Can PCSX2 play Shibai Michi (しばいみち)SCPS-11030 ?
#1
I just found the SCPS-11030 iso file recently.
[Image: 319422_front.jpg]

When I run the iso, the game just show some graphic error.

Then I do not know how to setup the microphone for this mic-based game and I can not actually play the game.

Does the emulator support USB Mic emulation?

Here is the emulog
Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 19042), 64-bit
    Physical RAM     =  8080 MB
    CPU name         =  Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
    Vendor/Model     =  GenuineIntel (stepping 09)
    CPU speed        =  3.503 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 4ffaebbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
    Bound   GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0]
    Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
(GameDB) 9858 games on record (loaded in 249ms)
    Bound   FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: E:\Game\PS2\Shiba Michi (Japan)\Image.bin
    Image type  = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (199487 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\lizhi\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\lizhi\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Japan   v02.20(05/09/2006)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1050/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 457.20
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
GSdx Lookup CRC:0

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0905, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060905-125923,ROMconf,PS20220WC20060905.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2006-0905, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCPS_110.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SCPS_110.30;1) Game CRC = 0xDFBCD68D, EntryPoint = 0x01000008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCPS_110.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCPS_110.30;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCPS_110.30;1
0 01000000 00070a00 ........
Loaded, cdrom0:¥SCPS_110.30;1
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x01000008 about to get recompiled. Load patches first.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
Get Reboot Request From EE
GSdx Lookup CRC:DFBCD68D
GSdx Lookup CRC:DFBCD68D
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadbuffer: addrres 53b00 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 53b00 args 0 arg
loadbuffer: id 26, ret 0
loadbuffer: addrres 53b00 args 0 arg
loadbuffer: id 27, ret 2
loadbuffer: addrres 53b00 args 0 arg
loadbuffer: id 28, ret 2
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCPS_110.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCPS_110.30;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SHIBAI.BX;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SHIBAI.BX;1
0 00100000 0008e980 .........
Loaded, cdrom0:¥SHIBAI.BX;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadbuffer: addrres 53b00 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 56500 args 0 arg
loadbuffer: id 26, ret 0
loadbuffer: addrres 56500 args 0 arg
loadbuffer: id 27, ret 0
loadbuffer: addrres 56500 args 0 arg
loadbuffer: id 28, ret 0
loadbuffer: addrres 56500 args 0 arg
loadbuffer: id 29, ret 0
loadbuffer: addrres 61100 args 0 arg
loadbuffer: id 30, ret 0
loadbuffer: addrres 56500 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadbuffer: id 31, ret 0
loadbuffer: addrres 6db00 args 0 arg
loadbuffer: id 32, ret 0
loadbuffer: addrres 56500 args 0 arg
loadbuffer: id 33, ret 0
loadbuffer: addrres 83800 args 0 arg
USB Driver (Version 1.0.0)
loadbuffer: id 34, ret 2
loadbuffer: addrres 83800 args 0 arg
loadbuffer: id 35, ret 0
loadbuffer: addrres a1600 args 0 arg
loadbuffer: id 36, ret 2
loadbuffer: addrres 62c00 args 0 arg
loadbuffer: id 37, ret 2
SCREEN: W=640 H=448 FBW=10 FBP0=0 FBP1=70 fbsize=70 ZBP=140 zbsize=140 H8BP=4480 SBP=280 TBP=350
DISPFB0: FBP=0 FBW=10 PSM=$a DBX=0 DBY=0
DISPFB1: FBP=70 FBW=10 PSM=$a DBX=0 DBY=0
DISPLAY: DX=636 DY=50 MAGH=3 MAGV=0 DW=2559 DH=447
UsbMic ThreadStart StatusAddr=1636480
UsbMic autoSendOpen Id=0 , Addr=1636352
UsbMic autoSendOpen Id=1 , Addr=1636416
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Delete 0 Shaders, 46 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
(05-19-2021, 08:21 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

The emulog has been posted
I can ignore the graphic glitch.
But the real problem is I don't know how to add mic in the emulator.
Reply
#4
for graphic glitch : give latest git build a try
for mic : you will need this : https://forums.pcsx2.net/Thread-Qemu-USB...ht=usbqemu

dunno if it'll work with latest gi build, though (i don't think so, since plugins have been merged)
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
(05-19-2021, 01:01 PM)jesalvein Wrote: for graphic glitch : give latest git build a try
for mic : you will need this : https://forums.pcsx2.net/Thread-Qemu-USB...ht=usbqemu

dunno if it'll work with latest gi build, though (i don't think so, since plugins have been merged)

I will give it a try.
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