I just found the SCPS-11030 iso file recently.
![[Image: 319422_front.jpg]](https://gamefaqs.gamespot.com/a/box/4/2/2/319422_front.jpg)
When I run the iso, the game just show some graphic error.
Then I do not know how to setup the microphone for this mic-based game and I can not actually play the game.
Does the emulator support USB Mic emulation?
Here is the emulog
![[Image: 319422_front.jpg]](https://gamefaqs.gamespot.com/a/box/4/2/2/319422_front.jpg)
When I run the iso, the game just show some graphic error.
Then I do not know how to setup the microphone for this mic-based game and I can not actually play the game.
Does the emulator support USB Mic emulation?
Here is the emulog
Code:
PCSX2 1.6.0-20200506140834- compiled on May 6 2020
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 19042), 64-bit
Physical RAM = 8080 MB
CPU name = Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.503 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 4ffaebbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Reserving memory for recompilers...
Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0]
Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
(GameDB) 9858 games on record (loaded in 249ms)
Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: E:\Game\PS2\Shiba Michi (Japan)\Image.bin
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (199487 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\lizhi\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\lizhi\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v02.20(05/09/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 457.20
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
GSdx Lookup CRC:0
PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0905, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060905-125923,ROMconf,PS20220WC20060905.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2006-0905, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCPS_110.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SCPS_110.30;1) Game CRC = 0xDFBCD68D, EntryPoint = 0x01000008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCPS_110.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCPS_110.30;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCPS_110.30;1
0 01000000 00070a00 ........
Loaded, cdrom0:¥SCPS_110.30;1
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x01000008 about to get recompiled. Load patches first.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
Get Reboot Request From EE
GSdx Lookup CRC:DFBCD68D
GSdx Lookup CRC:DFBCD68D
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadbuffer: addrres 53b00 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 53b00 args 0 arg
loadbuffer: id 26, ret 0
loadbuffer: addrres 53b00 args 0 arg
loadbuffer: id 27, ret 2
loadbuffer: addrres 53b00 args 0 arg
loadbuffer: id 28, ret 2
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCPS_110.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCPS_110.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SHIBAI.BX;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SHIBAI.BX;1
0 00100000 0008e980 .........
Loaded, cdrom0:¥SHIBAI.BX;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadbuffer: addrres 53b00 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 56500 args 0 arg
loadbuffer: id 26, ret 0
loadbuffer: addrres 56500 args 0 arg
loadbuffer: id 27, ret 0
loadbuffer: addrres 56500 args 0 arg
loadbuffer: id 28, ret 0
loadbuffer: addrres 56500 args 0 arg
loadbuffer: id 29, ret 0
loadbuffer: addrres 61100 args 0 arg
loadbuffer: id 30, ret 0
loadbuffer: addrres 56500 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadbuffer: id 31, ret 0
loadbuffer: addrres 6db00 args 0 arg
loadbuffer: id 32, ret 0
loadbuffer: addrres 56500 args 0 arg
loadbuffer: id 33, ret 0
loadbuffer: addrres 83800 args 0 arg
USB Driver (Version 1.0.0)
loadbuffer: id 34, ret 2
loadbuffer: addrres 83800 args 0 arg
loadbuffer: id 35, ret 0
loadbuffer: addrres a1600 args 0 arg
loadbuffer: id 36, ret 2
loadbuffer: addrres 62c00 args 0 arg
loadbuffer: id 37, ret 2
SCREEN: W=640 H=448 FBW=10 FBP0=0 FBP1=70 fbsize=70 ZBP=140 zbsize=140 H8BP=4480 SBP=280 TBP=350
DISPFB0: FBP=0 FBW=10 PSM=$a DBX=0 DBY=0
DISPFB1: FBP=70 FBW=10 PSM=$a DBX=0 DBY=0
DISPLAY: DX=636 DY=50 MAGH=3 MAGV=0 DW=2559 DH=447
UsbMic ThreadStart StatusAddr=1636480
UsbMic autoSendOpen Id=0 , Addr=1636352
UsbMic autoSendOpen Id=1 , Addr=1636416
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 46 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...