screenshot will prove my point much clearer. Anyone knows what to do with it
[Image: Picture1.png]
Quick note: I used EE full clamping mode and turned speedhacks off and on and it still goes this way.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
@jeslavein Here it is.
Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 17763), 64-bit
    Physical RAM     =  8149 MB
    CPU name         =  Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz
    Vendor/Model     =  GenuineIntel (stepping 07)
    CPU speed        =  2.493 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 1fbae3ff
    x86EFlags        =  28100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.17763
    Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
    Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
    Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
    Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
    Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
    Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 290ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 10.0.17763
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: E:\GameZ\CoD 3\Call of Duty 3 (Europe).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1780928 sectors)
    Opening USB
    Opening FW
    Opening DEV9
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA NVS 4200M (22.21.13.8628)
McdSlot 0 [File]: C:\Users\HEGAZY\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\HEGAZY\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.66;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_541.66;1) Game CRC = 0x4D3C7A35, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_541.66;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_541.66;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_541.66;1
0 00100000 004ac23c ...........................................................................
Loaded, cdrom0:¥SLES_541.66;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥LIQUID_F.IRX;1 args 0 arg
loadmodule: id 31, ret 0
> Selected savestate slot 0
    Backing up existing state in slot 0.
Saving savestate to slot 0...
    filename: C:\Users\HEGAZY\Documents\PCSX2\sstates\SLES-54166 (4D3C7A35).00.p2s
MTVU speedhack is enabled, saved states may not be stable
    Saving GS
    Saving PAD
    Saving SPU2
(gzipThread) Data saved to disk without error.
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
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#4
ok, 3 things :
1 - Why are you using D3D9 renderer ?
2 - 1.4.0 is quite old now. better give latest GIT build a try
3 - CoD3 is heavily demanding and your CPU won't cope with it. sorry
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#5
(01-31-2020, 10:50 AM)jesalvein Wrote: ok, 3 things :
1 - Why are you using D3D9 renderer ?
2 - 1.4.0 is quite old now. better give latest GIT build a try
3 - CoD3 is heavily demanding and your CPU won't cope with it. sorry

1- That's the default renderer for my laptop.
2- Will do
3- I tried it in a lot of CPUs really, so I guess the problem might be in the ISO itself?
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#6
(01-31-2020, 06:10 PM)GhostSlayer Wrote: 1- That's the default renderer for my laptop.
2- Will do
3- I tried it in a lot of CPUs really, so I guess the problem might be in the ISO itself?

Okay so I gave the GIT build a try, and it did help on some stuff regarding the textures and a bit faster but the game still lacks appropriate speed for gameplay and much other textures.

[Image: cod3.jpg]


Attached Files Thumbnail(s)
   
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#7
(01-31-2020, 06:10 PM)GhostSlayer Wrote: 1- That's the default renderer for my laptop.
2- Will do
3- I tried it in a lot of CPUs really, so I guess the problem might be in the ISO itself?
dx11 would be better. OGL renderer too
still, don't know what kind of CPU you tried, but if they are around the same STR as yours, that won't do it.
your gpu won't help either BTW

how did you make your iso ? i personnally don't think it can be the issue, but...
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#8
This game is very hard to be playable at reasonable speed on PCSX2 (and other ps2 emus). GSDX HW mode is broken, and SW mode is really demanding playing it.

Set SW mode on gsdx (OGL for nvidia, DX11 for AMD cards), and try to mess with EE cycle rate, and EE cycle skipping settings. But i doubt you will be able to play it on laptop from i5-2520M era.
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#9
Sorry for the late response, but I do have some good news. I messed with the Video plugins and set texture filtering to nearest with DX11 Software mode, and disables Framelimit and enabled turbo. Didn't need the mess with cycle rate and skippings. Game went smooth and clear as if from the console itself.


Attached Files Thumbnail(s)
   
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