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Call of Duty - Finest Hour [SLUS 20725] (U)
#1
status=6;
version=1.5.0;
console=PS2;
crc=30AE5278;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 24 02 2013 1.1.0 r5576 - Windows
GSdx 5570 SSE41 [23 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [24 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs at 50% speed.

Bugs:

N/A

Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#3
PC Specs:

CPU: Intel Core i5-6600K @ 4.7Ghz
GPU: Nvidia GTX 1070 8GB
OS: Windows 10 Home 64-Bit

PCSX2 1.5.0-20180318113252 - compiled on Mar 18 2018

GS: GSdx32-AVX2.dll [GSdx 20180320101212 (MSVC 19.00 AVX2/AVX2) 1.1.0]
PAD: LilyPad.dll [LilyPad (20180320101212) 0.12.1]
SPU2: Spu2-X.dll [SPU2-X 20180320101212 2.1.0]
CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180320101212 0.11.0]
USB: USBnull.dll [USBnull Driver 20180320101212 0.7.0]
FW: FWnull.dll [FWnull Driver 20180320101212 0.7.0]
DEV9: DEV9null.dll [DEV9null Driver 20180320101212 0.5.0]

BIOS: USA v01.60(07/02/2002)  Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings Used:
  • OpenGL HW, 4x Native multiplier, Blending Unit Accuracy (None)
Optional GSdx settings:
  • Allow 8-Bit textures DISABLED (this allows the use of Anistropic Filtering, but may cause FPS drops on some scenes/levels)

  • Mipmapping (Full) - Basic can be used as well but I highly recommend using Full to eliminate distant texture shimmer.

  • Trilinear (Ultra) - again helps reduce shimmering, required if using Full Mipmapping

Speedhacks Used:
  • EE Cyclerate +1 and +3 (see explanation below), Wait Loop Hack, INTC Spin Detection, mVU Flag Hack, MTVU.

Gamefixes Used:
N/A

Amount of testing done (little/medium/much/completed-game): completed

Comments:
  • The game uses the Renderware Engine, so it runs well on a moderate spec system. Very light GPU (30% avg usage) but medium-heavy demand on CPU (50-90% usage)

  • The game will always run at "60FPS" shown in the titlebar, but internal framedrops are inevitable and will happen depending on the level/scene displayed.

  • At a general minimum, EE Cyclerate +1 is required keep the game running smoothly, while +3 will be required for certain scenes/levels that are more demanding. I often would switch on the fly, but you can leave it alone for the most part.

  • Using a negative EE Cyclerate or VU Cycle Stealing will decrease speed, so don't bother using those speedhacks here.

Bugs:
N/A

Status
Perfect


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