PC Specs:
CPU: Intel Core i5-6600K @ 4.7Ghz
GPU: Nvidia GTX 1070 8GB
OS: Windows 10 Home 64-Bit
PCSX2 1.5.0-20180318113252 - compiled on Mar 18 2018
GS: GSdx32-AVX2.dll [GSdx 20180320101212 (MSVC 19.00 AVX2/AVX2) 1.1.0]
PAD: LilyPad.dll [LilyPad (20180320101212) 0.12.1]
SPU2: Spu2-X.dll [SPU2-X 20180320101212 2.1.0]
CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180320101212 0.11.0]
USB: USBnull.dll [USBnull Driver 20180320101212 0.7.0]
FW: FWnull.dll [FWnull Driver 20180320101212 0.7.0]
DEV9: DEV9null.dll [DEV9null Driver 20180320101212 0.5.0]
BIOS: USA v01.60(07/02/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings Used:- OpenGL HW, 4x Native multiplier, Blending Unit Accuracy (None)
Optional GSdx settings:- Allow 8-Bit textures DISABLED (this allows the use of Anistropic Filtering, but may cause FPS drops on some scenes/levels)
- Mipmapping (Full) - Basic can be used as well but I highly recommend using Full to eliminate distant texture shimmer.
- Trilinear (Ultra) - again helps reduce shimmering, required if using Full Mipmapping
Speedhacks Used:- EE Cyclerate +1 and +3 (see explanation below), Wait Loop Hack, INTC Spin Detection, mVU Flag Hack, MTVU.
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game):
completed
Comments:- The game uses the Renderware Engine, so it runs well on a moderate spec system. Very light GPU (30% avg usage) but medium-heavy demand on CPU (50-90% usage)
- The game will always run at "60FPS" shown in the titlebar, but internal framedrops are inevitable and will happen depending on the level/scene displayed.
- At a general minimum, EE Cyclerate +1 is required keep the game running smoothly, while +3 will be required for certain scenes/levels that are more demanding. I often would switch on the fly, but you can leave it alone for the most part.
- Using a negative EE Cyclerate or VU Cycle Stealing will decrease speed, so don't bother using those speedhacks here.
Bugs:
N/A
Status
Perfect