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Can't get "Metal Gear Solid 2: Sons of Liberty trailer (J)" to work.
#11
probably this game isn't compatible yet, then...
sorry for you
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#12
Could it be that it's a bad ISO rip?

I have the original disc at the other place I live, and will be heading back there in a few days.

I used Imgburn to make the ISO. I know that Linux has something called "PowerISO". Can PowerISO be used to rip a functional PS2 game image?
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#13
imgburn will be better
if you want to rule this out, you could still try using directly your original disc, though
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#14
Will do. Where do I get the CD/DVD plugin that lets me run it off an external drive? The one included in the emulator is labeled "null" which I assume is just a placeholder that does nothing.

EDIT: I remember the one in Linux has a "null" plugin. I just noticed that the Windows version actually has one. Where would I get a plugin for the Linux version?
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#15
this i don't know.
The one for windows is gigahertz CD/DVD plugin
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#16
Just for the curiosity, can you try to boot the game with the EE set to interpreter + cache enable?
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#17
I'm still at the residence where I use my underpowered Windows 7 PC. When I try to boot the game with the EE set to interpreter + cache enable, the emulator runs at a snail's pace, as low as 10% and maybe even lower. Also, all the fans in my computer started going off like crazy, so I won't be doing that again since this is the only working computer I have here.

Anyway, I got the same result as before, but in slow motion. Here are the console results:

Code:
PCSX2 1.5.0-20180627211824 - compiled on Jun 27 2018
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  3984 MB
    CPU name         =  Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  2.792 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbff
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\owner\Desktop\pcsx2-v1.5.0-dev-2426-g7761ec558-windows-x86\pcsx2-v1.5.0-dev-2426-g7761ec558-windows-x86\plugins...
    Bound   GS: GSdx32-SSE2.dll [GSdx 20180627211824 (MSVC 19.00 SSE2/AVX) 1.1.0]
    Bound  PAD: LilyPad.dll [LilyPad (20180627211824) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20180627211824 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180627211824 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20180627211824 0.7.0]
(GameDB) 9594 games on record (loaded in 158ms)
    Bound   FW: FWnull.dll [FWnull Driver 20180627211824 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20180627211824 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: C:\misc isos\mgs2jtrailer\mgs2jtrailer.iso
    Image type  = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (259440 sectors)
    Opening USB
    Opening FW
    Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce 840M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 398.36
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\owner\Desktop\pcsx2-v1.5.0-dev-2426-g7761ec558-windows-x86\pcsx2-v1.5.0-dev-2426-g7761ec558-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\owner\Desktop\pcsx2-v1.5.0-dev-2426-g7761ec558-windows-x86\pcsx2-v1.5.0-dev-2426-g7761ec558-windows-x86\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
    Bios Found: USA     v02.30(20/02/2008)  Console
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.43;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPM_620.43;1) Game CRC = 0x1841A371, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.43;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058530 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERA flag 1 data 4aa78
open fd = 2
open name rom1:DVDIDU flag 1 data 4aa78
open fd = 2
open name rom1:DVDVERU flag 1 data 4aa78
open fd = 2
(UpdateVSyncRate) Mode Changed to DVD NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.43;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.43;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4aa78
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4aa78
open fd = 2
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.43;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.43;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 000172c0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SLPM_620.43
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to NTSC.
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.43;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.43;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_620.43;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.43;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLPM_620.43;1
0 00200000 000867c8 .........
Loaded, cdrom0:¥SLPM_620.43;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
GSdx Lookup CRC:1841A371
GSdx Lookup CRC:1841A371
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥JSIFMAN.IRX;1 args 9 arg 10000000
KCEJ SIF MANAGER ver0.01
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥NOUSBFS.IRX;1 args 9 arg 10000000
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥CDBIOSH.IRX;1 args 9 arg 10000000
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 9 arg 10000000
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#18
Ok, can you send us a Blockdump of the game? To do so, open PCSX2, then goes to the debug section and enable "create blockdump". After that, start the game until it crash then close PCSX2 and you should get a .dump file in the PCSX2 folder. Upload this file in a network storage server (such as Google Drive) and put the link here.
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#19
http://www.mediafire.com/file/u1rhjz94dd...17%29.dump

UPDATE: I just looked through the ".dump" file in Notepad, and saw something about Nero Burning ROM.

Then I remembered that a long time ago, before I got my modchip, I did a softmod that required converting CD games to DVD format using Nero Burning ROM.

When I ripped the ISO a few weeks ago, I just grabbed a burned disc of that game from my storage boxes, assuming it was in its original format.

However, I am checking the ISO I have now, and it is ~500 MB, which leads me to believe the ISO I have now was previously a CD that I converted into DVD format a long time ago (and forgot about).

When I return to my other place of residence, I'll have to dig through more storage boxes and containers to find the original disc (it was bundled with a Zone of the Enders game).

SECOND UPDATE:

So I tried the reverse method of converting the DVD ISO back to CD format. The website with the instructions cannot be found anywhere today, not even on Google cache or Wayback Machine. So I've uploaded it here:

http://www.mediafire.com/file/xf8ar5cevy...ctions.zip

As I said, I did the reverse process by turning the DVD back to CD, but when it got to the part about using DVD Scanlite, I had to choose the CD option, NOT the Restore option.

I loaded the new ISO into the PCSX2 1.5.0, and I was able to get to the title screen!

Because I'm on an underpowered PC, I can't play test the game to see if there are any bugs. The fans on this PC started going off like crazy just getting to that title screen.

But I can't wait to get back to my Linux PC at my other residence and finally try out this emulator!
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#20
Just finished playing this on my Linux rig. Here's some bugs I noticed:

* When it's raining, the game slows down and even the audio glitches out. During the cutscene where Otacon gives you a tutorial for the controls, his dialogue glitches out. The fight with Olga is still playable, but if you get caught in Alert mode out in the rain, the game slows to a crawl and becomes unplayable.

* Screen tearing, although that might be on my end.

I don't know where I should post this info, but I hope it helps in developing future versions of this emulator.
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