I correct myself, I tried again and I noticed that W and S keys don't work ingame (they do in menus). Both A and D keys will make my character move 1 microstep LEFT, I can remain any of these keys pressed but it just goes one by one, not continuous movement.
This is what I found in emuLog:
Code:
PCSX2 1.7.0-20210109170112 - compiled on Jan 9 2021
Savestate version: 0x9a170000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 19045), 64-bit
Physical RAM = 16294 MB
CPU name = AMD Ryzen 5 2600 Six-Core Processor
Vendor/Model = AuthenticAMD (stepping 02)
CPU speed = 3.399 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a
Reserving memory for recompilers...
Loading plugins from C:\Users\Usuario\Documents\PCX2v1.7.0\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20210109170112 (MSVC 19.26 AVX2/AVX2) 1.2.0]
Plugins loaded successfully.
[GameDB] 10325 games on record (loaded in 302ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
3.x GL context successfully created
OpenGL information. GPU: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 537.58
INFO: GL_ARB_sparse_texture is available
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:00000000
McdSlot 0 [File]: C:\Users\Usuario\Documents\PCX2v1.7.0\memcards\Mcd001.ps2
GSdx Lookup CRC:00000000
McdSlot 1 [File]: C:\Users\Usuario\Documents\PCX2v1.7.0\memcards\Mcd002.ps2
Plugins opened successfully.
isoFile open ok: N:\Spartan Total Warrior\NTSC Spartan Total Warrior.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1073920 sectors)
48000 SampleRate:
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.30(20/02/2008) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x512 (1536x1536)
PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.12;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_212.12;1) Game CRC = 0x08277A9E, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.12;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_212.12;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_212.12;1
1 00200000 0037c780 ........................................................
Loaded, cdrom0:¥SLUS_212.12;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00200008 about to get recompiled. Load patches first.
[GameDB] Searching for 'slus-21212' in GameDB
[GameDB] Found 'slus-21212' in GameDB
[GameDB] Searching for patch with CRC '08277a9e'
[GameDB] No CRC-specific patch or default patch found
[GameDB] Searching for 'slus-21212' in GameDB
[GameDB] Found 'slus-21212' in GameDB
[GameDB] Searching for patch with CRC '08277a9e'
[GameDB] No CRC-specific patch or default patch found
GSdx Lookup CRC:08277A9E
GSdx Lookup CRC:08277A9E
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg
loadmodule: id 31, ret 1
loadmodule: fname cdrom0:¥IOP¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IOP¥STREAM.IRX;1 args 0 arg
Exit MultiStream V6.2 Thread Load
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IOP¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 34, ret 2
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,93 fps
loadmodule: fname cdrom0:¥IOP¥DS2U.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥IOP¥DS2U.IRX;1 args 0 arg
loadmodule: id 36, ret 0
open fail name ¥DATA.PAK;1
open fail name ¥ian;1
max system bytes = 27078656
open fail name ¥DATA¥env¥fe_main¥TEXT¥Japanese¥UI.txt;1
open fail name ¥DATA¥ENV¥level00¥WORLD¥date.txt;1
open fail name ¥level00-build-209-memory.log;1
open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.tm2;1
open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.dim;1
open fail name ¥entity.log;1
open fail name ¥DATA¥ENV¥level00¥TEXT¥Japanese¥LEVEL01.txt;1
Cannot find file DATA.PAKCannot find file ianCannot find file DATA¥env¥fe_main¥TEXT¥Japanese¥UI.txtCannot find file DATA¥ENV¥level00¥WORLD¥date.txtCannot find file DATA¥TEXT¥Japanese¥APP_ps2font.tm2Cannot find file DATA¥TEXT¥Japanese¥APP_ps2font.dimCannotopen fail name ¥DATA¥env¥fe_load¥TEXT¥Japanese¥UI.txt;1
open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.tm2;1
open fail name ¥DATA¥env¥fe_load¥text¥Japanese¥font14.dim;1
open fail name ¥DATA¥ENV¥level01¥WORLD¥date.txt;1
open fail name ¥level01-build-209-memory.log;1
open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.tm2;1
open fail name ¥DATA¥TEXT¥Japanese¥APP_ps2font.dim;1
open fail name ¥DATA¥SOUND¥SCRIPTS¥ENGLISH¥DUMMY_COLLISION_NOT_BOW_TARGETTABLE.BIN;1
open fail name ¥entity.log;1
open fail name ¥DATA¥ENV¥level01¥TEXT¥Japanese¥LEVEL01.txt;1
Closing plugins...
Closing GS
Delete 0 Shaders, 70 Programs, 29 Pipelines
Plugins closed successfully.